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期刊论文
Cai, S., Liu, C.H., Wang, T., Liu, E.R., Liang, J-C. (2021). Effects of Learning Physics Using Augmented Reality on Students’ Self-efficacy and Conceptions of Learning. British Journal of Educational Technology, 52(1), 235-251. DOI: 10.1111/bjet.13020 (SSCI)
Cai, S., Liu, E.R., Shen, Y., Liu, C.H., Li, S.H. & Shen, Y.H. (2020). Probability learning in mathematics using augmented reality: impact on student’s learning gains and attitudes. Interactive Learning Environments, 28(5), 560-573. DOI: 10.1080/10494820.2019.1696839 (SSCI)
Hu, X.Y., Lee, G.T., Tsai Y.T., Yang, Y., Cai, S*. (2020). Comparing Computer-Assisted and Teacher-Implemented Visual Matching Instruction for Children with ASD and/or Other DD. Journal of Autism and Developmental Disorders. 50(7), 2540-2555. DOI: 10.1007/s10803-019-03978-2 (SSCI)
Cai, S., Liu, E.R., Yang, Y., Liang, J-C. (2019). Tablet-based AR technology: Impacts on students’ conceptions and approaches to learning mathematics according to their self-efficacy. British Journal of Educational Technology. 50(1), 248-263. DOI: 10.1111/bjet.12718 (SSCI)
Yang, Y., Liu, E.R., He, S.N., & Cai, S. (2019). A Contextual Learning Approach Based on Augmented Reality to Improve Students’ Scientific Literacy. Journal of Education, Innovation, and Communication. 1(1):19-30. DOI: 10.34097/jeicom_1_1_2
Liu, E.R., Li, Y.T., Cai, S., Li, X.W. (2019). The Effect of Augmented Reality in Solid Geometry Class on Students’ Learning Performance and Attitudes. In: Auer M., Langmann R. (eds) Smart Industry & Smart Education. Lecture Notes in Networks and Systems, vol 47. Springer, Cham. 549-558. DOI: 10.1007/978-3-319-95678-7_61
Wu, Q., Wang, P.W., Liu, E.R., Fan, Y.Q., Duan, D.L., Wang, Z.W., & Cai, S. (2018). Design and Implementation of Learning Management Platform for Aviation Flight Training Based on SCORM/AICC Standard—A Case Study of K Airline Company Flight Training Learning Platform. Advanced Science Letters, 24(7), 5194-5198. DOI: 10.1166/asl.2018.11700
Cai, S., Zhu, G.X., Wu, Y-T., Liu, E.R., Hu, X.Y. (2018). A Case Study of Gesture-Based Games in Enhancing the Fine Motor Skills and Recognition of Children with Autism. Interactive Learning Environments. 26(8), 1039-1052. DOI: 10.1080/10494820.2018.1437048 (SSCI)
Wang T., Zhang H., Xue X., Cai S. (2018) Augmented Reality-Based Interactive Simulation Application in Double-Slit Experiment. In: Auer M., Zutin D. (eds) Online Engineering & Internet of Things. Lecture Notes in Networks and Systems, vol 22. Springer, Cham. 701-707. DOI: 10.1007/978-3-319-64352-6_66
蔡苏,李毓檀,赵茜,聂猛. 增强现实技术探秘微观细胞——增强现实(AR)在K-12教育的实证案例之十一[J]. 中小学信息技术教育, 2018(12):66-68.
蔡苏,孙健,金鹏,李江旭. 数学相遇问题的虚实情境构建——增强现实(AR)在K-12教育的实证案例之十[J]. 中小学信息技术教育, 2018(11):67-69.
李昊霖, 郑锋士, 蔡苏. 虚拟现实技术探究“三体运动”——虚拟现实在高中物理万有引力定律学习中的应用[J]. 中小学信息技术教育, 2018(10): 74-76.
蔡苏, 牛晓杰, 徐雪迎, 程露, 柳昌灏. 交互式AR单缝衍射实验——增强现实(AR)在K-12教育的实证案例之九 [J]. 中小学信息技术教育, 2018(9): 68-70.
