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Ownership leads to conflicts: the double-edged impact of psychological ownership on communication satisfaction in virtual communities Information Technology & People (IF 4.481) Pub Date : 2024-03-14 Lingzhi Brian Fang
Purpose Psychological ownership has been a topic of intense debate for several decades, especially in the digital era. In addition, as part of the digital public domain, virtual communities shape our digital lives. Unfortunately, few studies have examined the communication process in virtual communities from the perspective of psychological ownership. Moreover, information and organization are key
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Caught in the web: a meta-analysis of Internet addiction, excessive daytime sleepiness and depressive symptoms in adolescents Information Technology & People (IF 4.481) Pub Date : 2024-03-14 Hassam Waheed, Peter J.R. Macaulay, Hamdan Amer Ali Al-Jaifi, Kelly-Ann Allen, Long She
Purpose In response to growing concerns over the negative consequences of Internet addiction on adolescents’ mental health, coupled with conflicting results in this literature stream, this meta-analysis sought to (1) examine the association between Internet addiction and depressive symptoms in adolescents, (2) examine the moderating role of Internet freedom across countries, and (3) examine the mediating
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Collaborative federated learning framework to minimize data transmission for AI-enabled video surveillance Information Technology & People (IF 4.481) Pub Date : 2024-03-07 Nehemia Sugianto, Dian Tjondronegoro, Golam Sorwar
Purpose This study proposes a collaborative federated learning (CFL) framework to address personal data transmission and retention issues for artificial intelligence (AI)-enabled video surveillance in public spaces. Design/methodology/approach This study examines specific challenges for long-term people monitoring in public spaces and defines AI-enabled video surveillance requirements. Based on the
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ICTs mediated identity work of community health workers: a comparative case study from Africa Information Technology & People (IF 4.481) Pub Date : 2024-03-01 Sundeep Sahay, Esther N. Landen
Purpose The purpose of this paper is to understand how digital interventions are mediating the identity work of community health workers (CHWs) in the context of two African countries. Design/methodology/approach This paper analyzes the everyday work of CHWs in two low- and middle-income country (LMIC) contexts (Uganda and Malawi) and seeks to understand changes in collective identity and the role
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Investigating engagement and burnout of gig-workers in the age of algorithms: an empirical study in digital labor platforms Information Technology & People (IF 4.481) Pub Date : 2024-02-28 Nastaran Hajiheydari, Mohammad Soltani Delgosha
Purpose Digital labor platforms (DLPs) are transforming the nature of the work for an increasing number of workers, especially through extensively employing automated algorithms for performing managerial functions. In this novel working setting – characterized by algorithmic governance, and automatic matching, rewarding and punishing mechanisms – gig-workers play an essential role in providing on-demand
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Modeling digital skills beyond the IT workforce: construct definition, measurement and impact on digitalization value Information Technology & People (IF 4.481) Pub Date : 2024-02-28 Alemayehu Molla, Victor Gekara, Stan Karanasios, Darryn Snell
Purpose Information technology (IT) personnels’ technical, business and behavioral skills are critical enablers for generating IT value. In an increasingly digitalized working environment where non-IT employees participate in digital innovations, a focus on IT personnels’ skills only doesn’t meet researchers’ need for a framework to study digital skills and managers’ need to address digital skills
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Principles for analyzing, designing and evaluating the situated use of intelligent machines Information Technology & People (IF 4.481) Pub Date : 2024-02-19 Steven Alter
Purpose The lack of conceptual approaches for organizing and expressing capabilities, usage and impact of intelligent machines (IMs) in work settings is an obstacle to moving beyond isolated case examples, domain-specific studies, 2 × 2 frameworks and expert opinion in discussions of IMs and work. This paper's purpose is to illuminate many issues that often are not addressed directly in research, practice
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Transactive memory systems in superteams: the effect of an intelligent assistant in virtual teams Information Technology & People (IF 4.481) Pub Date : 2024-02-13 Denise J. McWilliams, Adriane B. Randolph
Purpose Researchers explore the impact of an intelligent assistant in virtual teams by applying the theoretical lens of a transactive memory system (TMS) to understand the relationships between trust in a specific technology, knowledge sharing and knowledge application. Design/methodology/approach An online survey was administered to a Qualtrics-curated panel of individual, US-based virtual team members
