Waiter–Client triangle-factor game on the edges of the complete graph
Introduction
Positional games are a large class of two-player combinatorial games characterized by the following setting. We have a (usually finite) set , called a board; a family of subsets of , called winning sets; and a rule determining which player wins the game. These games attracted wide attention, starting with the papers of Hales and Jewett [9] and Erdős and Selfridge [7]. We refer the reader interested in positional games to the book of Hefetz, Krivelevich, Stojaković and Szabó [11].
Probably the most studied type of positional games are the so-called Maker–Breaker games. These games are played by two players, called Maker and Breaker, as follows. We are given an integer , a set and a family of winning sets of the subsets of . The players alternately claim previously unclaimed elements of , with Maker claiming one element in each round and Breaker claiming elements in each round. Maker wins if she manages to claim any , while Breaker wins if he prevents Maker from doing so. We are usually interested in the two main questions: which player has a winning strategy for given ? And if Maker has a winning strategy, how fast can she win? Many variants of Maker–Breaker games were considered, see for instance [3], [5], [6], [10], [15], [16].
Another rather similar type of the well studied positional games are the Waiter–Client games, introduced originally in the book of Beck [1] under the name Picker–Chooser games. These games are played by two players, called Waiter and Client, in the following manner. As in the Maker–Breaker games, we are given an integer , a set and a family of winning sets of the subsets of . In each round, Waiter picks previously unclaimed elements of and offers them to Client. Client chooses one of these elements and adds it to his graph, while the remaining elements become a part of Waiter’s graph. Waiter wins if she forces Client to create a winning set in Client’s graph. If Client can prevent that, he wins. Once again, the questions that interest us are: for given , which player has a winning strategy? And if Waiter can win, how fast can she guarantee her victory to be? These problems are well studied in many cases, see for instance [2], [12], [13], [14], [17].
Assume that for our triple , Waiter wins the corresponding Waiter–Client game. Then we will denote by the number of rounds of the game when Waiter tries to win as fast as possible, Client tries to slow her down as much as possible, and they both play optimally. What the ground set is will usually be clear from the context.
When , we call the corresponding Waiter–Client game unbiased. Recently, Clemens et al. [4] studied several unbiased Waiter–Client games played on the edges of the complete graph, i.e. with . For divisible by , they considered the triangle-factor game, where the winning sets are the collections of vertex disjoint triangles. It is not hard to verify that for large enough, Waiter can win this game. Moreover, Clemens et al. obtained the following theorem giving the lower and upper bounds on the optimal duration of the game.
Theorem 1.1 Assume is divisible by and large enough that Waiter wins the corresponding unbiased triangle-factor game on the edges of . Then
Further, they made a conjecture that . Our aim in this note is to improve the lower bound from to and hence to verify their conjecture.
Theorem 1.2 Assume is divisible by and large enough that Waiter wins the corresponding unbiased triangle-factor game on the edges of . Then
Finally, let us note that unbiased triangle-factor game on the edges of is an example of a more general phenomena that for a given board and parameters, Waiter can typically win the corresponding Waiter–Client game asymptotically at least as fast as Maker can win the corresponding Maker–Breaker game. Indeed, we know that in this case, Waiter needs rounds if she plays optimally, while it was observed by Krivelevich and Szabó that Maker cannot win the Maker–Breaker version of the game in less than rounds (see [8]). The optimal number of rounds for the Maker–Breaker variant is still not known. For a more thorough discussion of this relation between Maker–Breaker and Waiter–Client games, we refer reader to the paper of Clemens et al. [4].
The rest of the paper is organized as follows: in Section 2, we very briefly summarize some notation that we will use. Then we set up the necessary definitions and prove some easy results about these in Section 3. After that, we prove Theorem 1.2 in Section 4, by giving a strategy of Client and analyzing the game when Client uses this strategy.
Section snippets
Notation
We use the following standard notation throughout the paper.
For a finite simple graph , we denote by its vertex set, and by its edge set.
For , we write to denote that and are connected by an edge in , i.e. that .
Finally, we denote by the minimum degree of .
Good and bad connected components in the graph of Client
We need the following characterization of the connected graphs that contain a triangle-factor, yet have few edges.
Observation 3.1 Let be a connected graph with a triangle-factor and (where clearly must be divisible by ). Then . Moreover if , the triangle-factor is unique, and triangles in this triangle-factor are the only cycles in .
Proof We know that has at least one triangle-factor, consisting of the triangles If contains multiple
Proof of Theorem 1.2
Throughout this section, denote by Client’s graph after rounds.
We start with the definition that will be used when describing Client’s strategy later.
Definition 4.1 Any edge that Waiter offers to Client is called crucial if by choosing it to Client’s graph, Client would create a new good connected component.
Using Definition 3.2, it is trivial to check that it must be the case that the two endpoints of any crucial edge are in the same connected component of Client’s graph at the time it is offered. Hence,
Acknowledgments
The author would like to thank his PhD supervisor Professor Béla Bollobás and anonymous referees for their helpful comments which improved the presentation of the proof.
The author was supported by Engineering and Physical Sciences Research Council, United Kingdom (grant no. 2260624).
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