Computer Science > Computer Science and Game Theory
[Submitted on 19 Jun 2020]
Title:Gradient-free Online Learning in Games with Delayed Rewards
View PDFAbstract:Motivated by applications to online advertising and recommender systems, we consider a game-theoretic model with delayed rewards and asynchronous, payoff-based feedback. In contrast to previous work on delayed multi-armed bandits, we focus on multi-player games with continuous action spaces, and we examine the long-run behavior of strategic agents that follow a no-regret learning policy (but are otherwise oblivious to the game being played, the objectives of their opponents, etc.). To account for the lack of a consistent stream of information (for instance, rewards can arrive out of order, with an a priori unbounded delay, etc.), we introduce a gradient-free learning policy where payoff information is placed in a priority queue as it arrives. In this general context, we derive new bounds for the agents' regret; furthermore, under a standard diagonal concavity assumption, we show that the induced sequence of play converges to Nash equilibrium with probability $1$, even if the delay between choosing an action and receiving the corresponding reward is unbounded.
Submission history
From: Panayotis Mertikopoulos [view email][v1] Fri, 19 Jun 2020 00:58:46 UTC (490 KB)
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