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Big data innovation and implementation in projects teams: towards a SEM approach to conflict prevention Information Technology & People (IF 4.481) Pub Date : 2024-02-01 Hakeem A. Owolabi, Azeez A. Oyedele, Lukumon Oyedele, Hafiz Alaka, Oladimeji Olawale, Oluseyi Aju, Lukman Akanbi, Sikiru Ganiyu
Purpose Despite an enormous body of literature on conflict management, intra-group conflicts vis-à-vis team performance, there is currently no study investigating the conflict prevention approach to handling innovation-induced conflicts that may hinder smooth implementation of big data technology in project teams. Design/methodology/approach This study uses constructs from conflict theory, and team
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How the interaction of innovation and ERP systems on business intelligence affects the performance of Mexican manufacturing companies Information Technology & People (IF 4.481) Pub Date : 2024-02-01 Jorge Alfonso Lara-Pérez, Francisco Canibe-Cruz, Antonio Duréndez
Purpose The present study shows that the implementation and development of enterprise resource planning (ERP) systems as a technological innovation provide a competitive advantage that helps to improve the functionality of business intelligence (BI) systems in the digital transformation of manufacturing companies, in addition to improving overall firm performance. Design/methodology/approach The research
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Quantified academics: Heideggerian technology critical analysis of the academic ranking competition Information Technology & People (IF 4.481) Pub Date : 2024-01-16 Jani Koskinen, Kai Kristian Kimppa, Janne Lahtiranta, Sami Hyrynsalmi
Purpose The competition in the academe has always been tough, but today, the academe seems to be more like an industry than an academic community as academics are evaluated through quantified and economic means. Design/methodology/approach This article leans on Heidegger’s thoughts on the essence of technology and his ontological view on being to show the dangers that lie in this quantification of
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The role of threat and coping appraisals in motivating the use of personalised mobile emergency alert systems Information Technology & People (IF 4.481) Pub Date : 2024-01-16 Annette Mills, Nelly Todorova, Jing Zhang
Purpose Disasters and other emergencies are increasing, with millions of people affected by events like earthquakes, fires and flooding. The use of mobile emergency alert systems (MEAS) can improve people’s responses by providing targeted alerts based on location and other personal details. This study aims to understand the factors that influence people’s willingness to share the personal information
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Online privacy literacy and users' information privacy empowerment: the case of GDPR in Europe Information Technology & People (IF 4.481) Pub Date : 2024-01-15 Christine Prince, Nessrine Omrani, Francesco Schiavone
Purpose Research on online user privacy shows that empirical evidence on how privacy literacy relates to users' information privacy empowerment is missing. To fill this gap, this paper investigated the respective influence of two primary dimensions of online privacy literacy – namely declarative and procedural knowledge – on online users' information privacy empowerment. Design/methodology/approach
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Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles Information Technology & People (IF 4.481) Pub Date : 2024-01-12 Mohd Hanafi Azman Ong, Nur Syafikah Ibrahim
Purpose The purpose of this study is to explore the relationship of gamification design elements on social play habit and we-intention to continue playing in a mobile multiplayer game context. The study further intends to reveal the mediating role of social play habit in the relationship between gamification design elements and we-intention to continue playing. Design/methodology/approach The proposed
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Social media as a behavior depolarizer: evidence from Russia–Ukraine conflict Information Technology & People (IF 4.481) Pub Date : 2024-01-09 Jitendra Yadav, Kuldeep Singh, Nripendra P. Rana, Denis Dennehy
Purpose Social media has played a pivotal role in polarizing views on Russia–Ukraine conflict. The effects of polarization in online interactions have been extensively studied in many contexts. This research aims to examine how multiple social media sources may act as an integrator of information and act as a platform for depolarizing behaviors. Design/methodology/approach This study analyzes the communications
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She’s worth IT: challenges for female CIOs in ensuring IT security compliance Information Technology & People (IF 4.481) Pub Date : 2024-01-10 Gaurav Bansal, Zhuoli Axelton
