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RETRACTED ARTICLE: Research on film animation design based on inertial motion capture algorithm

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This article was retracted on 27 December 2022

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Abstract

With the development of science and technology and the improvement of people's quality of life, film and television animation has gradually become an important means to enrich people's daily entertainment and cultural exchanges. The inertial motion capture technology developed on the basis of motion capture has accelerated the development process of film and television animation, making film and television animation effects more colorful and precise in place. This paper presents a method of using inertial sensors to capture human arm motion. Using the quaternion information calculated by the inertial measurement unit, the positions of the joint points of the arm wrist, elbow and shoulder are obtained. The inertial data are transmitted to the host computer through the Bluetooth wireless communication method. The OptiTrack optical motion capture device with millimeter-level motion capture accuracy is used to obtain the position data of the human arm and use it as the reference position data. This paper analyzes the source of the zero-speed detection misdetection combined with experiments, and optimizes the detection algorithm based on the Laida criterion. On this basis, a complete trajectory capture Kalman filtering algorithm framework is constructed. Its embedded attitude depth correction module can effectively suppress the attitude of the angular error diverges. Finally, through physical experiments, the feasibility of the trajectory capture algorithm is verified in terms of accuracy and stability. The test shows that the trajectory capture algorithm described in this article can obtain a higher smoothness of the walking trajectory, so it can reduce the animation complex. The shaking of the human body model during the present process has important engineering significance.

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Funding

The application of new media art in large-scale fairs (Project Number: SKL-2015-1691).

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ZL designed the framework, utilized the methodology and algorithm, analyzed the results and summarized the significance. Also reviewed and edited the content of manuscript.

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Correspondence to Zhen Lin.

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Not Applicable.

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Communicated by Vicente Garcia Diaz.

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This article has been retracted. Please see the retraction notice for more detail:https://doi.org/10.1007/s00500-022-07787-1

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Lin, Z. RETRACTED ARTICLE: Research on film animation design based on inertial motion capture algorithm. Soft Comput 25, 12491–12505 (2021). https://doi.org/10.1007/s00500-021-06001-y

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