蔡苏, 杨阳, 常珺婷, 朱高侠. 自然交互环境训练自闭症儿童动作和认知能力——增强现实(AR)在K-12教育的实证案例之八[J]. 中小学信息技术教育, 2018(Z2): 150-152.
蔡苏, 刘恩睿, 张鹏. 操作看得见的“场”——增强现实(AR)在K-12教育的实证案例之七[J]. 中小学信息技术教育, 2018(6): 72-74.
蔡苏, 王涛, 徐珺岩. 增强现实一鉴开 双缝光影共徘徊——增强现实(AR)在K-12教育的实证案例之六 [J]. 中小学信息技术教育, 2018(5): 65-67.
蔡苏, 杨阳, 何思凝. 透过虚拟看成像——增强现实(AR)在K-12教育的实证案例之五[J]. 中小学信息技术教育. 2018(4):74-77.
蔡苏, 吴超, 王沛文. 基于情境感知的校园导览系统——增强现实(AR)在K-12教育的实证案例之四[J]. 中小学信息技术教育. 2018(2-3):118-120.
蔡苏, 王涛, 蔡瑞衡. 增强现实技术探究化学微观世界——增强现实(AR)在K-12教育的实证案例之三[J]. 中小学信息技术教育. 2018(2-3):115-117.
蔡苏, 耿一敬, 何俊杰. 构建交互式临场感语言学习环境——增强现实(AR)在K-12教育的实证案例之二[J]. 中小学信息技术教育. 2018(1):74-76. ISSN:1671-7384
蔡苏, 刘恩睿, 吴超, 王宇华. 创造虚实结合的数学世界——增强现实(AR)在K-12教育的实证案例之一[J]. 中小学信息技术教育. 2017, 12:66-68
蔡苏, 薛晓茹, 张晗. 增强现实(AR)在K-12教育的应用实践[J]. 中小学信息技术教育. 2017, 11:71-75
蔡苏,张晗. VR/AR教育应用案例及发展趋势[J]. 数字教育,2017,3(03):1-10.
蔡苏, 张晗, 薛晓茹, 王涛, 王沛文, 张泽. 增强现实(AR)在教学中的应用案例评述[J]. 中国电化教育, 2017, (3):1-9
蔡苏,王沛文,杨阳,刘恩睿. 增强现实(AR)技术的教育应用综述[J]. 远程教育杂志, 2016,05:27-40.
蔡苏,王沛文. 美国STEM教育中社会组织的作用及对我国的启示[J]. 中国电化教育, 2016,10:74-78.
Cai, S., Chiang, F.-K., Sun, Y., Lin, C., & Lee, J. J. (2017). Applications of Augmented Reality-based Natural Interactive Learning in Magnetic Field Instruction. Interactive Learning Environments. 25(6), 778-791. 10.1080/10494820.2016.1181094 (SSCI).
Chiang, F. K., Zhu, G., Wang, Q., Cui, Z., Cai, S., & Yu, S. (2016). Research and trends in mobile learning from 1976 to 2013: A content analysis of patents in selected databases. British Journal of Educational Technology. 47(6), 1006-1019. DOI: 10.1111/bjet.12311 (SSCI).
朱高侠, 王琦, 江丰光, 蔡苏, & 余胜泉. (2014). 国内外移动学习领域专利之内容分析. 现代远距离教育(06), 21-31.
Cai S., Wang X., & Chiang F.K. (2014). A Case Study of Augmented Reality Simulation System Application in a Chemistry Course. Computers in Human Behavior. 37(8), 31-40. DOI: 10.1016/j.chb.2014.04.018 (SSCI)
Cai, S., Chiang, F.-K., & Wang, X. (2013). Using the augmented reality 3D technique for a convex imaging experiment in a physics course. International Journal of Engineering Education, 29(4), 856-865. (SCI)
丁杰, 蔡苏, 江丰光, 余胜泉. 科学、技术、工程与数学教育创新与跨学科研究[J]. 开放教育研究. 2013(19):2:41-48.