Purpose IT security compliance is critical to the organization’s success, and such compliance depends largely on IT leadership. Considering the prevalence of unconscious gender biases and stereotyping at the workplace and growing female leadership in IT, the authors examine how the internalization of stereotype beliefs, in the form of the employee’s gender, impacts the relationships between leadership
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Work-related computing at home and nonwork-related computing at work: a self-determination perspective Information Technology & People (IF 4.481) Pub Date : 2023-12-29 Tingxi Wang, Qianyu Lin, Zhaobiao Zong, Yue Zhou
Purpose This study investigates why employees' cyber-loafing is affected by work-related computing at home. Based on the self-determination theory, the authors propose the mediating role of sense of control and the moderating role of work/family segmentation preference. Design/methodology/approach To test the authors' hypotheses, the authors conducted a multi-wave, multi-source field study with 224
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An institutional perspective on application programming interface development and integration Information Technology & People (IF 4.481) Pub Date : 2023-12-19 Joshua Ofoeda, Richard Boateng, John Effah
Purpose Digital platforms increase their function and scope by leveraging boundary resources and complementary add-on products from third-party developers to interact with external entities and producers. Application Programming Interfaces (APIs) are essential boundary resources developers use to connect applications, systems and platforms. This notwithstanding, previous API studies tend to focus more
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Social influence processes within MMORPG guilds: a mixed-methods approach of nomological network analysis Information Technology & People (IF 4.481) Pub Date : 2023-12-18 Kai Wang, Chi-Feng Tai, Han-fen Hu
Purpose Focusing on the social influence processes in the context of massively multiplayer online role-playing games (MMORPGs), this study aims to investigate the nomological network of social influence factors, a topic seldom explicitly articulated in the literature in this unique context. Design/methodology/approach This study adopts a mixed-methods approach to develop and test a context-specific
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Comparing job applicant deception in asynchronous vs synchronous video interviews, with and without AI-assisted assessments Information Technology & People (IF 4.481) Pub Date : 2023-12-13 Hung-Yue Suen, Kuo-En Hung
Purpose Asynchronous Video Interviews (AVIs) incorporating Artificial Intelligence (AI)-assisted assessment has become popular as a pre-employment screening method. The extent to which applicants engage in deceptive impression management (IM) behaviors during these interviews remains uncertain. Furthermore, the accuracy of human detection in identifying such deceptive IM behaviors is limited. This
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Would an AI chatbot persuade you: an empirical answer from the elaboration likelihood model Information Technology & People (IF 4.481) Pub Date : 2023-12-08 Qian Chen, Changqin Yin, Yeming Gong
Purpose This study investigates how artificial intelligence (AI) chatbots persuade customers to accept their recommendations in the online shopping context. Design/methodology/approach Drawing on the elaboration likelihood model, this study establishes a research model to reveal the antecedents and internal mechanisms of customers' adoption of AI chatbot recommendations. The authors tested the model
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Unpacking dual effects of ambivalence toward technologies in online live streaming learning Information Technology & People (IF 4.481) Pub Date : 2023-12-05 Shixuan Fu, Jianhua Jordan Yu, Huimin Gu, Xiaoxiao Song
Purpose Shifting to OLSL classes during the pandemic can bring learners ambivalent experiences: negative, positive or both appraisals toward the technologies. However, few studies have examined how ambivalent experiences can influence students' learning behaviors, specifically cyberslacking and active participation. Using the challenge-hindrance stressor framework, this study investigates the impact
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Role of social media news consumption in cultivating opinion polarization Information Technology & People (IF 4.481) Pub Date : 2023-12-06 Labeeba Kothur, Vidushi Pandey
Purpose This paper aims to investigate the mechanisms through which social media news consumption across different platforms leads to opinion polarization in society. To this end, the authors draw from cultivation theory to examine whether social media news consumption imparts a mainstreaming or resonance effect. Media consumption imparts a mainstreaming effect if frequent users, regardless of their
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A framework for consumers' assessments of location-based advertising (LBA) and selective exposure to privacy-related online information Information Technology & People (IF 4.481) Pub Date : 2023-12-05 Sann Ryu
Purpose The purpose of the current research is to present an explanatory framework for how people selectively attend to privacy-related news information about LBA depending on the extent to which they know about LBA already as well as their appraisals of privacy threats and efficacy. Design/methodology/approach The proposed model was tested using structural equation modeling based on a total of 522
