当前位置: X-MOL 学术Multimedia Syst. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Analyzing autostereoscopic environment configurations for the design of videogames
Multimedia Systems ( IF 3.5 ) Pub Date : 2019-05-28 , DOI: 10.1007/s00530-019-00621-z
José Martínez Sotoca , Miguel Chover , Inmaculada Remolar , Ricardo Loreto

Stereoscopic devices are becoming more popular every day. The 3D visualization that these displays offer is being used by videogame designers to enhance the user’s game experience. Autostereoscopic monitors offer the possibility of obtaining this 3D visualization without the need for extra device. This fact makes them more attractive to videogame developers. However, the configuration of the cameras that make it possible to obtain an immersive 3D visualization inside the game is still an open problem. In this paper, some system configurations that create autostereoscopic visualization in a 3D game engine were evaluated to obtain a good accommodation of the user experience with the game. To achieve this, user tests that take into account the movement of the player were carried out to evaluate different camera configurations, namely, dynamic and static converging optical axis and parallel optical axis. The purpose of these tests is to evaluate the user experience regarding visual discomfort resulting from the movement of the objects, with the purpose of assessing the preference for one configuration or the other. The results show that the users tend to have a preference trend for the parallel optical axis configuration set. This configuration seems to be optimal because the area where the moving objects are focused is deeper than in the other configurations.

中文翻译:

分析用于电子游戏设计的自动立体环境配置

立体设备每天都变得越来越流行。视频游戏设计师正在使用这些显示器提供的 3D 可视化来增强用户的游戏体验。自动立体显示器提供了无需额外设备即可获得这种 3D 可视化的可能性。这一事实使它们对电子游戏开发商更具吸引力。然而,能够在游戏中获得沉浸式 3D 可视化的摄像机配置仍然是一个悬而未决的问题。在本文中,评估了在 3D 游戏引擎中创建自动立体可视化的一些系统配置,以获得良好的用户游戏体验。为此,进行了考虑玩家移动的用户测试以评估不同的相机配置,即,动态和静态会聚光轴和平行光轴。这些测试的目的是评估用户对由物体移动引起的视觉不适的体验,目的是评估对一种配置或另一种配置的偏好。结果表明,用户倾向于对平行光轴配置集有偏好趋势。这种配置似乎是最佳的,因为移动物体聚焦的区域比其他配置更深。结果表明,用户倾向于对平行光轴配置集有偏好趋势。这种配置似乎是最佳的,因为移动物体聚焦的区域比其他配置更深。结果表明,用户倾向于对平行光轴配置集有偏好趋势。这种配置似乎是最佳的,因为移动物体聚焦的区域比其他配置更深。
更新日期:2019-05-28
down
wechat
bug