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  • Materials and tools as catalysts of invention in graphic design ideation
    Design Stud. (IF 2.791) Pub Date : 2020-09-14
    Jenny Grigg

    This article examines ‘material literacy’ in graphic design practice, defined as the idea that designers interpret meanings in material properties. Given existing definitions of ‘literacy’ and ‘visual literacy’, the concept supports the theory that because materials are as diverse in their capacity for expression as are words and images, materials facilitate a form of design language in themselves

    更新日期:2020-09-15
  • Opening the black box: Developing metrics to assess the cognitive processes of prototyping
    Design Stud. (IF 2.791) Pub Date : 2020-09-12
    Jacob Nelson; Jessica Menold

    While past work has demonstrated the ability of prototypes to boost design project performance, influence stakeholder buy-in, and improve design team communication, prototyping remains a ‘black-box’ process. The specific mechanisms through which prototypes affect designer cognition remains unknown. To date, there has been little work to operationalize theory and enable the fine-grain measurement of

    更新日期:2020-09-12
  • Processing the method: Linking Deweyan logic and design-in-research
    Design Stud. (IF 2.791) Pub Date : 2020-08-27
    Brian Dixon; Tara French

    This paper explores the relationship between design logic and reasoning and the methodological and epistemological positioning of design-based knowledge production. Examining the relevant literature, we propose that the naturalistic logic of the American pragmatist philosopher John Dewey offers a potentially useful contextualisation of how logic, reasoning, method and, ultimately, knowledge can be

    更新日期:2020-08-27
  • The design risks framework: Understanding metacognition for iteration
    Design Stud. (IF 2.791) Pub Date : 2020-08-17
    Spencer E. Carlson; Daniel G. Rees Lewis; Leesha V. Maliakal; Elizabeth M. Gerber; Matthew W. Easterday

    Iteration is an important design process that novice designers struggle to follow. However, iteration is difficult to coach because we do not understand the underlying metacognitive knowledge required for effective iteration. We developed the Design Risks Framework, which helps researchers to identify the knowledge underlying three metacognitive processes that control iteration: focusing attention

    更新日期:2020-08-17
  • Increasing team ideation by sequencing the task type and content
    Design Stud. (IF 2.791) Pub Date : 2020-08-01
    Nicoleta Meslec; Daniel Graff; Mark A. Clark

    While ideation is accepted as integral to the design process, the methods for facilitating ideation within teams are not as well understood. We propose and test the usefulness of sequencing variations in task type and content to facilitate team ideation in a team creativity task. In a repeated measures design we assessed team ideation (96 teams) before and after exposure to one of three randomized

    更新日期:2020-08-01
  • Work with the beat: How dynamic patterns in team processes affect shared understanding
    Design Stud. (IF 2.791) Pub Date : 2020-06-06
    Philip Cash; Elies Dekoninck; Saeema Ahmed-Kristensen

    Shared understanding is central to a design team's performance. While current literature describes general relationships between team interaction and the development of shared understanding, it is not known if or how dynamic patterns in team processes impact this. Using a comparative study, we describe dynamic process patterns that influence the relationship between collaborative design work and shared

    更新日期:2020-07-31
  • Making grammars for material and tectonic complexity: An example of a thin-tile vault
    Design Stud. (IF 2.791) Pub Date : 2020-06-06
    Ayodh Vasant Kamath

    Shape grammars are a framework to view design as non-deterministic, creative, visual computation, and making as the deterministic execution of a design in the material world. Making grammars conceive of making as creative, multi-sensory, material computation. However, examples in the literature on making grammar are insufficiently complex to demonstrate the creativity of non-visual senses in making

    更新日期:2020-07-31
  • Contexts of briefing for service design procurements in the Finnish public sector
    Design Stud. (IF 2.791) Pub Date : 2020-06-12
    Seungho Park-Lee

