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Animation line art colorization based on the optical flow method Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2024-02-23 Yifeng Yu, Jiangbo Qian, Chong Wang, Yihong Dong, Baisong Liu
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MarkerNet: A divide-and-conquer solution to motion capture solving from raw markers Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2024-01-15 Zhipeng Hu, Jilin Tang, Lincheng Li, Jie Hou, Haoran Xin, Xin Yu, Jiajun Bu
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Editorial issue 34.6 Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-12-28 Nadia Magnenat Thalmann, Daniel Thalmann
This issue contains 12 regular papers. In the first paper, Hong Li et al. present an animation translation method based on edge enhancement and coordinate attention, which is called FAEC-GAN. They design a novel edge discrimination network to identify the edge features of images, so that the generated anime images can present clear and coherent lines. And the coordinate attention module is introduced
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Exploring the impact of non-verbal cues on user experience in immersive virtual reality Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-12-19 Elena Dzardanova, Vasiliki Nikolakopoulou, Vlasios Kasapakis, Spyros Vosinakis, Ioannis Xenakis, Damianos Gavalas
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Wav2Lip-HR: Synthesising clear high-resolution talking head in the wild Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-12-15 Chao Liang, Qinghua Wang, Yunlin Chen, Minjie Tang
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Botanical-based simulation of color change in fruit ripening: Taking tomato as an example Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-11-23 Yixin Xu, Shiguang Liu
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A 3D visualization-based augmented reality application for brain tumor segmentation Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-11-03 Mohamed Amine Guerroudji, Kahina Amara, Mohamed Lichouri, Nadia Zenati, Mostefa Masmoudi
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Editorial Issue 34.5 Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-10-18 Nadia Magnenat Thalmann, Daniel Thalmann
This issue contains 12 papers. Seven papers have been selected from the CASA 2022 Aninex workshop by the program committee chaired by Professor Jian Chang from Bournemouth University. These papers have been extensively revised and then reviewed by the CAVW editorial team. The last five papers are regular papers. In the first paper, Wenshu Zhang et al. present Struct2Hair, a novel single-viewed hair
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Supporting foot interaction of reaction time training system Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-10-09 Chenyu Zang, Wei Gai, Haodong Li, Chenzhi Xing, Wenfei Wang, Dongli Li, Gaorong Lv, Chenglei Yang
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A toolkit for automatically generating and modifying VR hierarchy tile menus Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-10-06 Xiyu Bao, Yulong Bian, Meng Qi, Ran Liu, Wei Gai, Juan Liu, Hongqiu Luan, Chenglei Yang, Yu Wang
Current VR/AR system development studios lack a toolkit that can automatically generate hierarchical tile menu layouts and menu prototypes for VR/AR devices without the need for user programming. This paper proposes a solution in the form of a toolkit that automatically generates a hierarchy tile menu layout using a modified circular treemap algorithm. Users can interactively arrange and resize tiles
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Multi-temporal scale aggregation refinement graph convolutional network for skeleton-based action recognition Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-09-25 Xuanfeng Li, Jian Lu, Jian Zhou, Wei Liu, Kaibing Zhang
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Heterogeneous group path planning algorithm based on data and mechanism model Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-09-20 Chaochao Li, Qiong Wu
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Rendering and presentation of 3D digital ink landscape painting Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-09-19 Xunxiang Li, Yufang Huang, Ziyan Jiang, Yi Liu, Yiru Hou
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GestureTeach: A gesture guided online teaching interactive model Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-09-19 Hongjun Liu, Chao Yao, Yalan Zhang, Xiaojuan Ban
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Can manipulating control-display ratio dynamically really work in changing pseudo-haptic weight? Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-09-19 Yonghua Chen, Xubo Yang
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Foot-constrained spatial-temporal transformer for keyframe-based complex motion synthesis Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-09-15 Hao Li, Ju Dai, Rui Zeng, Junxuan Bai, Zhangmeng Chen, Junjun Pan
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A novel jigsaw game with eye-tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-09-11 Wu Xinru
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An auxiliary development framework for lightweight RPG games based on Unity3D Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-08-31 Bo Zhang, Huiping Shi, Xinyu Wang