蔡苏, 宋倩, 唐瑶. 增强现实学习环境的架构与实践[J]. 中国电化教育. 2011(8):114-119
Zhao, X. and Cai, S(Corresponding author). (2011) ’Many to one’ mode of CSCL and further discussion, Int. J. Continuing Engineering Education and Life-Long Learning, Vol. 21, No. 1, pp.42–54.
Cai Su, Shen Xukun. Octree-based Robust Watermarking for 3D Model[J]. Journal of Multimedia, Vol 6, No 1 (2011), 83-90, Feb 2011
蔡苏, 余胜泉. 从Sloodle看三维虚拟学习环境的发展趋势[J]. 开放教育研究. 2010:16(2):98-104.
蔡苏, 黄荣怀. 服务是数字校园新的需求[J]. 中小学信息技术教育. 2009(11):59-60.
Qi Y, Yang S, Cai S, et al. A method of 3D modeling and codec[J]. SCIENCE IN CHINA SERIES F-INFORMATION SCIENCES, 2009, 52(5): 758–769, doi: 10.1007/s11432-009-0090-0 (SCI)
齐越, 蔡苏. 中国数字科技馆——航空馆[J]. 计算机教育. 2008(23):4-9.
会议论文
Liu, Z.F., Jiao, X.Y., Cai, S. (2021). Effects of Augmented Reality on Students' Online Physics Learning. AERA Annual Meeting.
Jiao X.Y., Liu Z.F., Cai S. (2020). The Influence of Augmented Reality Embedding Cognitive Scaffolds on Elementary Students’ Scientific Learning. Proceedings of the 28th International Conference on Computers in Education. Taiwan: Asia-Pacific Society for Computers in Education. 360-369. Nomination for Best Overall Paper Award. https://apsce.net/icce/icce2020/index.html@p=1649.html
Liu C.H., Wu S., Wu S.M., Cai S. (2020). An AR-Based Case Study of Using Textual and Collaborative Scaffolding for Students with Different Self-Efficacy to Learn Lever Principle. 2020 6th International Conference of the Immersive Learning Research Network (iLRN), San Luis Obispo, CA, USA, 2020, pp. 9-15, DOI: 10.23919/iLRN47897.2020.9155197.
Zhang P., Li J.X., Chang J.T., Li S., Cai S. (2020). A Comparative Study of the Influence of Interactive AR-based Experiential Teaching on Cognitive Ability in a Chemical Electrolytic Cell Course. 6th International Symposium on Educational Technology (ISET 2020). Bangkok, Thailand, 2020, pp.88-92, DOI: 10.1109/ISET49818.2020.00028
Wu, S.M., Liu, C.H., Shi, H.Y., Cai, S. (2019). Using Augmented Reality Technology to Learn Cube Expansion Diagram in Spatial Geometry of Elementary Mathematics. 2019 International Conference on Teaching, Assessment, and Learning for Engineering. Yogyakarta, Indonesia. 453-458. DOI: 10.1109/TALE48000.2019.9225978
Xu, J.Y., He, S.N., Jiang, H.Z., Yang, Y. & Cai, S. (2019). Design and Implementation of an English Lesson Based on Handwriting Recognition and Augmented Reality in Primary School. International Conference e-Learning. Porto, Portugal. 171-178.
Yang, Y., Wu S.M., Wang D.T., Huang Y.H. & Cai, S. (2019). Effects of Learning Activities Based on Augmented Reality on Students’ Understanding and Expression in an English Class. Proceedings of the 27th International Conference on Computers in Education. Taiwan: Asia-Pacific Society for Computers in Education. 685-690.
