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  • How to democratize Internet of Things devices. A participatory design study to improve digital literacy
    arXiv.cs.GL Pub Date : 2020-02-15
    Matteo Zallio; John McGrory; Damon Berry

    The global introduction of affordable Internet of Things (IoT) devices offers an opportunity to empower a large variety of users with different needs. However, many off-the-shelf digital products are still not widely adopted by people who are hesitant technology users or by older adults, notwithstanding that the design and user-interaction of these devices is recognized to be user-friendly. In view of the potential of IoT-based devices, how can we reduce the obstacles of a cohort with low digital literacy and technology anxiety and enable them to be equal participants in the digitalized world? This article shows the method and results achieved in a community-stakeholder workshop, developed through the participatory design methodology, aiming at brainstorming problems and scenarios through a focus group and a structured survey. The research activity focused on understanding factors to increase the usability of off-the-shelf IoT devices for hesitant users and identifying strategies for improving digital literacy and reducing technology anxiety. A notable result was a series of feedback items pointing to the importance of facilitating educational experiences through learning resources to support individuals with different abilities, age, gender expression, to better adopt off-the-shelf IoT-based solutions.

    更新日期:2020-02-18
  • The need for modern computing paradigm: Science applied to computing
    arXiv.cs.GL Pub Date : 2019-08-02
    János Végh

    More than hundred years ago the 'classic physics' was it in its full power, with just a few unexplained phenomena; which however led to a revolution and the development of the 'modern physics'. Today the computing is in a similar position: computing is a sound success story, with exponentially growing utilization, but with a growing number of difficulties and unexpected issues as moving towards extreme utilization conditions. In physics studying the nature under extreme conditions has lead to the understanding of the relativistic and quantal behavior. Quite similarly in computing some phenomena, acquired in connection with extreme (computing) conditions, cannot be understood based on of the 'classic computing paradigm'. The paper draws the attention that under extreme conditions qualitatively different behaviors may be encountered in both physics and computing, and pinpointing that certain, formerly unnoticed or neglected aspects enable to explain new phenomena as well as to enhance computing features. Moreover, an idea of modern computing paradigm implementation is proposed.

    更新日期:2020-01-07
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