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A new model for the factors that affect interactive whiteboard usage of teachers and its effect on performance Educ. Inf. Technol. Pub Date : 2021-01-15 Şule Betül Tosuntaş, Zühal Çubukçu, Gary Beauchamp
In this study, it was aimed to investigate teachers’ acceptance and use of interactive whiteboard (IWB), technological pedagogical content knowledge (TPACK), transition to use IWB effects on teacher performance. A causal pattern was used based on the structural equation model established the causal relationship between the factors in the study. The study group of the study consisted of 305 teachers
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Writing an expository text using augmented reality: Students’ performance and perceptions Educ. Inf. Technol. Pub Date : 2021-01-14 Özge Koç, Emin Altun, H. Gülru Yüksel
Writing is a demanding task for learners in English as a foreign language (EFL) contexts. Students are not given sufficient practice opportunities in the classroom. Hence, they do not feel motivated to write or enjoy writing in English much, and they encounter difficulties in planning, organizing ideas, stating a clear purpose and choosing appropriate words to express their ideas while composing texts
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Assistive technology in large-scale assessments for students with visual impairments: A systematic review and recommendations based on the Brazilian reality Educ. Inf. Technol. Pub Date : 2021-01-14 Lucinda A Leria, Priscila Benitez, Francisco J Fraga
Currently, computer-based tests are widely used in large-scale assessments in education. However, the effective participation of people with visual impairments (PwVI) through the use of Assistive Technologies (ATs) to take these tests equitably and independently is an open challenge, particularly in countries with high social inequality, as Brazil. The present study systematically mapped the ATs used
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The ethical dimension of digital competence in teacher training Educ. Inf. Technol. Pub Date : 2021-01-13 Carlos Novella-García, Alexis Cloquell-Lozano
Communication technologies should be considered as a means available for people to pursue the objectives of supporting the development of equality, freedom, solidarity and socialisation. In this case, Infant and Primary Education teachers play an important role in the acquisition of digital competences by their students. In this article we ask to what extent the university degrees of Early Childhood
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E-culture of Russian students: Socio-cultural differentiation Educ. Inf. Technol. Pub Date : 2021-01-13 Ekaterina Vladimirovna Kargapolova, Andrey Vadimovich Novikov, Stanislav Viktorovich Kargapolov, Andrey Petrovich Koshkin, Julia Aleksandrovna Davydova
Electronic culture constitutes a new form of social adjustment in the digital era. Our study aims to reveal socio-cultural differentiation in the social group of Russian students whose e-culture is being shaped. Moscow students became our test group. To achieve the research aim we analyzed the concept of “e-culture” focusing on its theoretical and methodological interpretations. The paper provides
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Healthcare data management conceptual framework for service delivery Educ. Inf. Technol. Pub Date : 2021-01-13 Tiko Iyamu, Khaya Nunu
In the context of South Africa, what we do know is that huge amount of healthcare data does exist and that they are consciously and unconsciously scattered in bits and pieces across facilities within the country. This has directly or indirectly resulted to underutilisation of data, which affects service delivery to the community. For example, many patients have been wrongly diagnosed, and some others
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Self-regulated learning and satisfaction: A key determinants of MOOC success Educ. Inf. Technol. Pub Date : 2021-01-07 Nour Awni Albelbisi, Ahmad Samed Al-Adwan, Akhmad Habibi
MOOC is an innovative method in modern education, particularly important for sharing of excellent educational resources worldwide. To realize the full potential of MOOC, we need to understand the factors influencing MOOC success. In this study a theoretical framework has been proposed by integrating a self-regulated learning theory and DeLone and McLean success model to investigate the determinants
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The effect of technology-assisted and project-based learning approaches on students’ attitudes towards mathematics and their academic achievement Educ. Inf. Technol. Pub Date : 2021-01-07 Cennet Göloğlu Demir, Nezih Önal
The aim of the present study was to examine the effects of Technology-Assisted Learning (TAL) and Project-Based Learning (PjBL) approaches upon students’ attitudes toward mathematics and their academic achievements. A quasi-experimental research design was employed including pre-tests, post-tests and a retention test. The findings of the research revealed that the TAL approach, when compared to the
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Influence of MOOC learners discussion forum social interactions on online reviews of MOOC Educ. Inf. Technol. Pub Date : 2021-01-07 Bing Wu
