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Immersive virtual reality in the age of the Metaverse: A hybrid-narrative review based on the technology affordance perspective
The Journal of Strategic Information Systems ( IF 7 ) Pub Date : 2022-06-04 , DOI: 10.1016/j.jsis.2022.101717
Ersin Dincelli , Alper Yayla

Immersive virtual reality (VR) that utilizes head-mounted displays (HMD) is one of the key emerging technologies of the 21st century and has drawn keen attention from consumers, practitioners, and scholars in various disciplines. Nevertheless, the information systems (IS) discipline has neglected immersive VR, given that only a handful of studies have been published in mainstream IS journals. However, the recent advancements in immersive VR technology provide new opportunities for organizations and IS researchers. In light of these points, we reviewed the immersive VR literature to provide a holistic view of opportunities and challenges for organizations and future research directions for the IS field. By examining the technical capabilities of immersive VR and the previous literature, we identified five affordances: embodiment, interactivity, navigability, sense-ability, and create-ability. Our review of the 151 studies from the IS and related fields synthesized how these affordances were utilized in various research domains. Guided by the affordance-actualization theory, we also identified the strategic opportunities and challenges that come with implementing VR. The actualization of immersive VR affordances in organizations is indeed a fruitful area for IS scholars as there are various venues to move the IS field as well as the VR research in the organizational context forward.



中文翻译:

元界时代的沉浸式虚拟现实:基于技术可供性视角的混合叙事评论

利用头戴式显示器(HMD)的沉浸式虚拟现实(VR)是21世纪的关键新兴技术之一,受到了消费者、从业者和各学科学者的强烈关注。然而,鉴于只有少数研究发表在主流 IS 期刊上,信息系统 (IS) 学科忽视了沉浸式 VR。然而,沉浸式 VR 技术的最新进展为组织和 IS 研究人员提供了新的机会。鉴于这些观点,我们回顾了沉浸式 VR 文献,以提供对组织的机遇和挑战以及 IS 领域未来研究方向的整体看法。通过检查沉浸式 VR 的技术能力和以前的文献,我们确定了五个可供性:具身性交互性导航性、感知能力创造能力。我们对来自 IS 和相关领域的 151 项研究的回顾综合了这些可供性如何在各个研究领域中得到利用。在可供性实现理论的指导下,我们还确定了实施 VR 带来的战略机遇和挑战。在组织中实现沉浸式 VR 功能对于信息系统学者来说确实是一个富有成果的领域,因为有各种场所可以推动信息系统领域以及组织环境中的虚拟现实研究向前发展。

更新日期:2022-06-05
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