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Learning Landscape in Gamification: The Need for a Methodological Protocol in Research Applications.
Perspectives on Psychological Science ( IF 10.5 ) Pub Date : 2023-11-20 , DOI: 10.1177/17456916231202489
Matteo Orsoni 1 , Adam Dubé 2 , Catia Prandi 3 , Sara Giovagnoli 1 , Mariagrazia Benassi 1 , Elvis Mazzoni 1 , Martina Benvenuti 1
Affiliation  

In education, the term "gamification" refers to of the use of game-design elements and gaming experiences in the learning processes to enhance learners' motivation and engagement. Despite researchers' efforts to evaluate the impact of gamification in educational settings, several methodological drawbacks are still present. Indeed, the number of studies with high methodological rigor is reduced and, consequently, so are the reliability of results. In this work, we identified the key concepts explaining the methodological issues in the use of gamification in learning and education, and we exploited the controverses identified in the extant literature. Our final goal was to set up a checklist protocol that will facilitate the design of more rigorous studies in the gamified-learning framework. The checklist suggests potential moderators explaining the link between gamification, learning, and education identified by recent reviews, systematic reviews, and meta-analyses: study design, theory foundations, personalization, motivation and engagement, game elements, game design, and learning outcomes.

中文翻译:

游戏化中的学习景观:研究应用中对方法协议的需求。

在教育中,“游戏化”一词是指在学习过程中使用游戏设计元素和游戏体验来增强学习者的动机和参与度。尽管研究人员努力评估游戏化在教育环境中的影响,但仍然存在一些方法上的缺陷。事实上,方法论严格性高的研究数量减少了,结果的可靠性也随之减少。在这项工作中,我们确定了解释在学习和教育中使用游戏化的方法论问题的关键概念,并利用了现有文献中发现的争议。我们的最终目标是建立一个清单协议,以促进在游戏化学习框架中设计更严格的研究。该清单建议潜在的主持人解释通过最近的评论、系统评论和荟萃分析确定的游戏化、学习和教育之间的联系:研究设计、理论基础、个性化、动机和参与、游戏元素、游戏设计和学习成果。
更新日期:2023-11-20
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