Although some studies have explored massive open online courses (MOOCs) discussion forums and MOOC online reviews separately, studies of both aspects are insufficient. Based on the theory of self-determination, this paper proposes research hypotheses that MOOC learning progress has a direct impact on MOOC online reviews and an indirect influence on MOOC online reviews through social interactions in
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Digital storytelling: a tool for life design career intervention Educ. Inf. Technol. Pub Date : 2021-01-07 Nooshin Pordelan, Simin Hosseinian, Abdollah Baei Lashaki
Life design is a postmodern paradigm in career interventions for which technology plays an important role in helping clients in career decision-making process. Accepting the role of technology and information technology in life, this study aims to investigate the effect of digital storytelling on career counseling process with life design paradigm. This is a quasi-experimental study with pretest, posttest
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User acceptance of augmented reality welding simulator in engineering training Educ. Inf. Technol. Pub Date : 2021-01-07 Christos Papakostas, Christos Troussas, Akrivi Krouska, Cleo Sgouropoulou
The integration of Augmented Reality (AR) in welding training is considered to increase the efficiency, security and time gain in operations, reducing consumable and infrastructures costs. Prior research has examined the integration of AR-simulation in applications, like medical operations or aviation, showing the need for greater usability of these systems. However, research on AR integration in welding
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Digital competences of residents in Kuyavian-Pomeranian Voivodeship in the light of the polish training project “E-active” Educ. Inf. Technol. Pub Date : 2021-01-07 Małgorzata Kowalska-Chrzanowska, Przemysław Krysiński, Marcin Paweł Karwowski
The purpose of the article is to describe the trainings implemented as part of the project “E-Active Residents of the Kuyavian-Pomeranian and Łódź Voivodeships” and to present the results of partial assessment of the level of digital competence of 75 training groups (837 participants) recruiting from selected municipalities of the Kuyavian-Pomeranian Voivodeship (Aleksandrów Kujawski, Chełmża, Lipno
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The impact of game-based learning (GBL) on students’ motivation, engagement and academic performance on an Arabic language grammar course in higher education Educ. Inf. Technol. Pub Date : 2021-01-06 Mohd. Elmagzoub Eltahir, Najeh Rajeh Alsalhi, Sami Al-Qatawneh, Hatem Ahmad AlQudah, Mazan Jaradat
The objective of this study was to evaluate the impact of game-based learning (GBL) on students’ motivation, engagement and academic performance on an Arabic language grammar course at Ajman University. The study was carried out utilizing a case study of quasi-empirical design. The respondents were 107 learners, grouped into two groups: one empiric group (n = 54) that used the game-based classroom
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The use of ICT in teaching religious education in primary school Educ. Inf. Technol. Pub Date : 2021-01-06 Evangelia Karakostantaki, Kyriakos Stavrianos
The purpose of the present study is to investigate students’ understanding of Religious instruction and more specifically the understanding of the Parable of the Prodigal Son, using a didactic approach with the aid of Information and Communication Technologies (ICT). The sample was comprised of two identical classes of 20 pupils each, aged 6 to 7, attending the first grade of primary school in Heraklion
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A paradigm shift for academia teaching in the era of virtual technology: The case study of developing an edugame in animal science Educ. Inf. Technol. Pub Date : 2021-01-06 Nicholas Free, Hector M. Menendez, Luis O. Tedeschi
The lack of real-life experiences, such as handling livestock at a production facility (e.g., ranch), exists for a variety of reasons such as availability, liability, time, and cost, amongst others. As more students enter undergraduate animal science programs without prior exposure to animal handling, the necessity for more hands-on, real-life experiences has increased dramatically. Complementary,
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Digital games pre-schoolers play: parental mediation and examination of educational content Educ. Inf. Technol. Pub Date : 2021-01-06 Ali İbrahim Can Gözüm, Adalet Kandır
The aim of this study is to examine mediations of parents who make digital games played by 60–72 months old children accessible, and the contents of the digital games played by children educationally. In this research the convergent parallel mixed research method that include both qualitative and quantitative research methods was used. The study group of the research consists of 109 parents. In the
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Transparency in previous literature reviews about blended learning in higher education Educ. Inf. Technol. Pub Date : 2021-01-06 Robin Castro-Gil, Diego Correa
Literature reviews as standalone papers serve various purposes; these include the development of new theories, the shaping of future research, the production or knowledge dissemination, and support of evidence-based practices. Review papers, as a foundational block of the research process, may promote further research with higher level of quality. However, in some cases, this methodological approach