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Using scaffolding theory in serious games to enhance traditional Chinese murals culture learning Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-08-31 Qiang Li, Peng Wang, Zexue Liu, Haoyan Zhang, Yujie Song, Yuxin Zhang
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How generous interface affect user experience and behavior: Evaluating the information display interface for museum cultural heritage Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-08-28 Qiang Li, Peng Wang, Zexue Liu, Changsheng Wang
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Music conditioned 2D hand gesture dance generation with HGS Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-08-23 Dian Zhou, Shiguang Liu, Qing Xu
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Nonlinear cloth simulation with isogeometric analysis Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-08-23 Jingwen Ren, Hongwei Lin
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Physical based motion reconstruction from videos using musculoskeletal model Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-08-22 Libo Sun, Rui Tian, Wenhu Qin
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How to set safety boundary in virtual reality: A dynamic approach based on user motion prediction Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-08-22 Haoxiang Wang, Xiaoping Che, Enyao Chang, Chenxin Qu, Yao Luo, Zhenlin Wei
Virtual reality (VR) interaction safety is a prerequisite for all user activities in the virtual environment. While seeking a deep sense of immersion with little concern about surrounding obstacles, users may have limited ability to perceive the real-world space, resulting in possible collisions with real-world objects. Nowadays, recent works and rendering techniques such as the Chaperone can provide
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Efficient and high precision target-driven fluid simulation based on spatial geometry features Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-08-22 Xiangyang Zhou, Sinuo Liu, Haokai Zeng, Xiaokun Wang, Xiaojuan Ban
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3D facial attractiveness prediction based on deep feature fusion Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-08-22 Yu Liu, Enquan Huang, Ziyu Zhou, Kexuan Wang, Shu Liu
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Angle based hand gesture recognition using graph convolutional network Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-08-18 Umme Aiman, Tanvir Ahmad
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TMSDNet: Transformer with multi-scale dense network for single and multi-view 3D reconstruction Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-08-03 Xiaoqiang Zhu, Xinsheng Yao, Junjie Zhang, Mengyao Zhu, Lihua You, Xiaosong Yang, Jianjun Zhang, He Zhao, Dan Zeng
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Hand-painted yuzen-dyeing simulation for online handcraft experience Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-07-31 Takuma Torii
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Real-time reconstruction of pipes using RGB-D cameras Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-07-31 Dong-Min Kim, JeongHyeon Ahn, Seung-wook Kim, Jongmin Lee, Myungho Kim, JungHyun Han
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Personalized facial makeup transfer based on outline correspondence Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-07-27 Mengying Gao, Pengjie Wang
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Hand-drawn anime line drawing colorization of faces with texture details Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-07-27 Kenta Akita, Yuki Morimoto, Reiji Tsuruno
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DreamWalk: Dynamic remapping and multiperspectivity for large-scale redirected walking Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-07-09 Yuan Xiong, Tong Chen, Tianjing Li, Zhong Zhou
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The effect of task specific aids on students' performance and minimization of cognitive load in a virtual reality chemistry laboratory Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-07-04 Numan Ali, Sehat Ullah, Muhammad Raees
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CHAN: Skeleton based action recognition by multi-level feature learning Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-07-01 Jian Lu, Yinghao Gong, Yanran Zhou, Chengxian Ma, Tingting Huang
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FFT-based efficient Poisson solver in nonrectangular domain Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-06-30
Yunong Wang | Fei Hou | Wencheng Wang In Wang et al.,1 the authors would like to correct the author affiliations and correspondence section to: Yunong Wang1,2 | Fei Hou1,2 | Wencheng Wang1,2 1State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, Beijing, China 2University of Chinese Academy of Sciences, Beijing, China Correspondence Fei Hou, Institute of Software
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Location of acupuncture points based on graph convolution and 3D deep learning in virtual humans Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-06-21 Xiaoyun Ji, Lanfeng Zhou
