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Scene-motion thresholds during head yaw for immersive virtual environments
ACM Transactions on Applied Perception ( IF 1.9 ) Pub Date : 2012-04-03 , DOI: 10.1145/2134203.2134207
Jason Jerald 1 , Mary Whitton 2 , Frederick P Brooks 2
Affiliation  

In order to better understand how scene motion is perceived in immersive virtual environments, we measured scene-motion thresholds under different conditions across three experiments. Thresholds were measured during quasi-sinusoidal head yaw, single left-to-right or right-to-left head yaw, different phases of head yaw, slow to fast head yaw, scene motion relative to head yaw, and two scene-illumination levels. We found that across various conditions (1) thresholds are greater when the scene moves with head yaw (corresponding to gain <1.0) than when the scene moves against head yaw (corresponding to gain >1.0), and (2) thresholds increase as head motion increases.

中文翻译:

沉浸式虚拟环境中头部偏航期间的场景运动阈值

为了更好地了解在沉浸式虚拟环境中如何感知场景运动,我们在三个实验中测量了不同条件下的场景运动阈值。在准正弦头部偏航、单个从左到右或从右到左的头部偏航、头部偏航的不同阶段、从慢到快的头部偏航、相对于头部偏航的场景运动和两个场景照明级别期间测量阈值. 我们发现,在各种条件下,(1)当场景移动时头部偏航(对应于增益<1.0)时阈值大于场景移动时头部偏航时(对应于增益>1.0),并且(2)阈值随着头部而增加运动增加。
更新日期:2012-04-03
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