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Technological factors of students’ persistence in online courses in higher education: The moderating role of gender, age and prior online course experience Educ. Inf. Technol. Pub Date : 2021-01-06 Sawsen Lakhal, Hager Khechine
The aim of this study was to verify if technological factors have an influence on persistence in online courses. A theoretical model encompassing seven variables was tested, some of them borrowed from the Unified Theory of Acceptance and Use of Technology: performance expectancy, effort expectancy, social influence, facilitating conditions, attitude, anxiety and persistence in online courses. Three
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Mobile devices in early childhood education: teachers’ views on benefits and barriers Educ. Inf. Technol. Pub Date : 2021-01-06 Kleopatra Nikolopoulou
Mobile devices and, in particular, tablets have become increasingly popular in young children’s lives; however, there is limited empirical evidence regarding early childhood teachers’ perceptions on mobile technology-learning in early years. This study investigated teachers’ views on mobile devices’ usage in early childhood education classrooms, focusing on their perceived benefits, barriers and their
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Bullying and victimization among Turkish adolescents: the predictive role of problematic internet use, school burnout and parental monitoring Educ. Inf. Technol. Pub Date : 2021-01-06 Özge Çevik, Rıdvan ATA, Mustafa Çevik
This study aims to examine the paths between excessive Internet use, school burnout and parental monitoring and their predictor effects in peer bullying and victimization among Turkish adolescents. The relational survey design was employed in the study. The study group consisted of 362 students (108 females, 254 males, aged 15–18 years) from three different vocational high schools including each grade
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Design and implementation of a SMART Learning environment for the Upskilling of Cybersecurity professionals in Mauritius Educ. Inf. Technol. Pub Date : 2021-01-06 Roopesh Kevin Sungkur, Manoj S. Maharaj
Teaching and Learning confined to within the four walls of a classroom or even online Learning through Massive Online Courses (MOOCs) and other Learning Content Management Systems (LCMS) are no longer seen as the optimal approach for competency and skills development, especially for working professionals. Each of these busy learners have their own training needs and prior knowledge. Adopting the one-size-fits-all
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A systematic review of the use of gamification in flipped learning Educ. Inf. Technol. Pub Date : 2021-01-06 Murat Ekici
Flipped learning is considered an increasingly common strategy along with some drawbacks. Gamification has the significant potential to deal with the drawbacks. This study presents a systematic literature review on the use of gamification in flipped learning research. To demonstrate its effectiveness clearly, the only empirical research was covered related to this topic. The Web of Science, Scopus
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Retraction Note: Impact of the learning set’s size Educ. Inf. Technol. Pub Date : 2021-01-05 Adil Korchi, Mohamed Dardor, El Houssine Mabrouk
An Erratum to this paper has been published: https://doi.org/10.1007/s10639-020-10422-x
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Determining the barriers contributing to ICT implementation by using technology-organization-environment framework in Ethiopian higher educational institutions Educ. Inf. Technol. Pub Date : 2021-01-05 Amanuel Ayde Ergado, Amare Desta, Hemini Mehta
Information and communication technology (ICT) is an important element to improve teaching-learning practices. This paper is aimed to determine the barriers affecting the implementation of ICT in Ethiopian higher learning institutions by adapting the information system theory (i.e. Technology-Organization-Environment (TOE) framework). The study employed a case study research method by using a qualitative
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Investigation of university students’ behaviour in a Heterarchical twitter community Educ. Inf. Technol. Pub Date : 2021-01-05 Masami Yoshida
We conducted an investigational study of the formulation of the heterarchical online knowledge-based community among university students, which also involved users outside a course. As an exercise in a course, students were assigned to post their opinions regarding global issues on Twitter to connect with social actors. The emerging all connections were collected by Twitter’s application programming
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Learning basic concept of computer programming with path-finding task in ar and its properties Educ. Inf. Technol. Pub Date : 2021-01-05 Makio Ishihara, Pongpun Rattanachinalai
This paper designs and develops a computer programming learning system for total beginners and those who have no programming experience. The traditional computer programming learning systems require prior knowledge about variables, their types, operators for arithmetic calculations and relational calculations etc., for adopting a wide range of representation of program codes, leading to the burden