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HandDGCL: Two-hand 3D reconstruction based disturbing graph contrastive learning Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-06-01 Bing Han, Chao Yao, Xiaokun Wang, Jian Chang, Xiaojuan Ban
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Comparing technologies for conveying emotions through realistic avatars in virtual reality-based metaverse experiences Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-30 Alessandro Visconti, Davide Calandra, Fabrizio Lamberti
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3D scanning digital models for virtual museums Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-29 Marcin Barszcz, Krzysztof Dziedzic, Maria Skublewska-Paszkowska, Pawel Powroznik
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Trajectory-BERT: Pre-training and fine-tuning bidirectional transformers for crowd trajectory enhancement Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-28 Lingyu Li, Tianyu Huang, Yihao Li, Peng Li
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Exploring the effects of virtual hand appearance on midair typing efficiency Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-25 Dixuan Cui, Christos Mousas
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The “rebirth” of traditional musical instrument: An interactive installation based on augmented reality and somatosensory technology to empower the exhibition of chimes Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-23 Wenchen Guo, Yiyuan Huang, Zhirui Chen, Zixun Zhang, Guoyu Sun, Qingxiang Zeng, Xiao Li
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Constraint-based multi-agent reinforcement learning for collaborative tasks Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-23 Xiumin Shang, Tengyu Xu, Ioannis Karamouzas, Marcelo Kallmann
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SeTGAN: Semantic-text guided face image generation Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-23 Ran Wei, Pengjie Wang
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Emotionally intelligent virtual tour guide in handling group conflicts: Effect on user outcomes Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-23 Qing Li, Tingting Liu, Zhen Liu, Yanjie Chai
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RAIF: A deep learning-based architecture for multi-modal aesthetic biometric system Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-22 Fariha Iffath, Marina Gavrilova
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Region feature smoothness assumption for weakly semi-supervised crowd counting Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-22 Zhuangzhuang Miao, Yong Zhang, Xinglin Piao, Yi Chu, Baocai Yin
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Inversion alleviation for stable elastic body simulation Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-22 JaeHyun Lee, Seung-wook Kim, Kiwon Um, Min Hyung Kee, JungHyun Han
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Bidirectional temporal feature for 3D human pose and shape estimation from a video Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-21 Libo Sun, Ting Tang, Yuke Qu, Wenhu Qin
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Vectorizing binary image boundaries with symmetric shape detection, bisection and optimal parameterization Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-20 Zaiping Zhu, Lihua You, Jian Jun Zhang
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Crowd evacuation simulation in flowing fluids Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-20 Xunjin Zou, Yunqing Ye, Zhenmin Zhu, Qiang Chen
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A “magic world” for children: Design and development of a serious game to improve spatial ability Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-18 Wenchen Guo, Shucheng Li, Zixun Zhang, Zhirui Chen, KuoHsiang Chang, Su Wang
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Personality expression in cartoon animal characters using Sasang typology Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-18 Hamila Mailee, Sinan Sonlu, Uğur Güdükbay
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An interaction design model for virtual reality mindfulness meditation using imagery-based transformation and positive feedback Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-18 Yingying She, Qing Wang, Fang Liu, Lin Lin, Baorong Yang, Bin Hu
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MPM-driven dynamic desiccation cracking and curling in unsaturated soils Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-17 Zaili Tu, Chen Peng, Chen Li, Chenhui Wang, Long Liu, Changbo Wang, Hong Qin
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Correlation as a measure for alignment and similarity of human motions Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-16 Mathew Randall, Carlo Harvey, Ian Williams
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Spatially distributed lane planning for navigation in 3D environments Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-16 Ritesh Sharma, Marcelo Kallmann
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FFT-based efficient Poisson solver in nonrectangular domain Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-16 Yunong Wang, Fei Hou, Wencheng Wang
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Multi-level crowd simulation using social LSTM Comput. Animat. Virtual Worlds (IF 1.1) Pub Date : 2023-05-16 Yingfei Yu, Wei Xiang, Xiaogang Jin