Liu, E.R., Liu, C.H. & Cai S. (2018) The Hotspots and Trends on Augmented Reality Studies in Education: Based on CiteSpace. In Nishimori, T., Li, Z., Liu, J. C., Liu, L., Zhang, H. & Yin, C. (Eds.), International Joint Conference on Information, Media and Engineering. Oasaka, Japan. (pp. 282-287). DOI: 10.1109/ICIME.2018.00066
Liu, E.R., Liu, C.H., Yang, Y., Guo, S.S. & Cai, S. (2018) Design and Implementation of an Augmented Reality Application with an English Learning Lesson. In Nikolic, S. & Lee, M. J. W. (Eds.), 2018 International Conference on Teaching, Assessment, and Learning for Engineering. Wollongong, NSW, Australia. (pp. 494-499). DOI: 10.1109/TALE.2018.8615384
Niu, X.J., Xu, X.Y., Cheng, L. & Cai, S. (2018). A Comparative Study on Achievement Degree of Teaching Objectives based on an Interactive AR Physical-Simulation Experimental Procedure. Proceedings of the 26th International Conference on Computers in Education. Philippines: Asia-Pacific Society for Computers in Education. 434-439.
Sun J., Li H., Liu Z.H., Cai S., Li X.W. (2017). An Empirical Case on Integration of Immersive Virtual Environment into Primary School Science Class. Proceedings of the 25th International Conference on Computers in Education. New Zealand: Asia-Pacific Society for Computers in Education. 566-575. Nomination for Best Technical Design Paper Award. https://apsce.net/icce/icce2017/140.115.135.84/icce/icce2017/awards.html
Wang T., Jia S., Dai J.R., Lu M.L., Xue X.R., Cai S., Chiang F.K. (2017). A Case Study of Evaluation of Learners’Acceptance of AR_H2O2 System. Proceedings of the 25th International Conference on Computers in Education. New Zealand: Asia-Pacific Society for Computers in Education. 558-565
Wang T, Zhang H., Xue X.R., Cai S. (2017). Augmented Reality-based interactive simulation application in double-slit interferometer experiment. 14th International Conference on Remote Engineering and Virtual Instrumentation.(257-263). 15-17 March 2017, New York, USA: Springer.
Li S.H., Shen Y.H., Wang P.W., Liu E.R., Cai S. (2016). A case study of teaching probability using augmented reality in secondary school. Proceedings of the 24th International Conference on Computers in Education. (pp.340-344). India: Asia-Pacific Society for Computers in Education.
Kan Y.Y., Cai S., Xie Z.R. (2015). Application and Practice of Maker Teaching Method Joint with Task-driven Method in Interactive Media Technology Courses. In The 19th Global Chinese Conference on Computers in Education (pp.725-732). Taiwan.
Zhu G.X., Cai S., Ma Y.Y., Liu E.R. (2015). A series of Leap Motion-based Matching Games for Enhancing the Fine Motor Skills of Children with Autism. IEEE 15th International Conference on Advanced Learning Technologies. (430-431). Taiwan.
Wang P.W., Ouyang S.X., Zhang X., Zu R.J., Cai S. (2014). A Study on Campus Cultural Learning and Navigation System Using Mobile Augmented Reality and Location Based Services. Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp.2011-2016). New Orleans, USA.
Zhu G.X., Cai S.*, & Kan Y.Y. (2014). Color-Ball: A Gesture-Based Vocabulary Game to Promote Children’s Study. In 3rd International STEM (Science, Technology, Engineering and Mathematics) in Education Conference. Vancouver, Canada.
Shi P.F., Cai S.*, Yuan Q.Q., & Wang P.W. (2014). Campus Service Application based on Augmented Reality and Location Awareness. In 3rd International STEM (Science, Technology, Engineering and Mathematics) in Education Conference. Vancouver, Canada.
He J.J., Ren J. L., Zhu G.X., Cai S.*, Chen G. (2014). Mobile-Based AR Application Helps to Promote EFL Children’s Vocabulary Study. The 14th IEEE International Conference on Advanced Learning Technologies - ICALT2014 (pp.431-433). Athens, Greece.
王琦, 朱高侠, 崔振锋, 江丰光, 蔡苏. (2014). 基于AR的凸透镜成像对中学生学习效果影响之个案研究. 第十八届全球华人计算机应用大会. 上海. 111-118
Pei, L. S., Cai, S., & Shi, P. F. (2013). Mobile Campus Touring System based on AR and GPS: a Case Study of Campus Cultural Activity. In Proceedings of the 21st International Conference on Computers in Education (pp. 518-526). Indonesia. Nominees of Best Paper Awards http://www.apsce.net/icce/icce2013/best-paper-awards/
Wang, X., Cai, S. (Corresponding author), & Chiang, F.-K. (2013). Using Inquiry-based Augmented Reality Tool to Explore Chemistry Micro Worlds. In Proceedings of the 21st International Conference on Computers in Education (pp. 151-156). Indonesia.
