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Helping others and improving myself: The effects of natural- and supernatural-based awe in virtual reality Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-03-12 Tammy Jih-Hsuan Lin, Yu-Hao Lee, Ji-Wei Yang, Christine Cook
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Avatar creation in the metaverse: A focus on event expectations Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-03-12 Sergio Barta, Sergio Ibáñez-Sánchez, Carlos Orús, Carlos Flavián
The metaverse has revolutionized the way event experiences are virtualized, as this cutting-edge technology is especially capable of fostering dynamic interactivity among avatars. However, few empirical studies have explored the creation of avatars for metaverse events. This research delves into the theme in a mixed-methods approach. The results of semi-structured interviews with participants in a
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Do users desire gestures for in-vehicle interaction? Towards the subjective assessment of gestures in a high-fidelity driving simulator Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-03-12 Lisa Graichen, Matthias Graichen
Distracted driving is a major contributing factor to road crashes and is, therefore, an important topic within the field of driving safety. The performance of secondary tasks while driving can lead to distraction, as does the use of functions in the vehicle. Traditional interaction modes like haptic buttons or touch displays require the driver to visually search for the respective items to press or
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The relationship of problematic Facebook use and Facebook context on empathy for pain processing: A functional near-infrared spectroscopy study Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-03-11 N. Kopiś-Posiej, A. Cudo, P. Krukow, M.D. Griffiths, J. Poza, C. Gómez, V. Rodríguez-González
Positive and negative consequences of using social media (SM) have been observed. Excessive use of SM, such as Facebook, can lead to problematic behaviours, resulting in emotional and social functioning changes. Moreover, the problematic use of SM is negatively associated with empathy's affective and cognitive components. The present study used functional near-infrared spectroscopy (fNIRS) to test
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Creativity – help or hindrance? The impact of product review creativity on perceived helpfulness Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-03-07 Deepak S. Kumar, Sangeetha Gunasekar, Keyoor Purani, Federico de Gregorio
Although the role of creativity in influencing consumer responses is well explored in research related to marketer-generated content, it has yet to be examined for consumer-generated online reviews. Across two studies (a text analysis of 33,508 online reviews and an experiment), this research examines the influence of creativity in online review narratives on readers' perceptions of review helpfulness
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Pavlovian-to-instrumental transfer and outcome-devaluation effects in individuals with gaming experience Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-03-07 Lin-xuan Xu, Jia-lin Zhang, Xiao-min Geng, Kun-ru Song, Pan-pan Zeng, Marc N. Potenza, Daniel J. Schad, Jin-tao Zhang
Individuals with addictions often encounter environmental cues that may trigger repeated engagement in addictive behaviors despite adverse consequences. In substance use disorders, Pavlovian cues may influence instrumental behaviors (Pavlovian-to-instrumental transfer or PIT), and dominant habitual control that is insensitive to outcome values may serve as a foundational mechanism in addiction development
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Cyberbullying of university faculty: An examination of prevalence, coping, gender, and personality factors Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-03-04 Leslie Ramos Salazar, Adam Weiss, Jillian Williamson Yarbrough, Katelynn M. Sell
Workplace cyberbullying is a significant problem in higher education institutions. This paper examines faculty self-reports based on victimization, coping, gender, and the Big 5 Personality traits. A cross-sectional survey was distributed via Qualtrics to obtain the perceptions of 179 faculty members. Prevalence results indicated that faculty victims experienced cyberbullying from colleagues/peers
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Emotional responses to narrative content: A comparative study on consumer food choice intentions Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-03-04 Dai-In Danny Han, Marissa Orlowski
Influencing consumer food choices has evolved as a multidisciplinary research area that bridges marketing, food science, and sensory experiences. However, little is known about the impact of mixed reality (MR) or interactive content narratives in MR on influencing consumers to make specific food choices. Drawing on narrative transportation theory, the current research examines the effect of MR content
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Is learning analytics applicable and applied to education of students with intellectual/developmental disabilities? A systematic literature review Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-03-04 Miguel Á. Conde, Francisco J. Rodríguez-Sedano