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Understanding the process of building institutional trust among digital payment users through national cybersecurity commitment trustworthiness cues: a critical realist perspective Information Technology & People (IF 4.481) Pub Date : 2023-12-04 Ben Krishna, Satish Krishnan, M.P. Sebastian
Purpose The current body of empirical research regarding the impact of trust in the cybersecurity commitment of institutions on digital payment usage has focused solely on a macro-level analysis, overlooking the intricate dynamics between institutions' cybersecurity commitments and the trust levels of digital payment users. In light of this limitation, this study aims to offer a more comprehensive
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Understanding the effects of specific techno-stressors on strain and job performance: a meta-analysis of the empirical evidence Information Technology & People (IF 4.481) Pub Date : 2023-12-04 Qin Yuan, Jun Kong, Chun Liu, Yushi Jiang
Purpose While the phenomenon of technostress has received significant attention from researchers in recent years, empirical findings concerning the consequences of specific forms of techno-stressors have remained scattered and contradictory. The authors aim to integrate the conclusions of previous studies to understand the effects of specific techno-stressors on strain and job performance. Design/
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A double-edged sword: social media use and creativity Information Technology & People (IF 4.481) Pub Date : 2023-11-27 Guangxi Zhang, Sunfan Mao
Purpose The use of social media is an integral part of modern life, yet the impact of social media on creativity is a paradox. Drawing on the conservation of resources theory, the authors propose that social media, as an ecological condition, both nurture and deplete resources. Accordingly, the authors investigated two inconsistent mechanisms: creative self-efficacy and ego depletion. Design/methodology/approach
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The future of working from home: a mixed-methods study with IT professionals to learn from enforced working from home Information Technology & People (IF 4.481) Pub Date : 2023-11-17 Simon Lansmann, Jana Mattern, Simone Krebber, Joschka Andreas Hüllmann
Purpose Positive experiences with working from home (WFH) during the Corona pandemic (COVID-19) have motivated many employees to continue WFH after the pandemic. However, factors influencing employees' WFH intentions against the backdrop of experiences during pandemic-induced enforced working from home (EWFH) are heterogeneous. This study investigates factors linked to information technology (IT) professionals'
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Unraveling real-time mobile connectivity paradox and emotional ambivalence: a quasi-experimental design from a multi-source perspective Information Technology & People (IF 4.481) Pub Date : 2023-11-14 Yubing Sui, Adeel Luqman, Manish Unhale, Francesco Schiavone, Maria Teresa Cuomo
Purpose This study develops and validates a theoretical model of real-time mobile connectivity, examining how employees' perceptions of their relationship with supervisors influence their emotional experiences. Through quasi-experiments, the authors investigate the behavioral patterns and emotional responses associated with real-time mobile connectivity in organizations, with a focus on messaging apps
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Evaluating compliance for organizational information security and business continuity: three strata of ventriloqual agency Information Technology & People (IF 4.481) Pub Date : 2023-11-07 Marko Niemimaa
Purpose The purpose of this research is to study how compliance evaluation becomes performed in practice. Compliance evaluation is a common practice among organizations that need to evaluate their posture against a set of criteria (e.g. a standard, legislative framework and “best practices”). The results of these evaluations have significant importance for organizations, especially in the context of
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Understanding consumers' interest in social commerce: the role of privacy, trust and security Information Technology & People (IF 4.481) Pub Date : 2023-11-07 Hsiao-Ting Tseng, Waqar Nadeem, M. Sam Hajli, Mauricio Featherman, Nick Hajli
Purpose Consumers may enjoy the information sharing and social support made available when a social media platform is used for pre-purchase research; however, do consumers reevaluate the privacy and security of the platform differently when ordering and payment capabilities are added? As social media systems have evolved into social commerce platforms (SCPs), individuals are often faced with whether
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Bridging the adoption gap for cryptocurrencies: understanding the affordances that impact approach–avoidance behavior for potential users and continuation usage for actual users Information Technology & People (IF 4.481) Pub Date : 2023-10-31 Milad Armani Dehghani, Dionysios Karavidas, Alexandra Rese, Fulya Acikgoz
