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Feeling Virtually Present Makes Me Happier: The Influence of Immersion, Sense of Presence, and Video Contents on Positive Emotion Induction.
Cyberpsychology, Behavior, and Social Networking ( IF 6.135 ) Pub Date : 2023-03-31 , DOI: 10.1089/cyber.2022.0245
Katarina Pavic 1, 2, 3 , Laurence Chaby 2, 4 , Thierry Gricourt 3 , Dorine Vergilino-Perez 1
Affiliation  

Immersive technologies, such as Virtual Reality (VR), have great potential for enhancing users' emotions and wellbeing. However, how immersion, Virtual Environment contents, and sense of presence (SoP) influence emotional responses remains to be clarified to efficiently foster positive emotions. Consequently, a total of 26 participants (16 women, 10 men, 22.73 ± 2.69 years old) were exposed to 360-degree videos of natural and social contents on both a highly immersive Head-Mounted Display and a low immersive computer screen. Subjective emotional responses and SoP were assessed after each video using self-reports, while a wearable wristband collected continuously electrodermal activity and heart rate to record physiological emotional responses. Findings supported the added value of immersion, as more positive emotions and greater subjective arousal were reported after viewing the videos in the highly immersive setting, regardless of the video contents. In addition to usually employed natural contents, the findings also provide initial evidence for the effectiveness of social contents in eliciting positive emotions. Finally, structural equation models shed light on the indirect effect of immersion, through spatial and spatial SoP on subjective arousal. Overall, these are encouraging results about the effectiveness of VR for fostering positive emotions. Future studies should further investigate the influence of user characteristics on VR experiences to foster efficiently positive emotions among a broad range of potential users.

中文翻译:

虚拟存在让我更快乐:沉浸感、存在感和视频内容对积极情绪诱导的影响。

沉浸式技术,例如虚拟现实 (VR),在增强用户情绪和幸福感方面具有巨大潜力。然而,沉浸感、虚拟环境内容和存在感 (SoP) 如何影响情绪反应仍有待阐明,以有效培养积极情绪。因此,共有 26 名参与者(16 名女性,10 名男性,22.73 ± 2.69 岁)在高度沉浸式头戴式显示器和低沉浸式电脑屏幕上观看了自然和社会内容的 360 度视频。在每个视频后使用自我报告评估主观情绪反应和 SoP,同时可穿戴腕带连续收集皮肤电活动和心率以记录生理情绪反应。调查结果支持沉浸的附加值,因为在高度身临其境的环境中观看视频后,无论视频内容如何,​​都会报告更多的积极情绪和更大的主观唤醒。除了通常使用的自然内容外,研究结果还为社交内容在引发积极情绪方面的有效性提供了初步证据。最后,结构方程模型通过空间和空间 SoP 揭示了沉浸感对主观唤醒的间接影响。总的来说,这些是关于 VR 在培养积极情绪方面有效性的令人鼓舞的结果。未来的研究应进一步调查用户特征对 VR 体验的影响,以在广泛的潜在用户中有效培养积极情绪。除了通常使用的自然内容外,研究结果还为社交内容在引发积极情绪方面的有效性提供了初步证据。最后,结构方程模型通过空间和空间 SoP 揭示了沉浸感对主观唤醒的间接影响。总的来说,这些是关于 VR 在培养积极情绪方面有效性的令人鼓舞的结果。未来的研究应进一步调查用户特征对 VR 体验的影响,以在广泛的潜在用户中有效培养积极情绪。除了通常使用的自然内容外,研究结果还为社交内容在引发积极情绪方面的有效性提供了初步证据。最后,结构方程模型通过空间和空间 SoP 揭示了沉浸感对主观唤醒的间接影响。总的来说,这些是关于 VR 在培养积极情绪方面有效性的令人鼓舞的结果。未来的研究应进一步调查用户特征对 VR 体验的影响,以在广泛的潜在用户中有效培养积极情绪。通过空间和空间 SoP 对主观唤醒。总的来说,这些是关于 VR 在培养积极情绪方面有效性的令人鼓舞的结果。未来的研究应该进一步调查用户特征对 VR 体验的影响,以在广泛的潜在用户中有效培养积极情绪。通过空间和空间 SoP 对主观唤醒。总的来说,这些是关于 VR 在培养积极情绪方面有效性的令人鼓舞的结果。未来的研究应该进一步调查用户特征对 VR 体验的影响,以在广泛的潜在用户中有效培养积极情绪。
更新日期:2023-03-31
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