Our contemporary society demands highly qualified professionals in all sectors, and education serves as the keystone for achieving this goal. While educational institutions are diligently preparing their students to thrive in this context, emphasizing inclusivity across all demographics is crucial. An essential group in this regard comprises students with Intellectual and Developmental Disabilities
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Winners and losers of working-from home – The impact of perceived person-environment fit towards continuance intention Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-03-01 Ha-My Le Quy, Yu-Qian Zhu
The transformative shift towards working from home (WFH) triggered by the pandemic has demonstrated its potential to become a long-term arrangement in many corporations. However, extant literature has paid limited attention to comprehending the intricate process through which employees evaluate the WFH experience. This study endeavors to assess the long-term continuous intentions to WFH by investigating
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Problematic gaming, social withdrawal, and Escapism:The compensatory-dissociative online gaming (C-DOG) model Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-26 Alessandro Giardina, Adriano Schimmenti, Vladan Starcevic, Daniel L. King, Maria Di Blasi, Joël Billieux
In this article, we critically overview existing studies on compensatory and dissociative mechanisms associated with problematic gaming with a focus on escapism, and present a theoretical model integrating current research. In the first section, we link compensatory and dissociative processes related to gaming on a continuum that corresponds to the degree of connection/rupture between physical and
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In twitter we trust(ed): How perceptions of Twitter's helpfulness influence news post credibility perceptions and news engagement Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-24 Barbara Millet, Jiajing Tang, Michelle Seelig, John Petit, Ruoyu Sun
This study examines the impacts of news veracity, source credibility, collective social endorsement, and perceptions of Twitter's utility on perceived credibility of and engagement with social media news posts. We conducted a 2 (Veracity: real vs. fake) × 2 (Source Credibility: credible vs. non-credible) x 2 (Collective Social Endorsement: high vs. low) online experiment ( = 271). In processing news
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Criminal expertise and hacking efficiency Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-23 Asier Moneva, Stijn Ruiter, Daniël Meinsma
Criminal expertise plays a crucial role in the choices offenders make when committing a crime, including their modus operandi. However, our knowledge about criminal decision making online remains limited. Drawing on insights from cyber security, we conceptualize the cybercrime commission process as the sequence of phases of the cyber kill chain that offenders go through. We assume that offenders who
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The job demands-resources model as a theoretical lens for the bright and dark side of digitization Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-22 Alexander Scholze, Achim Hecker
With digitization continuing to reshape work environments, organizations must confront the challenges of comprehending its “bright side” and “dark side” effects. A growing imperative exists to comprehend how digitization affects employee well-being and to create sustainable health-centric workplaces. The established Job Demands-Resources model offers a pertinent theoretical framework for gaining fresh
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Exploring the relationship between LMS interactions and academic performance: A Learning Cycle approach Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-21 Ángel Hernández-García, Carlos Cuenca-Enrique, Laura Del-Río-Carazo, Santiago Iglesias-Pradas
Research on the relationship between the digital traces of students in Learning Management Systems (LMS) and their academic performance has traditionally been an area of interest in the field of learning analytics. Aiming at achieving high interpretability and generalizability, this study reviews past research, defines a new categorization scheme for interactions in LMS and investigates the relationships
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Extended hours of video game play and negative physical symptoms and pain Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-21 Janni Leung, John B. Saunders, Daniel Stjepanović, Calvert Tisdale, Caitlin McClure-Thomas, Jason Connor, Matthew Gullo, Andrew P. Wood, Gary Chung Kai Chan
Video games are a source of positive experiences and joy for many people. However, some interaction styles may lead to negative consequences. We aimed to examine the potential negative physical problems associated with video gaming behaviors. Data were from the 2022 International Gaming Study (IGS22), a cross-sectional survey of 955 individuals aged 18–94 (M = 46.10 [16.19]; 45% male) who played video
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Corrigendum to “A conceptual framework for understanding and identifying gamblified experiences” [Computers in Human Behavior 152 (2024) 108087 Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-18 Joseph Macey, Juho Hamari, Martin Adam
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A randomized controlled trial investigating two protective filtering strategies to mitigate the effects of beauty-ideal media imagery on women's body image Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-17 Jessica M. Alleva, Carlotta Grünjes, Lauren Coenen, Marieke Custers, Pia Vester, Sarah E. Stutterheim