    Public-sector organisations around the world are increasingly harnessing service design expertise in order to renew public services and organisations. However, little research attention has been paid to how service design is procured in the public sector and its implications for the work of service design consultants. This study recognises public procurement as a briefing process and elucidates the

    更新日期:2020-07-31
  • Investigating users’ reactions to surprising products
    Design Stud. (IF 2.791) Pub Date : 2020-06-30
    Niccolò Becattini; Yuri Borgianni; Gaetano Cascini; Federico Rotini

    The study of surprising product features is crucial for designing products that potentially trigger attention and curiosity. Through a tailored questionnaire, this study gathered reactions from 100 respondents to solutions which were considered to be surprising. The data about surprise emergence and its modalities were processed using a situated FBS-based cognitive framework, shifted to the perspective

    更新日期:2020-07-01
  • Design anthropology for emerging technologies: Trust and sharing in autonomous driving futures
    Design Stud. (IF 2.791) Pub Date : 2020-05-06
    Sarah Pink; Katalin Osz; Kaspar Raats; Thomas Lindgren; Vaike Fors

    In this article we demonstrate how design anthropology theory, methodology and practice can be mobilised to create interventions in how possible human futures with emerging technologies are understood and imagined. Drawing on our research into Human Experience and Expectations of Autonomous Driving (AD) cars we show how: we engaged ethnographic insights to redefine concepts of trust and sharing which

    更新日期:2020-05-06
  • What can we share? A design game for developing the shared spaces in housing
    Design Stud. (IF 2.791) Pub Date : 2020-04-27
    Antti Pirinen; Anne Tervo

    Demographic and economic changes challenge urban housing and highlight the need for resident-centred design. This paper discusses a design game created to study the perceptions towards shared spaces among solo living tenants. The game was based on the identification and weighing of significant home-related spaces, functions and services in a framework defined by a minimum dwelling complemented with

    更新日期:2020-04-27
  • Evidence of cognitive chunking in freehand sketching during design ideation
    Design Stud. (IF 2.791) Pub Date : 2019-12-31
    Xiaoyang Mao; Omar Galil; Quintcey Parrish; Chiradeep Sen

    This paper reports a human-subject protocol study examining the cognitive process of freehand sketching during design ideation and presents empirical evidence for the presence of chunking during sketching. Volunteer designers sketched solution concepts to unseen design problems using a homegrown software program on a tablet computer to draw their sketches, which performed a time study and identified

    更新日期:2020-04-20
  • A taxonomy of users’ active design engagement in the 21st century
    Design Stud. (IF 2.791) Pub Date : 2019-12-27
    Cindy Kohtala; Sampsa Hyysalo; Jack Whalen

    People not only purchase and use products and services, but creatively appropriate, hack, redesign and even innovate in them. Typologies of active use have emerged in various disciplines, remaining piecemeal even if complementary. Together they produce a blurry depiction of active design engagement, despite active use being pivotal to many emerging design approaches. To remedy this, we synthesize a

    更新日期:2020-04-20
  • Perceived analogical communication in design teams: Development and validation of a scale
    Design Stud. (IF 2.791) Pub Date : 2020-01-23
    Daniel Graff; Nicoleta Meslec; Mark A. Clark

    Analogies have been shown to play a key role in design collaboration. However, research has been largely limited to the analogy itself and how it is used, overlooking the impact of analogy from the recipients' perspective. This is a critical aspect, considering the imperfect information transfer between members in design teams. We address this gap by developing a measure of perceived analogical communication

    更新日期:2020-04-20
  • Enacting metaphors to explore relations and interactions with automated driving systems
    Design Stud. (IF 2.791) Pub Date : 2020-01-23
    Helena Strömberg; Ingrid Pettersson; Wendy Ju

    Conventional interaction design methodologies cannot fully encompass the redefined relationships between humans and increasingly intelligent technology. New methods are necessary to address interaction at early stages in the design process. Both design metaphors and enactment techniques have been suggested, and this paper explores whether a combination of these can support the design of future interactions

