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Event-based Access to Historical Italian War Memoirs ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2021-01-21 Marco Rovera; Federico Nanni; Simone Paolo Ponzetto
The progressive digitization of historical archives provides new, often domain-specific, textual resources that report on facts and events that have happened in the past; among these, memoirs are a very common type of primary source. In this article, we present an approach for extracting information from Italian historical war memoirs and turning it into structured knowledge. This is based on the semantic
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A Probabilistic Method for Fractured Cultural Relics Automatic Reassembly ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2021-01-21 Haiping Wang; Yufu Zang; Fuxun Liang; Zhen Dong; Hongchao Fan; Bisheng Yang
Masses of fragile cultural relics are dug out in fragments due to long-standing burying and their fragility, which must be reassembled to play a role in cultural heritage study. However, it is very challenging to automatically reassemble a large collection of fragments of unknown geometric shapes. In this article, a novel probabilistic method for fractured cultural relics automatic reassembly is proposed
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Assessing Visual Perception in Heritage Sites with Visual Acuity: Case study of the Cathedral of St. John the Theologian in Nicosia, Cyprus ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-12-30 Martina Polig; Despina G. Papacharalambous; Nikolas Bakirtzis; Sorin Hermon
A challenging aspect of visibility studies is visual acuity, which concerns the clarity of vision within a given space in relation to variables such as spatial geometry, lighting conditions, the physical properties of the viewed object, or the familiarity of viewers with the target. Our research proposes a novel approach to visibility studies, based on visual acuity and its related pipeline, which
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Digital Mapping of Medieval Cemeteries: Case Studies from Austria and Czechia ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-12-30 Stefan Eichert
It has become almost standard practice that archaeological research on cemeteries is published in a similar fashion, specifically when primary sources supplement the data presented. Aside from the interpretative part, a catalog of all graves, buried individuals, and finds is published along with a map of the site and graphical depictions of the various entities. This is mostly structured within a four-level
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From Point Cloud to HBIM to FEA, the Case of a Vernacular Architecture: Aggregate of the Kasbah of Algiers ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-12-30 Mohamed Amine Zouaoui; Boualem Djebri; Antonio Capsoni
The preservation of architectural heritage represents a major asset for economic development in several countries. Nevertheless, its protection remains a complex task due to its high vulnerability, especially in seismic zones. The intervention on the historical buildings requires the creation of a numerical and digital support shared by the different building specialists (architects, conservators,
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Data-driven Computational Homogenization Using Neural Networks: FE2-NN Application on Damaged Masonry ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-12-30 Georgios A. Drosopoulos; Georgios E. Stavroulakis
Fusion of data mining and computational mechanics is a modern approach for the exploitation of available data within rigorous modeling. First steps in this direction have been focused on the usage of neural networks and other soft computing tools as metamodeling tools. This framework seems suitable for numerical homogenization techniques realized within the so-called FE2 environment, where the lower-level
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A Framework Design for Information Management in Heritage Science Laboratories ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-12-30 Rui Bordalo; Carlo Bottaini; António Candeias
The dataflow in any scientific research laboratory is continuous and considerable even in analytical niches such as heritage science laboratories. This article discusses advantages of using a Laboratory Information Management System (LIMS) for organising and systematising research in an interdisciplinary analytical laboratory. LIMS solutions are proven to be effective in managing laboratories, organising
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3D Scanning and Visualization of Large Monuments of Timurid Architecture in Central Asia -- A Methodical Approach ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-12-30 Marek Milosz; Jacek Kęsik; Jerzy Montusiewicz
The development of information technology (IT) now allows for rapid, semi-automatic digitization of cultural heritage objects, both typical museum exhibits and architectural monuments. However, the same IT development makes it possible to disseminate the results of digitization, i.e., to reach a wide audience. This article presents the methodology of 3D scanning and processing of the acquired data
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Museum Mobile Guide Preferences of Different Visitor Personas ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-12-30 Moneerah Almeshari; John Dowell; Julianne Nyhan
Personalising museum mobile guides is widely acknowledged as being important for enhancing the visitor experience. Due to the lack of information about an individual visitor and the relatively limited time of his or her visit, adapting the user interface based on a museum visitor's type is a promising approach to personalisation. This approach first requires a mechanism to identify the visitor type
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Machine Learning for the Built Heritage Archaeological Study ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-12-30 Amaia Mesanza-Moraza; Ismael García-Gómez; Agustín Azkarate
The presence of artificial intelligence in our lives is increasing and being applied to fields such as medicine, engineering, telecommunications, remote sensing and 3D visualization. Nevertheless, it has never been used for the stratigraphic study of historical buildings. Thus far, archaeologists and architects, the experts in archaeology of architecture, have led this research. The method consisted