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A framework to design open educational resources-integrated online courses for undergraduate learning: A design-based research approach Educ. Inf. Technol. Pub Date : 2021-01-05 Thanuja Chandani Sandanayake, Shironica Priyanthi Karunanayaka, Ajith Parakum Madurapperuma
Open Educational Resources (OER) integrated online courses provide a rich and a flexible learning environment to acquire knowledge and skills among undergraduates. A significant issue with OER-integrated online courses is the poorly addressed instructional design features. Instructionally rich online courses will have a greater impact on both teaching and learning. This study is aimed at exploring
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The advantage of distributed practice in a blended learning setting Educ. Inf. Technol. Pub Date : 2021-01-05 Nathanael S. Jost, Sina L. Jossen, Nicolas Rothen, Corinna S. Martarelli
Ongoing digital transformations facilitate the conduct of online courses and distance learning. In this study, it was aimed to investigate the role of learners’ personalities and behaviors in their academic success (exam scores) in a blended learning setting (combination of distance learning and face-to-face learning). Next to individual differences in several variables (including intelligence), participants’
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Effect of the flipped classroom model on academic achievement and motivation in teacher education Educ. Inf. Technol. Pub Date : 2021-01-04 Murat Debbağ, Sevilay Yıldız
The present study investigates the effect of the Flipped Classroom (FC) model on the academic achievement and motivation levels of preservice teachers enrolled on the Teaching Principles and Methods (TPM) course, which is a higher education-level knowledge course in the teaching profession. A quasi-experimental design was adopted for the study, and the opinions of the participants of the course were
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Ranking educational channels on YouTube: Aspects and issues Educ. Inf. Technol. Pub Date : 2021-01-04 Abdul Wadood Tadbier, Abdulhadi Shoufan
YouTube has become a global platform for learning and teaching. Its design as a social medium, its rapidly growing content and the obscurity of its search and recommendation system, however, frequently leave users with suboptimal results. Trying to give guidance, many professional websites started to publish ranked lists of educational channels. These lists, however, are highly non-conjoint and different
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Evaluating the attitude towards the intention to use ARITE system for improving laboratory skills by engineering educators Educ. Inf. Technol. Pub Date : 2021-01-04 Amit Kumar, Archana Mantri
Embedded system course requires the manifestation of acquired knowledge through the transfer of the relevant skill set in a hands on environment to achieve the respective course outcome. Laboratory skills provide the optimum exposure and experiential learning to obtain real time solutions for real time problems. The present embedded system course mainly focuses on application development rather than
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Integration of social media for smart pedagogy: initial perceptions of senior high school students in Ghana Educ. Inf. Technol. Pub Date : 2021-01-03 Kwaku Anhwere Barfi, Brandford Bervell, Valentina Arkorful
Social media have become part of students’ life as a result of their features and the predominant mobile smart medium of usage. In the advanced world, the social platforms have provided affordances for integration in education providing smart learning environments. However, within the Sub-Saharan African region, especially in Ghana, this phenomenon is emerging and warrants an investigation into the
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Utilizing social virtual reality robot (V2R) for music education to children with high-functioning autism Educ. Inf. Technol. Pub Date : 2021-01-02 Mojtaba Shahab, Alireza Taheri, Mohammad Mokhtari, Azadeh Shariati, Rozita Heidari, Ali Meghdari, Minoo Alemi
Virtual Reality (VR) technology is a growing technology that has been used in various fields of psychology, education, and therapy. One group of potential users of VR are children with autism who need education and have poor social interactions; this technology could help them improve their social skills through real-world simulation. In this study, we evaluated the feasibility of conducting virtual
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Correction to: Problem-based gaming via an augmented reality mobile game and a printed game in foreign language education Educ. Inf. Technol. Pub Date : 2020-12-16 Juhee Lee
A Correction to this paper has been published: https://doi.org/10.1007/s10639-020-10409-8
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Situating ICT in early childhood teacher education Educ. Inf. Technol. Pub Date : 2020-12-01 Davoud Masoumi
Preparing the next generation of preschool teachers who can integrate and make use of ICT to capitalise on and develop young children’s digital competences remains a challenging goal for teacher education programmes (TEP). Given the current gaps in the literature, this study aims to expand and deepen our understanding of the extent to which early childhood pre-service teachers encounter ICT during