Recent research has shown that women with a positive body image engage in a process called —whereby they ‘filter in’ information that can promote and protect their positive body image, and ‘filter out’ information that could be harmful. In this study, we investigated two protective filtering strategies and whether they could mitigate the effects of beauty-ideal media imagery (one particularly pervasive
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The relationship of sexual objectification with internet addiction and its implications for mental health Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-17 Charmain Chau, Rheal S.W. Chan, Jieshuang Liang, Kai-Tak Poon
Sexual objectification refers to an individual being recognized solely for their appearance and sexual function. University students may frequently experience sexually objectifying social encounters, such as being catcalled, being leered at, or receiving derogatory comments. However, relatively little research has considered how it may be associated with maladaptive usage of the internet and the implications
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Interplay of agenda setters in the digital age: The associative issue network between news organizations and political YouTube channels Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-13 Bumsoo Kim, Han Lin, Yonghwan Kim
Two emerging questions in the current digital media environment are how socio-political issues are systematically circulated across various media platforms, including mainstream news organizations and social media platforms, and which media-driven issue networks influence the perceived issue networks of the public. This study addresses these questions by conducting computer-assisted content analysis
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Protective factors contributing to adolescents’ multifaceted digital resilience for their wellbeing: A socio-ecological perspective Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-13 Qianqian Pan, Min Lan, Cheng Yong Tan, Sisi Tao, Qianru Liang, Nancy Law
Swift digital advancements provide teenagers with ample online opportunities but also expose them to potential hazards that impact their wellbeing. The consequences of perceiving online risks vary among individuals, emphasizing the role of digital resilience as a protective mechanism. Digital resilience, rooted in the Digital Resilience Framework encompassing coping strategies, recovery, and learning
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Users’ reactions to website designs: A neuroimaging study based on evolutionary psychology with a focus on color and button shape Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-12 Anika Nissen, René Riedl, Reinhard Schütte
Website design decisions consider visual stimuli that have a significant impact on user behavior. We use evolutionary psychology as a theoretical lens for studying the effects of color and shapes on e-commerce websites. Referring to their evolutionary meaning, we derive hypotheses that are tested in a neuroimaging experiment utilizing functional near-infrared spectroscopy (fNIRS). The self-report results
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Investigating the behavioural intentions of museum visitors towards VR: A systematic literature review Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-12 Li YiFei, Mohd Kamal Othman
This study investigates the behavioural intentions of museum visitors towards Virtual Reality (VR) technology, spanning the years 2010–2023. It evaluates literature quality, explores research theories, and identifies trends. Findings indicate that most museum visitors hold positive attitudes towards VR, necessitating further research on generational perspectives. Quantitative research methods dominate
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Not just for fun: The effect of pseudo-reviews on consumer behavior Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-10 Ermira Zifla, David Schuff, Susan Mudambi, Sunil Wattal
Most prior work on online reviews assumes that the value of reviews for consumers lies only in providing information about the product or the consumer's experience with the product. Yet, consumers also post and interact with pseudo-reviews, defined as reviews that describe exaggerated product experiences while trying to be entertaining. To address the nature and consequences of pseudo-reviews, this
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Data visualization and domain knowledge: Insights through focus groups of researchers in Spain Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-10 Andrea Vázquez-Ingelmo, Alicia García-Holgado, Sonia Verdugo-Castro, Roberto Therón, Francisco José García-Peñalvo
Nowadays, data visualizations are an intrinsic element of decision-making processes. But they can also lead us to wrong conclusions under different circumstances: lack of data visualization expertise, lack of domain knowledge, biases, polarization, backgrounds, etc. In this sense, it is important to consider potential drawbacks during the design and development processes of these tools and address
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Virtual humans as social actors: Investigating user perceptions of virtual humans’ emotional expression on social media Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-09 Jeongmin Ham, Sitan Li, Jiemin Looi, Matthew S. Eastin
