Correction to: Education Tech Research Dev https://doi.org/10.1007/s11423-021-10010-x
The original publication inadvertently referenced agent persona instead of satisfaction in the title and abstract (lines 11 and 17). The abstract misstated the use of structural equation modeling as the method of analysis.
The original article has been corrected.
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Davis, R.O., Wan, L.L., Vincent, J. et al. Correction to: The effects of virtual human gesture frequency and reduced video speed on satisfaction and learning outcomes. Education Tech Research Dev 69, 2937 (2021). https://doi.org/10.1007/s11423-021-10027-2
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DOI: https://doi.org/10.1007/s11423-021-10027-2