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Bringing Empty Rooms to Life for Casual Visitors Using an AR Adventure Game: Skullduggery at Old Government House ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-12-03 S. Fazio; J. Turner
This article reports on a heritage engagement project called Skullduggery at Old Government House. It offers an approach to augmented reality design based on adventure games as a solution to the problem of “empty rooms” encountered by casual visitors to cultural heritage sites such as historic buildings. Many cultural heritage sites depend on didactic panels and perhaps a few tangible items to communicate
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Teaching Cultural Heritage through a Narrative-based Game ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-12-03 Irini A. Malegiannaki; Thanasis Daradoumis; Symeon Retalis
Games are used in various learning situations and domains, among which is cultural heritage. Storytelling is used in games regarding cultural places, but it often takes a simple form. Thus, the authors’ aim is to investigate the possibility to communicate cultural content through a narrative-based game that can function with multiple narratives. Another core element of our design is the less exploited
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Augmented Reality Gaming as a Tool for Subjectivizing Visitor Experience at Cultural Heritage Locations—Case Lights On! ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-12-03 Anttoni Lehto; Nina Luostarinen; Paula Kostia
This article discusses an augmented reality game as a way of subjectivizing visitor experience at cultural heritage locations. The text describes the starting point, development aims, and some initial user data of the Lights On! game while contextualizing the game's development with relevant discussion concerning the use of ludic and narrative augmented reality elements in enhancing the experience
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Culturally Significant Presence in Single-player Computer Games ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-12-03 E. Champion
Cultural presence is a term used to explain and evaluate cultural learning in virtual heritage projects but is less frequently used for video games. Given the increasing importance of video games to cultural heritage, this article investigates explanations of cultural presence that could be communicated by games, especially concerning UNESCO and ICOMOS definitions of cultural significance. The aim
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HieroQuest - A Serious Game for Learning Egyptian Hieroglyphs ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-12-03 David A. Plecher; Florian Herber; Christian Eichhorn; Alexander Pongratz; Gilles Tanson; Gudrun Klinker
Serious Games use immersive and interactive virtual learning worlds to support and enhance the transfer of knowledge, raising interest in cultural heritage across various subjects. We present a Serious Game designed to enhance the language acquisition of the Middle Egyptian language. Therefore, using an immersive background of cultural heritage, we bring life to one of the oldest stories recorded,
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Optimising Environmental Educational Narrative Videogames: The Case of ‘A Night in the Forum’ ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-12-03 Sofia Pescarin; Bruno Fanini; Daniele Ferdani; Keith Mifsud; Andrew Hamilton
In May 2019, A Night in the Forum videogame was published in the Sony PlayStation store, for PS VR. It was the final result of the REVEAL EU project, whose goal was to identify strategies, features, and tools to develop educational titles in a more efficient, cost-effective, and valuable way, exploiting their educational, cognitive, and engaging potential for schools and cultural tourism. Environmental
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From Immersion’s Bleeding Edge to the Augmented Telegrapher: A Method for Creating Mixed Reality Games for Museum and Heritage Contexts ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-12-03 Tanya Krzywinska; Tim Phillips; Alcwyn Parker; Michael James Scott
Immersive technologies can be used to broaden the possibilities of storytelling in heritage contexts to enrich the ways in which museum collections are interpreted and to facilitate more active engagement with history. To this end, as part of the United Kingdom’s Industrial Strategy, new models, methods, and workflows are being developed to help realise the value of such technologies across the country
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War Video Games: Edu-communicative Platforms to Develop Critical Thinking against War? ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-12-03 M. Esther Del-Moral; Christian RodrÍguez-GonzÁlez
War video games recreate war situations with great realism, favoring the immersion of users and making them participants of the sufferings derived from war. While some of them help the players to understand the war, appealing to the hyper-realistic simulation, others are entertainment artifacts that banalize it. This research seeks to determine the edu-communicative potential of war video games, understood
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Learning from Synthetic Point Cloud Data for Historical Buildings Semantic Segmentation ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-12-03 Christian Morbidoni; Roberto Pierdicca; Marina Paolanti; Ramona Quattrini; Raissa Mammoli
Historical heritage is demanding robust pipelines for obtaining Heritage Building Information Modeling models that are fully interoperable and rich in their informative content. The definition of efficient Scan-to-BIM workflows represent a very important step toward a more efficient management of the historical real estate, as creating structured three-dimensional (3D) models from point clouds is complex
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The Balance of Attention: The Challenges of Creating Locative Cultural Storytelling Experiences ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-12-03 David E. Millard; Heather Packer; Yvonne Howard; Charlie Hargood