Virtual influencers, digitally-created characters with realistic human-like appearances, have emerged as a distinctive type of virtual humans prominently featured in various virtual environments, with a notable presence on social media. They emulate human behaviors, including displaying emotions, to enrich their narratives. Yet, limited research has assessed how users interpret these virtual influencers'
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The “backfire” effects of luxury advertising on TikTok: The moderating role of self-deprecating online reviews Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-09 Hao Zhang, Xiaojing Wang
This paper aims to investigate the influence of various advertising channels on consumers' value perceptions of luxury brands, with a specific focus on the potential negative effects of TikTok on luxury advertising. Using an experimental design, four studies were conducted to rigorously examine these research questions. Study 1 reveals that, compared to traditional media, TikTok advertising has a more
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Beneficial outcomes of (appropriate) nonverbal displays of negative affect in virtual teams Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-07 Ella Glikson, Monica A. Riordan
Nonverbal cues have repeatedly been shown to impact the perception of others and their relationships. How does this work in online virtual work settings, where most of the communication is text-based? Construal level theory predicts that by offering concrete emotional information, use of nonverbal cues would indicate close interpersonal distance between interlocutors. In two studies, we made comparisons
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The bidirectional relationships between fear of missing out, problematic social media use and adolescents’ well-being: A random intercept cross-lagged panel model Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-06 Yan-Yu Li, Ina M. Koning, Catrin Finkenauer, Maartje Boer, Regina J.J.M. van den Eijnden
Problematic social media use (PSMU) is a societal problem, which impacts adolescents' well-being. Fear of missing out (FoMO) has been suggested as a core risk factor predicting both PSMU and adolescents' well-being. However, longitudinal research on the directionality of these relationships is scarce. The present study aims to fill this knowledge gap by testing the bidirectional relationships between
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Socioeconomic status and young people's digital maturity: The role of parental mediation Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-05 Teresa Koch, Franziska Laaber, Arnd Florack
In a cross-sectional study conducted with 1065 parent-child dyads with adolescents aged 12 to 18, we examined the association between socioeconomic background and ‘digital maturity’, defined as the self-determined use of digital technologies that supports psychological growth and well-being while avoiding risks of the digital world. While previous research has focused primarily on digital addiction
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The automated model of comprehension version 4.0 – Validation studies and integration of ChatGPT Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-05 Dragos-Georgian Corlatescu, Micah Watanabe, Stefan Ruseti, Mihai Dascalu, Danielle S. McNamara
Modeling reading comprehension processes is a critical task for Learning Analytics, as accurate models of the reading process can be used to match students to texts, identify appropriate interventions, and predict learning outcomes. This paper introduces an improved version of the Automated Model of Comprehension, namely version 4.0. AMoC has its roots in two theoretical models of the comprehension
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Exploring the impact of augmented reality smart glasses on worker well-being in warehouse order picking Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-02-05 Anne Windhausen, Jonas Heller, Tim Hilken, Dominik Mahr, Roberta Di Palma, Lieven Quintens
This paper examines the use of Augmented Reality Smart Glasses (ARSGs) in order-picking tasks in warehouses and explores their impact on workers' well-being. While previous research has primarily focused on the performance advantages of ARSGs, this study provides a new perspective by investigating the human factor and perceptions of worker well-being in two empirical studies. The results corroborate
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Self-disclosure and received social support among women experiencing infertility on reddit: A natural language processing approach Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-01-31 Wenxue Zou, Lu Tang, Mi Zhou, Xinyu Zhang
The intricate interplay between self-disclosure strategies and the social support received has garnered limited scholarly attention. Guided by communication privacy management theory, the functional theory of self-disclosure, social support theory, and social penetration theory, this study seeks to delve deeper into this dynamic within the context of female infertility. Fertility challenges among women
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Conduct problems and sexting: Gender differences Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-01-27 Audrey Mariamo, Alexa Martin-Storey, Michelle Déry, Melina Tomasiello, Caroline Elizabeth Temcheff