Sun, Y. C., Lin, C. L., Li, Q. H., Cai, S., & Chiang, F.-K. (2013). "TESTINGRESISTANCE" Experiment Courseware based on FlashAR. In 11th International Conference for Media in Education (pp. 81). Japan.
Zheng, J., Cai, S. & Chiang, F.K. (2013). Project-based Learning and Problem-based Learning in the Multimedia Design Course for Improving Critical Thinking Performance. In T. Bastiaens & G. Marks (Eds.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1020-1024). Chesapeake, VA: AACE.
Cai Su, Chiang Fengkuang, Wang Xu. Using the Augmented Reality for Convex Imaging Experiment. 2nd International STEM (Science, Technology, Engineering and Mathematics) in Education Conference. 2012. pp265-272 (Best Paper Award, selected to journals)
Wang Junguo, Cai Su. An Explore Study on the Application of Somatosensory Technique to Virtual Experiment. 2nd International STEM (Science, Technology, Engineering and Mathematics) in Education Conference. 2012. pp340-343
Cai Su, Wang Xu, Gao Mengnan, Yu Shengquan. Simulation Teaching in 3D Augmented Reality Environment. IIAI International Conference on Learning Technologies and Learning Environments. Fukuoka, Japan. IEEE computer society. 2012. pp83-88
蔡苏, 宋倩, 吴娟, 孙羽辰. 虚实融合学习环境及案例. 第十六届全球华人计算机应用大会. 台湾. 2012. pp361-364
Cai Su, Song Qian. AR-based Remote Video Learning System. The 7th IEEE International Conference on Wireless, Mobile& Ubiquitous Technologies in Education(WMUTE2012). Kagawa, Japan. 2012. pp322-324.
Cai Su, Yao Yuechun. i3DVLE: A Case for 3D Virtual Learning Environment. The 15th Global Chinese Conference on Computers in Education (GCCCE2011). IEEE computer society. 2011. pp.616-620.
Cai Su, Liu Qiang, Li Luyi. A Case for Web-based Interactive 3D Game Using Motion Capture Data. Edutainment 2010, LNCS 6249, Springer. pp. 541–549.
Cai Su, Shen Xukun. OTP-W: Octree Partition-based 3D Mesh Watermarking. The 2nd International Workshop on Education Technology and Computer Science (ETCS 2010). IEEE computer society. 2010. pp.19-22.
赵兴龙, 蔡苏. 计算机支持的体验式协作学习在高校课堂教学中的应用. 第十四届全球华人计算机教育应用大会, 新加坡. 2010. (优秀论文).
刘媛, 蔡苏, 余胜泉. 网络教学平台的公式编辑器设计. 第十四届全球华人计算机教育应用大会, 新加坡. 2010.
Cai Su, Yu Shengquan. Post-Forecast OT: A Novel Method of 3D Model Compression. International Conference on Computational Intelligence and Software Engineering (CiSE2009). IEEE computer society. 2009 pp1-4.
专著和章节
Looi, C.-K., Wong, L.-H., Glahn, C. & Cai, S. (2019). Seamless Learning Perspectives, Challenges and Opportunities. Springer, Singapore. DOI: 10.1007/978-981-13-3071-1
Cai S. (2018) Case Studies of Augmented Reality Applications for Authentic Learning. In: Chang TW., Huang R., Kinshuk (eds) Authentic Learning Through Advances in Technologies. Lecture Notes in Educational Technology. Springer, Singapore. 115-134. DOI: 10.1007/978-981-10-5930-8_8
蔡苏. 三维互联网开发与应用. 高等教育出版社. ISBN: 978-7-04-035137-8. 2013年3月