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Design, development and evaluation of open interactive learning objects for secondary school physical education Educ. Inf. Technol. Pub Date : 2020-11-20 Marina Papastergiou, Iakovos Mastrogiannis
The aim of this study was twofold: (a) the design and development of a set of open, interactive, digital Learning Objects (LOs) for high school Physical Education (PE), and (b) the evaluation of the newly-created LOs by PE teachers, experienced both in teaching PE and in Information and Communication Technology (ICT), as to their quality and usefulness, before the dissemination of the use of the LOs
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Exploring the perceived benefits and drawbacks of using multimodal learning objects in pre-service English teacher inverted instruction Educ. Inf. Technol. Pub Date : 2020-11-20 Elena Domínguez Romero, Jelena Bobkina
This descriptive classroom-based study involved a group of 25 pre-service teacher participants from the Master’s program in Teaching English as a Foreign and Second Language (TEFL) at the Complutense University in Madrid (UCM), Spain. The participants were approached in their threefold facet as graduate students, classroom active debate leaders, and prospective teachers. We aimed to explore what they
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TED talk comments to enhance critical thinking skills in an undergraduate reading and writing course Educ. Inf. Technol. Pub Date : 2020-11-18 Besma Allagui
Commenting, liking and reacting on the Internet have become ubiquitous. In almost every online interaction, people have the opportunity to show their approval of comments. It has also become common to express several other feelings such as anger, love, and compassion through emojis. Previous research suggests that “online spaces represent a cultural turn towards new democratic discourse” (Suhr 2014
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Factors affecting the usage of learning management systems in higher education Educ. Inf. Technol. Pub Date : 2020-11-18 Pongrapee Kaewsaiha, Sumalee Chanchalor
This study aimed to investigate the use of learning management systems (LMSs) in higher education institutions to analyze factors affecting usage behavior. The participants were 584 students and 42 teachers from various disciplines in higher education institutions in Thailand who used LMSs at different levels including discontinued users. Data were analyzed based on the technology acceptance model
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Understanding emergent teaching and learning practices: iPad integration in Polish school Educ. Inf. Technol. Pub Date : 2020-11-17 Lucyna Kopciewicz, Hussein Bougsiaa
The appearance of tablet technology in the classroom is considered an obvious modernisation milestone. In the last few years school professionals in Poland have made large investments in digitalisation, especially through one to one model (1:1), using digital devices such as tablets. Researches on tablet technology integration in school classrooms convince that digital technologies are closely related
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Hybridization of cluster-based LDA and ANN for student performance prediction and comments evaluation Educ. Inf. Technol. Pub Date : 2020-11-17 Sakshi Sood, Munish Saini
For a productive life, education plays a critical role to fill individual life with value and excellence. Education is compulsory to provide things that individuals partake in to compete in the modern world. Predicting the academic performance of the student is the most successive research in this era. A different set of approaches and methods are incorporated to increase student performance. However
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Pre-service teacher’s self-perception of digital literacy: The case of Israel Educ. Inf. Technol. Pub Date : 2020-11-17 Yehuda Peled
Teachers provide society with literacy needs. They instruct students to acquire the essential skills and competencies required for a successful social integration. Thus, the need to identify digital readiness in teachers. The purpose of this study is to assess the level of digital literacies and digital readiness of students majoring in education. The research method includes a questionnaire comprising
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Problem-based gaming via an augmented reality mobile game and a printed game in foreign language education Educ. Inf. Technol. Pub Date : 2020-11-16 Juhee Lee
Grounded in game-based learning and problem-based learning, this study compared the effects of an augmented reality (AR) mobile game and a printed game on student engagement and attitudes toward foreign language learning. For this purpose, a narrative-driven, location-based AR mobile game was developed based on the analysis, design, development, implementation and evaluation approach. The participants
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Effective measures to foster girls’ interest in secondary computer science education Educ. Inf. Technol. Pub Date : 2020-11-16 Lucia Happe, Barbora Buhnova, Anne Koziolek, Ingo Wagner
The interest of girls in computing drops early during primary and secondary education, with minimal recovery in later education stages. In combination with the growing shortage of qualified computer science personnel, this is becoming a major issue, and also a target of numerous studies that examine measures, interventions, and strategies to boost girls’ commitment to computing. Yet, the results of