Background The prevalence and potential consequences of sexting make identifying youth who are most likely to engage in these behaviors important. Conduct problems (CP) are associated with sexual risk behavior in general, and with sexting in particular. This study explored whether childhood or adolescent CP were linked with sexting behaviors in adolescence and whether this link differed between boys
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Social viewing of news and political participation: The mediating roles of information acquisition, self-expression, and partisan identity Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-01-27 Yi Wang, Yonghwan Kim, Han Lin
The practice of engaging in social interactions on various social media platforms while simultaneously consuming TV news or live broadcasts has become increasingly popular. However, although research has highlighted its impact on social mobilization and political participation, the underlying mechanisms of this phenomenon are not fully understood. This study utilizes two-wave panel survey data from
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Reviewing the differences between learning analytics and educational data mining: Towards educational data science Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-01-25 R. Cerezo, J.-A. Lara, R. Azevedo, C. Romero
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Emotional leader communication in the digital age: An experimental investigation on the role of emoji Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-01-23 Simon Liegl, Marco R. Furtner
The rapid pace of digitalization in the workplace confronts leaders and followers with the demand to get accustomed to digital ways of communication. The prevalent digital media platforms, like e-mail and messenger services, however, are less broad in informational depth, omitting nonverbal cues and usually adopting a more stifled and factual tonality. This constitutes a substantial challenge for leaders
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A study of the influence of altruism, social responsibility, reciprocity, and the subjective norm on online prosocial behavior in adolescence Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-01-23 Yolanda Pastor, Vanesa Pérez-Torres, Helena Thomas-Currás, Luis Lucio Lobato-Rincón, Miguel Ángel López-Sáez, Alejandro García
While the study of offline prosocial behavior has a long tradition, much less information is available about how these behaviors manifest and change in the digital environment, and little is known about their background. This paper evaluates differences by age and gender in a variety of attitudes and beliefs during adolescence and studies their influence on the online prosocial behavior emitted and
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Physicians’ adoption of massive open online courses content in the workplace: An investigation on the training transfer process through the Theory of Planned Behavior Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-01-19 Giovanni Schettino, Lenka Hodačová, Daniela Caso, Vincenza Capone
While Massive Open Online Courses (MOOCs) are recognized as helpful learning tools for professional development in healthcare organizations, they often result in a low transfer of knowledge and skills into participants' workplaces. Regarding this issue, little research has explored the factors shaping physicians’ intention to transfer learning acquired through these courses to their job. In light of
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Information quality, work-family conflict, loneliness, and well-being in remote work settings Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-01-19 Ya-Ting Chuang, Hua-Ling Chiang, An-Pan Lin
Teleworking has rapidly grown and become the prevailing work mode. Married teleworkers may experience increased work-family conflict, while single teleworkers may experience loneliness. This study aims to investigate how teleworkers' information reception quality (Time 1) influences their work-family conflict (Time 2), loneliness (Time 2), and well-being (Time 3) from the perspective of the job demands-resources
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Deep learning and ubiquitous systems for disabled people detection using YOLO models Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-01-17 Madallah Alruwaili, Muhammad Hameed Siddiqi, Muhammad Nouman Atta, Mohammad Arif
Differently-disabled people having the disorders like paralysis, limb deficiency Amelia, or amputee. Various work was done on detecting and tracking the differently-abled people for the perception of people and their mobility aids. Different combination of Fast R–CNN and Faster R–CNN with Red Green and Blue or Depth (RGB or RGB-D) camera were used. There are several state-of-the-art deep learning models
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PUAL-DBSCP: Personalized Ubiquitous Adaptive Learning for Density-Based Splitting Controller Placement in software-defined networks Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-01-10 Himanshi Babbar, Shalli Rani
In the field of personalized and adaptive education, ubiquitous adaptive learning (PUAL), which aims to give students customized learning experiences to improve their educational achievements, has grown in importance. The difficulties of implementing PUAL in the setting of Software Defined Networks (SDN) are addressed in this study. Using a capacity-based switch-splitting technique, DBSCP separates