Purpose With the rise of cryptocurrency and its influence on the financial industry, this paper aims to explore cryptocurrency affordances that lead to approach–avoidance behavioral intentions for non-users (potential) and the intention to continue use for users (actual), drawing upon affordance theory and chasm theory. Design/methodology/approach The authors collected data from 480 potential and actual
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Proxy design: a method for involving proxy users to speak on behalf of vulnerable or unreachable users in co-design Information Technology & People (IF 4.481) Pub Date : 2023-10-30 Anna Sigridur Islind, Johan Lundin, Katerina Cerna, Tomas Lindroth, Linda Åkeflo, Gunnar Steineck
Purpose Designing digital artifacts is not a linear, straightforward process. This is particularly true when applying a user-centered design approach, or co-design, with users who are unable to participate in the design process. Although the reduced participation of a particular user group may harm the end result, the literature on solving this issue is sparse. In this article, proxy design is outlined
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Exploring the antecedents of “deep” eWOM providing behaviour in mobile shopping: a multi-country study Information Technology & People (IF 4.481) Pub Date : 2023-10-18 Sunil Sahadev, Sean Chung, Mustafeed Zaman, Indria Handoko, Tan Vo-Thanh, Nguyen Phong Nguyen, Rajeev Kumra
Purpose The study aims to look at deep eWOM providing behaviour in m-commerce and attempts to explore its antecedents. Personalisation is proposed as an indirect antecedent of deep eWOM providing behaviour mediated by hedonic and utilitarian value perceptions and personal identification. Design/methodology/approach Based on social-exchange theory, the conceptual model links the study antecedents to
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A qualitative study of penetration testers and what they can tell us about information security in organisations Information Technology & People (IF 4.481) Pub Date : 2023-10-10 Stefano De Paoli, Jason Johnstone
Purpose This paper presents a qualitative study of penetration testing, the practice of attacking information systems to find security vulnerabilities and fixing them. The purpose of this paper is to understand whether and to what extent penetration testing can reveal various socio-organisational factors of information security in organisations. In doing so, the paper innovates theory by using Routine
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Artificial intelligence or human: when and why consumers prefer AI recommendations Information Technology & People (IF 4.481) Pub Date : 2023-10-06 Fei Jin, Xiaodan Zhang
Purpose Artificial intelligence (AI) is revolutionizing product recommendations, but little is known about consumer acceptance of AI recommendations. This study examines how to improve consumers' acceptance of AI recommendations from the perspective of product type (material vs experiential). Design/methodology/approach Four studies, including a field experiment and three online experiments, tested
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Comparing security perceptions and relationship configurations of mobile device modders and non-modders Information Technology & People (IF 4.481) Pub Date : 2023-09-28 Sigi Goode, Amir Riaz
Purpose It is becoming easier for end-users to modify their information system, sometimes against the wishes of management or the original manufacturer. In the mobile device context, “modding”, “jailbreaking” or “rooting” allows a mobile phone user to select operating software and network providers other than those mandated by the original provider. Prior studies have theorised that modders and non-modders
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Risking it all in the metaverse ecosystem: forecasting resistance towards the enterprise metaverse Information Technology & People (IF 4.481) Pub Date : 2023-09-26 Aman Kumar, Amit Shankar, Aqueeb Sohail Shaik, Girish Jain, Areej Malibari
Purpose This study investigates organizations' non-adoption intention towards the enterprise metaverse. The innovation resistance theory (IRT) is used as an underpinning theory to examine the impact of various risks on non-adoption intention towards the enterprise metaverse. Design/methodology/approach A total of 294 responses were collected to examine the proposed hypotheses. A structural equation
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The service attributes of robo-advisors: a choice-based conjoint analysis Information Technology & People (IF 4.481) Pub Date : 2023-09-26 Jian-Ren Hou, Yen-Hsi Li, Sarawut Kankham
Purpose As an alternative to hiring financial specialists or investment consultants, robo-advisors offer financially automated investment services. This study aims to investigate how robo-advisors' service attributes, risk attitude and financial self-efficacy influence customers' choice preferences of adopting robo-advisors. Design/methodology/approach Two hundred fifty-one online surveys were used