    更新日期:2020-04-20
  • Design thinking for practice-based intervention: Co-producing the change points toolkit to unlock (un)sustainable practices
    Design Stud. (IF 2.791) Pub Date : 2020-01-18
    Claire Hoolohan; Alison L. Browne

    This paper develops connections between design thinking and social practice theories, presenting a toolkit intended to support the development of sustainability interventions and policies capable of encouraging sustainable practices. Key developments in design thinking and social practice theories are critically examined, and a toolkit is presented that sensitively combines their conceptual and methodological

    更新日期:2020-04-20
  • Design performance and designer preference in an interactive, data-driven conceptual building design scenario
    Design Stud. (IF 2.791) Pub Date : 2020-04-16
    Nathan C. Brown

    Various interactive optimization techniques have been proposed to simultaneously consider quantitative and qualitative goals in conceptual architectural design. However, more research is required to understand the effects of these techniques on design processes and outcomes at the building scale, when substantial building performance simulations are considered. This paper presents a design study involving

    更新日期:2020-04-16
  • Developing critical documentation practices for design researchers
    Design Stud. (IF 2.791) Pub Date : 2020-04-06
    Zoë Sadokierski

    This article presents guidelines for developing a critical documentation practice; a generative approach to documenting design research which emphasises drawing out the interplay between design practice and literature/precedents, to build a ‘credible evidence base’ for scholarly reporting. The guidelines are targeted at design researchers – particularly students and designers new to scholarship – conducting

    更新日期:2020-04-06
  • Staging negotiation spaces: A co-design framework
    Design Stud. (IF 2.791) Pub Date : 2020-03-27
    Signe Pedersen

    Today, many design projects are collaborative in nature. This means that designers must navigate multiple concerns held by a range of involved actors. This article investigates the expansion of the designer role from creative expert to stager and facilitator of negotiations during the design process. In doing so, the metaphorical notion of an inviting stage director is used to develop a new framework

    更新日期:2020-03-27
  • Where next for design research? Understanding research impact and theory building
    Design Stud. (IF 2.791) Pub Date : 2020-03-26
    Philip Cash

    Research impact and theory development are major challenges facing design research. However, the nature of these challenges and how they should be addressed is a controversial question. Here, this question is addressed via a systematic analysis of research published in Design Studies, which delivers three contributions: demonstrating the explanatory and predictive power of theory development for research

    更新日期:2020-03-26
  • Crafters, explorers, innovators, and co-creators: Narratives in designers’ identity work
    Design Stud. (IF 2.791) Pub Date : 2020-03-18
    Tua A. Björklund; Teo Keipi; Hanna Maula

    The role of designers is changing in many organizations, yet we know little of how designers themselves construct their professional identities. Based on 38 interviews of designers working in a design agency, we use Bakhtinian literary genres and chronotopes as a lens to identify four embedded narrative types. These highlight different aspects of designers’ work, including different constructions of

    更新日期:2020-03-18
  • Read the full patent or just the claims? Mitigating design fixation and design distraction when reviewing patent documents
    Design Stud. (IF 2.791) Pub Date : 2020-03-12
    Edwin C.Y. Koh

    An approach to avoid patent infringement is to review patent documents prior to ideation. However, doing so can lead to design fixation and design distraction. Hence, this paper examines whether reviewing just the patent claim instead of the full patent document can mitigate design fixation and design distraction. 329 undergraduate engineering students were involved in this study. It was found that

    更新日期:2020-03-12
  • Novice designers' use of prototypes in engineering design.
    Design Stud. (IF 2.791) Pub Date : 2018-02-06
    Michael Deininger,Shanna R Daly,Kathleen H Sienko,Jennifer C Lee

    Prototypes are essential tools in product design processes, but are often underutilized by novice designers. To help novice designers use prototypes more effectively, we must first determine how they currently use prototypes. In this paper, we describe how novice designers conceptualized prototypes and reported using them throughout a design project, and compare reported prototyping use to prototyping

    更新日期:2019-11-01
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