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System-justifying belief alleviates online privacy concerns: The mediating role of relatedness satisfaction and general trust Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-01-12 Zhiwen Dong, Tianchen Yang, Yubo Hou, Yi Cao, Minxuan Feng
Online privacy concerns have attracted the attention of many scholars worldwide, and a considerable body of knowledge has accrued from research on the predictors of online privacy concerns. However, few studies have investigated whether system-justifying belief impacts online privacy concerns. Integrating system justification theory with self-determination theory, we investigate how system-justifying
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Burnout, resilience, and coping among esports players: A network analysis approach Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-01-08 Dylan R. Poulus, Jack Sargeant, Daniel Zarate, Mark D. Griffiths, Vasileios Stavropoulos
Burnout among esports players is a serious issue affecting competitive and professional players. The present study investigated the relationship between resilience, coping, and burnout among esports players using network analysis. Esports players (N = 453; M = 23.0 years, SD = 4.18; in the top 40% of in-game rank) who competed in one of seven popular team-based esports completed the Connor-Davidson
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A lightweight security model for ensuring patient privacy and confidentiality in telehealth applications Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-01-02 Zhang Wenhua, Mohammad Kamrul Hasan, Norleyza Binti Jailani, Shayla Islam, Nurhizam Safie, Hussain Mobarak Albarakati, Abeer Aljohani, Muhammad Attique Khan
Telehealth, a cornerstone of Healthcare 4.0 has widespread adoption owing to its convenience and efficiency. However, the secure transmission of patient records over the Internet and Cloud services remains a paramount concern. This study endeavors to design an enhanced security model that guarantees the privacy and confidentiality of patient electronic health records in telehealth applications. The
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Heart or mind? The impact of congruence on the persuasiveness of cognitive versus affective appeals in debunking messages on social media during public health crises Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-01-04 Shuai Zhang, Yang Zhang, Jing Li, Zhenni Ni, Zhenghao Liu
Designing persuasive debunking messages poses significant challenges in addressing rumors during public health crises, especially when confronting diverse informational backgrounds. However, the underlying mechanisms through which the congruence between debunking messages and background information influences their persuasiveness remains unclear. Therefore, drawing upon the elaboration likelihood model
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Screen time vs. scream time: Developmental interrelations between young children's screen time, negative affect, and effortful control Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-01-04 Valérie Brauchli, Peter Edelsbrunner, Raquel Paz Castro, Rachel Barr, Agnes von Wyl, Patricia Lannen, Fabio Sticca
This study aimed to examine developmental relations of screen time, negative affect and effortful control in children aged 12–36 months. Parents of 462 children up to 3 years of age at the start of the study (M = 1.28 years, SD = 0.61; 50% female) participated in four assessments within 10 months. Parents reported their children's screen time, negative affect, and effortful control at each assessment
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Analysis of CSEM offenders on the dark web using honeypots to geolocate IP addresses from Spain Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-01-04 Facundo Gallo-Serpillo, Javier Valls-Prieto
Gathering evidence in cybercrime is a complex process. Under this premise, it is very important to have cutting-edge methodologies that allow the observation of criminal phenomena on the Internet and protect the personal integrity of the investigator, especially when the content is extremely critical and is located in the so-called dark zone of the Internet (hereinafter Dark Web). This article develops
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How can game companies with cause-related marketing effectively guide players to engage in prosocial behaviors while simultaneously enhancing brand loyalty? Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-01-03 Cocuhen Wu, Ting-Ya Wang
This study investigates how game companies employing cause-related marketing (CRM) can effectively guide players in participating in prosocial behavior while simultaneously enhancing brand loyalty. We developed a comprehensive model based on self-efficacy transfer, excitation transfer, and affect-as-information theories and collected 826 valid samples from two groups of players: with and without enhanced
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Towards comprehensive cyberbullying detection: A dataset incorporating aggressive texts, repetition, peerness, and intent to harm Comput. Hum. Behav. (IF 8.957) Pub Date : 2023-12-27 Naveed Ejaz, Fakhra Razi, Salimur Choudhury
The increasing usage of social media networks has raised concerns about the growing frequency of cyberbullying incidents. The definition of cyberbullying lacks universal consensus, yet according to several authors, cyberbullying is characterized by aggressive, repetitive, and intentional communication among peers. However, existing cyberbullying detection datasets often focus solely on classifying