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Instant messaging, interruptions, stress and work performance Information Technology & People (IF 4.481) Pub Date : 2023-09-22 Luminita Hurbean, Louie H.M. Wong, Carol XJ Ou, Robert M. Davison, Octavian Dospinescu
Purpose The authors investigate the relationship between instant messenger (IM) use and work performance, mediated by interruptions and two key indicators of the stress associated with technology use: overload and complexity. Design/methodology/approach The authors validate this research model using partial least squares structural equation modelling (PLS-SEM) with data collected through a survey of
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Paying attention in metaverse: an experiment on spatial attention allocation in extended reality shopping Information Technology & People (IF 4.481) Pub Date : 2023-09-19 Juan Chen, Nannan Xi, Vilma Pohjonen, Juho Hamari
Purpose Metaverse, that is extended reality (XR)-based technologies such as augmented reality (AR) and virtual reality (VR), are increasingly believed to facilitate fundamental human practice in the future. One of the vanguards of this development has been the consumption domain, where the multi-modal and multi-sensory technology-mediated immersion is expected to enrich consumers' experience. However
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How enterprise social media affordances affect employee agility: a self-determination theory perspective Information Technology & People (IF 4.481) Pub Date : 2023-09-18 Yuan Sun, Zhu Mengyi, Anand Jeyaraj
Purpose This paper aims to investigate whether and how enterprise social media (ESM) affordances affect employee agility. Design/methodology/approach Adopting self-determination theory (SDT), this study examines a model in which the four ESM affordances (i.e. visibility, association, editability and persistence) impact employee agility through the three basic psychological needs satisfaction (i.e.
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A multi-model approach for the extension of the use and gratification theory in video game streaming Information Technology & People (IF 4.481) Pub Date : 2023-09-18 Xiao-Yu Xu, Syed Muhammad Usman Tayyab, Qingdan Jia, Albert H. Huang
Purpose Video game streaming (VGS) is emerging as an extremely popular, highly interactive, inordinately subscribed and very dynamic form of digital media. Incorporated environmental elements, gratifications and user pre-existing attitudes in VGS, this paper presents the development of an extended model of uses and gratification theory (EUGT) for predicting users' behavior in novel technological context
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Effects of work interruption on employees' work performance: moderating role of social media usage Information Technology & People (IF 4.481) Pub Date : 2023-09-13 Liang Ma, Xin Zhang
Purpose Work interruptions (WIs) due to social media are becoming more and more common in the daily lives of organizations. However, the relationship between WI and work performance of employees is still unclear. This study aims to investigate the effects of WIs due to social media on employees' work performance in terms of different mechanisms; it also considers the moderating role of social media
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Managerial approaches and sociotechnical implications of the adoption of consumer-facing in-store technology in organizational processes: the case of fashion retail Information Technology & People (IF 4.481) Pub Date : 2023-09-12 Francesca Bonetti, Patsy Perry, Gary Warnaby
Purpose Fashion retailers have increasingly adopted consumer-facing in-store technology (CFIT) to enhance the customer experience/service provision. This paper aims to explore managerial experiences and sociotechnical implications of introducing these technologies into organizational working processes. Design/methodology/approach This study draws on interpretive analysis of semi-structured interviews
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Trust but verify: the effect of religiosity and social conformity on verification of content shared via social media Information Technology & People (IF 4.481) Pub Date : 2023-09-13 Ashraf Khalil, Salam Abdallah, Rafiq Hijazi, Kundan Sheikh
Purpose This study aims to understand the patterns of content-sharing behaviour on major social media platforms by young adult users with reference to how these sharing patterns are influenced by two main sociocultural factors in their lives, religiosity and social conformity. Design/methodology/approach Online surveys including both the ATSCI test for social conformity as well as the Hoge test for
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Cloud computing adoption decision-making process: a sensemaking analysis Information Technology & People (IF 4.481) Pub Date : 2023-09-07 Ariana Polyviou, Nancy Pouloudi, Will Venters
Purpose The authors study how cloud adoption decision making unfolds in organizations and present the dynamic process leading to a decision to adopt or reject cloud computing. The authors thus complement earlier literature on factors that influence cloud adoption. Design/methodology/approach The authors adopt an interpretive epistemology to understand the process of cloud adoption decision making.