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An overview of teacher training programs in educational robotics: characteristics, best practices and recommendations Educ. Inf. Technol. Pub Date : 2020-11-16 Despoina Schina, Vanessa Esteve-González, Mireia Usart
The emergence of Educational Robotics (ER) and its rapid spread across all levels of education in recent years has drawn attention to the need for further training in this discipline. In this study we discuss the panorama of teacher training research in ER and make recommendations for institutions that intend to implement ER teacher training programs. We explore three databases that include publications
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Links between in-class use of social media and school adjustment of high-school pupils Educ. Inf. Technol. Pub Date : 2020-11-16 Visvaldas Legkauskas, Indrė Steponavičiūtė-Kupčinskė
The present study was conducted to assess the links between in-class use of social media and academic and social school adjustment of high school students attending 9th and 10th grade in Lithuania. Participants included 216 girls and 103 boys aged 14 to 17 years (M = 15.60) attending high schools in the second largest city of Lithuania. Participants filled questionnaires concerning their use of social
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Effects of online language testing on final examination Educ. Inf. Technol. Pub Date : 2020-11-15 Hiromi Muranaka-Vuletich
Many tertiary language courses have some online components as part of their blended learning initiatives. These online activities could be part of assessments, and online quizzes/tests can be used as preparation for the demanding final written examination. This study attempts to shed some light on the effects of online tests on final examination performance. Results obtained from beginners’ Japanese
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Mediating effect of behavioural intention on podcast acceptance Educ. Inf. Technol. Pub Date : 2020-11-13 Adu Emmanuel Ifedayo, Azidah Abu Ziden, Aziah Binti Ismail
This research contributes to knowledge in mediating effect of lecturers’ behavioural intention towards the acceptance of podcasts technology in universities. A cross-sectional quantitative research design was involved in this study. Also, a total of eight hundred and twenty-nine (829) lecturers participated in this research from three different south-west Nigeria Federal universities. The research
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Learner behavior prediction in a learning management system Educ. Inf. Technol. Pub Date : 2020-11-12 Charles Lwande, Robert Oboko, Lawrence Muchemi
Learning Management Systems (LMS) lack automated intelligent components that analyze data and classify learners in terms of their respective characteristics. Manual methods involving administering questionnaires related to a specific learning style model and cognitive psychometric tests have been used to identify such behavior. The problem with such methods is that a learner can give inaccurate information
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The effectiveness of the GeoGebra Programme in the development of academic achievement and survival of the learning impact of the mathematics among secondary stage students Educ. Inf. Technol. Pub Date : 2020-11-11 Mansour Saleh Alabdulaziz, Sarah Mubarak Aldossary, Sahar Abdulaziz Alyahya, Hind Muhareb Althubiti
The objective of this research is to identify the effectiveness of the GeoGebra program in developing academic achievement and ensuring survival of the learning impact of the mathematics among female secondary stage students. To achieve this objective, an experimental approach was applied. This consisted of a quasi-experimental design comprising an experimental group and control group with pre, post
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Implementing dynamicity in research designs for collaborative digital writing Educ. Inf. Technol. Pub Date : 2020-11-11 Volkmar P. Engerer
This paper implements a dynamic (i.e. temporal and local) research design for collaborative digital writing (CDW) in writing assignments in higher education. This research design builds on my paper “Temporality revisited: Dynamicity issues in collaborative digital writing research”, published in this journal (Engerer 2020). The design identifies current state-of-the-art approaches to digital writing
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Learner satisfaction, engagement and performances in an online module: Implications for institutional e-learning policy Educ. Inf. Technol. Pub Date : 2020-11-11 Yousra Banoor Rajabalee, Mohammad Issack Santally
There has been debates related to online and blended learning from a perspective of learner experiences in terms of student satisfaction, engagement and performances. In this paper, we analyze student feedback and report the findings of a study of the relationships between student satisfaction and their engagement in an online course with their overall performances. The module was offered online to