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Social touch to build trust: A systematic review of technology-mediated and unmediated interactions Comput. Hum. Behav. (IF 8.957) Pub Date : 2023-12-27 Irene Valori, Merel M. Jung, Merle T. Fairhurst
Avatars and social robots offer new opportunities for communication and raise questions about how trust is built and maintained in hybrid social interactions. We wonder what kind of trust people build with these technologies, especially where they are no longer simply tools but rather partners in interactions and affective exchanges involving vulnerability and reciprocity. Following the PRISMA guidelines
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The cyber-industrialization of catfishing and romance fraud Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-01-01 Fangzhou Wang, Volkan Topalli
We examine a new form of online fraud, which we refer to as Intimacy Manipulated Fraud Industrialization (IMFI). This type of fraud bears a strong resemblance to traditional online romance fraud and catfishing, but is “industrialized” through enterprise business practices, software platforms, and customer service processes. To gain a better understanding of this operation, we conducted an inductive
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Beyond traditional interviews: Psychometric analysis of asynchronous video interviews for personality and interview performance evaluation using machine learning Comput. Hum. Behav. (IF 8.957) Pub Date : 2024-01-01 Antonis Koutsoumpis, Sina Ghassemi, Janneke K. Oostrom, Djurre Holtrop, Ward van Breda, Tianyi Zhang, Reinout E. de Vries
With the advent of new technology, traditional job interviews have been supplemented by asynchronous video interviews (AVIs). However, research on psychometric properties of AVIs is limited. In this study, 710 participants completed a mock AVI responding to eight personality questions (Extraversion, Conscientiousness). We collected self- and observer reports of personality, interview performance ratings
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The effect of anthropomorphism of virtual voice assistants on perceived safety as an antecedent to voice shopping Comput. Hum. Behav. (IF 8.957) Pub Date : 2023-12-26 Guillermo Calahorra-Candao, María José Martín-de Hoyos
This paper delves into the realm of virtual assistants (VAs) and their pivotal role in shaping user acceptance of voice shopping. VAs, initially tailored for voice interactions on smartphones, have permeated diverse consumer devices, revolutionizing user experience through conversational interfaces. However, the reluctance to embrace voice shopping persists due to safety apprehensions stemming from
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Adolescents’ cyberbullying experience and subjective well-being: Sex difference in the moderating role of cognitive-emotional regulation strategy Comput. Hum. Behav. (IF 8.957) Pub Date : 2023-12-26 Sisi Tao, Min Lan, Cheng Yong Tan, Qianru Liang, Qianqian Pan, Nancy W.Y. Law
Individuals who experience cyberbullying are at increased risk for future health and social difficulties. Despite this correlation, not all individuals who encountered cyberbullying experience exhibit poor subjective well-being, indicating the need for further investigation into potential protective factors. Cognitive emotional regulation strategy may help buffer or reinforce the negative emotions
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Cybervetting of organizational citizenship behavior Expectations: Profile summary as a Key in LinkedIn-based assessments Comput. Hum. Behav. (IF 8.957) Pub Date : 2023-12-30 Tobias Sallach, Franz W. Mönke, Philipp Schäpers
Cybervetting, the screening of applicants' social media profiles in personnel selection, is widely established. However, so far, it remained unclear which profile contents affect recruiters' online assessments of applicants. Especially, a research gap concerning cybervetting impressions of applicants' organizational citizenship behavior (OCB), has emerged: That is, many recruiters indicated to use
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Development of gaming disorder: Underlying risk factors and complex temporal dynamics Comput. Hum. Behav. (IF 8.957) Pub Date : 2023-12-29 Marcel Martončik, Ivan Ropovik, Matúš Adamkovič
Empirical studies on gaming disorder (GD) predominantly employ cross-sectional designs, offering limited insights into the development of GD. The existing longitudinal studies on the risk factors of GD often yield contradictory results and typically rely solely on baseline data to predict future states. The present study was specifically designed to describe and link developmental changes in risk factors
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The impact of poverty stigma on computer and information literacy among China's rural students Comput. Hum. Behav. (IF 8.957) Pub Date : 2023-12-29 Jiayi Shi, Ling Li, Bu Zhong
Rural middle school students often experience significant educational disparities compared to their urban peers, particularly in developing computer skills and computer and information literacy (CIL). However, there has been insufficient research on the impact of poverty stigma on their CIL development. To address this literature gap, this research examines the influence of poverty stigma and self-efficacy