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Adoption of ambient-assisted living: the relevance of practices, ecosystems and temporality Information Technology & People (IF 4.481) Pub Date : 2023-09-05 Siv Elisabeth Rosendahl Skard, Herbjørn Nysveen, Per Egil Pedersen
Purpose Ambient-assisted living (AAL) is one solution to the challenges of healthcare systems in an aging population. Using the “ecosystem adoption of practices over time” (EAPT) as a theoretical lens, this study explores and describes three elements of AAL adoption: (1) the AAL practices in which the technology is embedded (i.e. object of adoption), (2) the older adult's adoption ecosystem (i.e. subject
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Exploiting organizations' innovation performance via big data analytics: an absorptive knowledge perspective Information Technology & People (IF 4.481) Pub Date : 2023-09-04 Hsiao-Ting Tseng, Shizhen (Jasper) Jia, Tahir M. Nisar, Nick Hajli
Purpose The advantages of applying big data analytics for organizations to boost innovation performance are enormous. By collecting and analysing substantial amounts of data, firms can discern what works for their customer needs and update existing products while innovating new ones. Notwithstanding the evidence about the effects of big data analytics, the link between big data analytics and innovation
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Consumer avoidance toward message stream advertising on mobile social media: a stimulus-organism-response perspective Information Technology & People (IF 4.481) Pub Date : 2023-08-31 Xiaodong Li, Zibing Liu, Yuan Chen, Ai Ren
Purpose Message stream advertising (MSA) has become an increasingly popular option for advertising on mobile social media. However, MSA is often avoided by consumers, and this avoidance deserves more research attention. The purpose of this study is therefore to identify the underlying mechanism and key variables that affect consumer avoidance of MSA in the context of mobile social media. Design/methodology/approach
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Understanding online reviews adoption in social network communities: an extension of the information adoption model Information Technology & People (IF 4.481) Pub Date : 2023-09-01 Zheshi Bao, Yun Zhu
Purpose Online reviews derived from peer communications have been increasingly viewed as an important approach for consumers to gather pre-purchase information. This study aims to examine factors affecting online reviews adoption in social network communities and then indicates the underlying mechanism of this process based on an extended information adoption model (IAM). Design/methodology/approach
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Improving ethical usage of corporate data in higher education: Enhanced Enterprise Data Ethics Framework Information Technology & People (IF 4.481) Pub Date : 2023-08-29 Trinity McNicol, Bailey Carthouser, Ivano Bongiovanni, Sasenka Abeysooriya
Purpose The purpose of this study is to address the generalised lack of guidance on ethical treatment of corporate (e.g. non-research) data in higher education institutions, by focusing on the case of the University of Queensland (Brisbane, Australia). No actionable framework is currently available in the country to govern the ethical usage of corporate data. As such, this research takes a stakeholder-centred
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Artificial intelligence (AI) for user experience (UX) design: a systematic literature review and future research agenda Information Technology & People (IF 4.481) Pub Date : 2023-08-29 Åsne Stige, Efpraxia D. Zamani, Patrick Mikalef, Yuzhen Zhu
Purpose The aim of this article is to map the use of AI in the user experience (UX) design process. Disrupting the UX process by introducing novel digital tools such as artificial intelligence (AI) has the potential to improve efficiency and accuracy, while creating more innovative and creative solutions. Thus, understanding how AI can be leveraged for UX has important research and practical implications
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The influence of online host–guest interaction on listing popularity in peer-to-peer accommodation: the role of listing price and reputation Information Technology & People (IF 4.481) Pub Date : 2023-08-25 Fuzhen Liu, Kee-hung Lai, Chaocheng He
