Gamification, motivation, and engagement at work: a qualitative multiple case study
ISSN: 0955-534X
Article publication date: 10 July 2021
Issue publication date: 1 February 2022
Abstract
Purpose
The purpose of this paper is to analyze how the application of gamification promotes employee motivation and engagement in the workplace. This study sought to identify gamification characteristics, examine motivation and engage at work to relate them to different game designs.
Design/methodology/approach
A qualitative exploratory study of multiple cases involving four companies located in Brazil’s southern region. These companies use gamification with their employees or companies whose business offers gamification solutions focused on people management.
Findings
This multiple case study presented aspects and different approaches to gamification and serious games. Of the four case studies, the Bravi Quiz application was the most satisfactory case because of its attractive design.
Research limitations/implications
The research instruments prioritized the topic of gamification with its tools and applicability. The themes of motivation and engagement at work have been addressed but need further research.
Practical implications
The planning and application of gamification with the appropriate score, feedback and rewards are necessary to promote motivation and engagement in the workplace. Gamification must be linked to its systems and processes on its excellent progress because it is taken in isolation; it does not increase engagement and motivation.
Originality/value
This is one of the few studies dealing with gamification in human resource management by involving developers/instructors, managers and employees/users and different companies’ tools. This study served as a comparison between the tools of gamification and serious games.
Keywords
Acknowledgements
This work is being supported by the University of Caxias do Sul (Universidade de Caxias do Sul – UCS), the National Council for Scientific and Technological Development (Conselho Nacional de Desenvolvimento Científico e Tecnológico – CNPq, scholarship PQ 303915/2019–6 and MCTIC 429195/2018–4), IMED Business School and the Coordination for the Improvement of Higher Education Personnel (Coordenação de Aperfeiçoamento do Pessoal de Nível Superior – Capes).
Citation
Miri, D.H. and Macke, J. (2022), "Gamification, motivation, and engagement at work: a qualitative multiple case study", European Business Review, Vol. 34 No. 2, pp. 263-276. https://doi.org/10.1108/EBR-04-2020-0106
Publisher
:Emerald Publishing Limited
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