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Are teachers techno-optimists or techno-pessimists? A pilot comparative among teachers in Bolivia, Brazil, the Dominican Republic, Ecuador, Finland, Poland, Turkey, and Uruguay Educ. Inf. Technol. Pub Date : 2020-11-11 Łukasz Tomczyk, Vladimir Costas Jáuregui, Cibelle Albuquerque de La Higuera Amato, Darwin Muñoz, Magali Arteaga, Solomon Sunday Oyelere, Özgür Yaşar Akyar, Mariana Porta
The aim of the article is to highlight the key elements related to the implementation of new technologies in education from the perspective of the opinions and experiences of educators in the field in Bolivia, Brazil, the Dominican Republic, Ecuador, Finland, Poland, Turkey, and Uruguay. The text compares issues related to attitudes towards the use of new media in education, experiences with different
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Is M-learning acceptance influenced by knowledge acquisition and knowledge sharing in developing countries? Educ. Inf. Technol. Pub Date : 2020-11-10 Mostafa Al-Emran, Vitaliy Mezhuyev, Adzhar Kamaludin
Researchers have shown that knowledge acquisition and sharing have considerably influenced the acceptance of various technologies. However, there is a scarce of knowledge on how these two factors affect the acceptance of Mobile learning (M-learning). Thus, this research is believed to be one of the few attempts that aims to understand the impact of knowledge acquisition and knowledge sharing on M-learning
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Effect of integrating IoT courses at the freshman level on learning attitude and behaviour in the classroom Educ. Inf. Technol. Pub Date : 2020-11-10 Shivani Malhotra, Amit Kumar, Rubina Dutta
As a technology the effect of the Internet of Things (IoT) is so strong that it has changed the way of living. The transition is also apparent in the field of education, as statutory technical training bodies have made IoT a mandatory course in engineering education. But in terms of design and instruction, implementing this course at the freshman-level is difficult. The target, of course, must be planned
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Finding satisfaction: intrinsic motivation for synchronous and asynchronous communication in the online language learning context Educ. Inf. Technol. Pub Date : 2020-11-05 Daniel Bailey, Norah Almusharraf, Ryan Hatcher
Intrinsic value is related to intrinsic motivation and influences learners’ decisions to begin, continue, and return to learning tasks. In the context of a fully online foreign language English course, we used structural equation modeling to explore the motivation for asynchronous collaborative writing practice, motivation for video-synchronous speaking practice, course satisfaction, and the mediating
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Contextualized mobile game-based learning application for computing education Educ. Inf. Technol. Pub Date : 2020-11-04 Alok Kumar Yadav, Solomon Sunday Oyelere
This paper intends to present an overview of a mobile game-based learning application, BaghLearn that develops and upskills programming and algorithmic knowledge by cross-curricular capabilities through a traditional world-based game. The focus of this research was to explore the learning effectiveness of BaghLearn on students. Mixed method research approach was applied to collect, process and analyze
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Google glass adoption in the educational environment: A case study in the Gulf area Educ. Inf. Technol. Pub Date : 2020-11-03 Rana Saeed Al-Maroof, Aseel M. Alfaisal, Said A. Salloum
The rapid changes in recent years witnessed the development of technology-based education environment where teachers and learners can interact by adopting Information and Communication Technology (ICT) such as Google Glass. However, few educational universities and colleges have adopted Google Glass in their educational institutions. The reason behind this tendency is that the integration of the technology
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Prediction of individual learning style in e-learning systems: opportunities and limitations in dental education Educ. Inf. Technol. Pub Date : 2020-11-03 Vasily Movchun, Richard Lushkov, Nikolay Pronkin
The aim of the article is to study the prediction model of an individual learning style in e-learning systems to enhance the effectiveness of dentistry education. In developing the model, Neil Fleming’s VARK concept of information perception was applied. The statistical data of the Russian Federal State Statistics Service on the students’ distribution in the field of preparation of dentists in higher
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A computer science and robotics integration model for primary school: evaluation of a large-scale in-service K-4 teacher-training program Educ. Inf. Technol. Pub Date : 2020-11-03 Laila El-Hamamsy, Frédérique Chessel-Lazzarotto, Barbara Bruno, Didier Roy, Tereza Cahlikova, Morgane Chevalier, Gabriel Parriaux, Jean-Philippe Pellet, Jacques Lanarès, Jessica Dehler Zufferey, Francesco Mondada
Integrating computer science (CS) into school curricula has become a worldwide preoccupation. Therefore, we present a CS and Robotics integration model and its validation through a large-scale pilot study in the administrative region of the Canton Vaud in Switzerland. Approximately 350 primary school teachers followed a mandatory CS continuing professional development program (CPD) of adapted format
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