Purpose To promote the success of peer-to-peer accommodation, this study examines the effects of online host–guest interaction as well as the interaction's boundary conditions of listing price and reputation on listing popularity. Design/methodology/approach Using 330,686 data collected from Airbnb in the United States of America, the authors provide empirical evidence to answer whether social-oriented
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Factors influencing attitude and intention to use autonomous vehicles in Vietnam: findings from PLS-SEM and ANFIS Information Technology & People (IF 4.481) Pub Date : 2023-08-24 Mohammad Iranmanesh, Morteza Ghobakhloo, Behzad Foroughi, Mehrbakhsh Nilashi, Elaheh Yadegaridehkordi
Purpose This study aims to explore and ranks the factors that might determine attitudes and intentions toward using autonomous vehicles (AVs). Design/methodology/approach The “technology acceptance model” (TAM) was extended by assessing the moderating influences of personal-related factors. Data were collected from 378 Vietnamese and analysed using a combination of “partial least squares” and the “adaptive
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Antecedents and outcomes of social media fatigue Information Technology & People (IF 4.481) Pub Date : 2023-08-15 Anna Baj-Rogowska
Purpose This study aims to explore which of four chosen factors (i.e. privacy concerns, FoMO, self-disclosure and time cost) induce a feeling of strain among Facebook users in terms of social media fatigue (SMF), and if this occurs, whether it further influences such outcomes as discontinuance of usage (DoU) and interaction engagement decrement (IED). Design/methodology/approach Through an online structured
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“Technology is killing me!”: the moderating effect of organization home-work interface on the linkage between technostress and stress at work Information Technology & People (IF 4.481) Pub Date : 2023-08-15 Debolina Dutta, Sushanta Kumar Mishra
Purpose The fear of the pandemic, confinement at home and the need to work created a unique situation. The pandemic catalyzed work-from-anywhere practice by adopting information and communication technologies (ICT) across all industries. While ICT saved organizations, it increased technostress among the workforce. A better understanding of the adverse effects of ICT usage might enable organizations
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Digital innovation in social cash organizations – the effects of the institutional interactions for transforming organizational practices Information Technology & People (IF 4.481) Pub Date : 2023-08-02 Atika Ahmad Kemal, Mahmood Hussain Shah
Purpose While the potential for digital innovation (DI) to transform organizational practices is widely acknowledged in the information systems (IS) literature, there is very limited understanding on the socio-political nature of institutional interactions that determine DI and affect organizational practices in social cash organizations. Drawing on the neo-institutionalist vision, the purpose of the
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The failure of online endorsement systems in investment communities: evidence from Yahoo! Finance Information Technology & People (IF 4.481) Pub Date : 2023-08-01 Peng Xie, Hongwei Du, Jiming Wu, Ting Chen
Purpose In prior literature, online endorsement system allowing the users to “like” or “dislike” shared information is found very useful in information filtering and trust elicitation in most social networks. This paper shows that such systems could fail in the context of investment communities due to several psychological biases. Design/methodology/approach This study develops a series of regression
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How does an imaginary persona's attractiveness affect designers' perceptions and IT solutions? An experimental study on users' remote working needs Information Technology & People (IF 4.481) Pub Date : 2023-07-26 Joni Salminen, João M. Santos, Soon-gyo Jung, Bernard J. Jansen
Purpose The “what is beautiful is good” (WIBIG) effect implies that observers tend to perceive physically attractive people in a positive light. The authors investigate how the WIBIG effect applies to user personas, measuring designers' perceptions and task performance when employing user personas for the design of information technology (IT) solutions. Design/methodology/approach In a user experiment