12 January 2021 Video stabilization algorithm based on virtual sphere model
Zhengwei Ren, Ming Fang, Chunyi Chen, Shun-ichi Kaneko
Author Affiliations +
Abstract

We propose a video stabilization algorithm based on the rotation of a virtual sphere. Unlike traditional video stabilization algorithms relying on two-dimensional motion models or reconstruction of (3D) camera motions, the proposed virtual sphere model stabilizes video by projecting each frame onto the sphere and performing corrective rotations. Specifically, matching feature points between two adjacent frames are first projected onto two virtual spheres to obtain pairs of spherical points. Then, the rotation matrix between the previous and current frame is calculated. The resulting 3D rotation matrix sequence is used to represent the camera motion, and it is smoothed using the geodesic distance on a Riemannian manifold. Finally, the difference between the smoothed and original path allows obtaining the rotation matrix that causes camera jitter, and the virtual spheres are rotated reversely to suppress jitter. Experimental results show that the proposed algorithm can effectively reduce random jitter, outperforming state-of-the-art methods.

© 2021 SPIE and IS&T 1017-9909/2021/$28.00 © 2021 SPIE and IS&T
Zhengwei Ren, Ming Fang, Chunyi Chen, and Shun-ichi Kaneko "Video stabilization algorithm based on virtual sphere model," Journal of Electronic Imaging 30(2), 021002 (12 January 2021). https://doi.org/10.1117/1.JEI.30.2.021002
Received: 8 May 2020; Accepted: 23 November 2020; Published: 12 January 2021
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CITATIONS
Cited by 4 scholarly publications.
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KEYWORDS
Video

Cameras

Optical spheres

Motion models

3D modeling

Spherical lenses

Reconstruction algorithms

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