There is a long history of research exploring how augmented and mixed reality systems can be used to support visitors to cultural heritage locations, but the technological or application specific focus of much of this research means that our understanding of how these experiences work is more of a collection of insights, rather than a coherent theory about how the elements of the experience come together
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Proxy Painting: Digital Colorization of Real-world Objects ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-07-20 Vanessa Lange; Philipp Kurth; Benjamin Keinert; Martin Boss; Marc Stamminger; Frank Bauer
For archaeologists, it is often desirable to present statues in their original material and coloration. With projection mapping, real-world surfaces are augmented by digital content to create compelling alterations of the scene’s visual appearance without actually altering or even damaging the object. While there are frequent advances in projection quality, content creation is still a challenging and
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From the Engraved Tablet to the Digital Tablet, History of a 15th-Century Music Score ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-08-05 Ronan Gaugne; Françoise Labaune; Dominique Fontaine; Gaétan Le Cloirec; Valérie Gouranton
This work illustrates the use of three different digitization techniques to study and valorize a 15th-century engraved tablet discovered during a preventive archaeological excavation in the area of a former convent. The tablet is covered with engraved inscriptions on both sides and includes a musical score. Digitization allowed for an advanced analysis of the inscriptions, and to generate a complete
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Open Workflows for Polychromatic Reconstruction of Historical Sculptural Monuments in 3D ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-08-05 J. Mccarthy; E. Sebo; B. Wilkinson; F. Sheehan
Many historical monuments were originally vividly painted (polychromatic), and researchers have been able to reach consensus on this even for monument classes in which only indirect evidence of painting survives. However, academic caution has led to an understandable reluctance to pass this knowledge to the public through use of reconstructions showing the colour schemes of these monuments. As a result
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SIAT: Tunisian Archaeological Information Systems ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-08-05 Ameni Yengui; Mahmoud Neji
The introduction of digital technologies into documentation methods for cultural heritage and archeology made it possible to develop new tools for the acquisition and management of information collected for multidisciplinary studies. These tools are beginning to assert themselves as supports privileged for the description, analysis and comprehension of the objects of study. SIAT is a first step toward
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Automatic Shape Feature Recognition for Ceramic Finds ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-07-20 Luca Di Angelo; Paolo Di Stefano; Emanuele Guardiani; Caterina Pane
Ceramic sherds are the most common finds in archaeology. They are complex to analyze and onerous to process. A large number of indistinct sherds coming from excavations must be preliminarily grouped in some categories. This clusterization helps the next phase, in which archaeologists classify the ceramics. Due to the difficulty of these preliminary, repetitive, and routine phases, a great deal of archaeological
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“Let Them Talk!”: Exploring Guided Group Interaction in Digital Storytelling Experiences ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-08-05 Akrivi Katifori; Sara Perry; Maria Vayanou; Angeliki Antoniou; Ioannis-Panagiotis Ioannidis; Sierra McKinney; Angeliki Chrysanthi; Yannis Ioannidis
Visits to cultural heritage sites are generally social in nature, yet resources to support these sociable experiences are often individualized, catering to the solitary visitor. Digital technologies offer means to disrupt this predicament, encouraging social engagements in cultural contexts. Here we present the results of a user study that systematically investigates the effects of face-to-face group
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An Interactive Narrative to Improve Cultural Heritage Experience in Elementary School Children ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-08-16 Silvia Torsi; Carmelo Ardito; Cristina Rebek
Cultural Heritage can use ICT and game design to provide compelling experiences of visiting ancient ruins. In fact, archaeological sites benefit from being enriched with additional meanings that help visitors to contextualize what they see. For example, young tourists, when accessing cities of the past, could miss the chance of really appreciating the history and the culture of extinguished civilizations
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Detection of Disaster-Affected Cultural Heritage Sites from Social Media Images Using Deep Learning Techniques ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-08-16 Pakhee Kumar; Ferda Ofli; Muhammad Imran; Carlos Castillo
This article describes a method for early detection of disaster-related damage to cultural heritage. It is based on data from social media, a timely and large-scale data source that is nevertheless quite noisy. First, we collect images posted on social media that may refer to a cultural heritage site. Then, we automatically categorize these images according to two dimensions: whether they are indeed
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Art for Space ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-08-16 Massimo Franceschet
We investigate the overlapping of the concepts of prestige and success in art. To this end, we invited a group of art experts and a group of artists to select a small number of artworks that they deemed of high quality among those the crypto art gallery SuperRare displays. We then matched the selections with indicators of market success for the same artworks. We find that prestigious artworks selected
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Building Semantic Metadata for Historical Archives through an Ontology-driven User Interface ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-08-16 Annamaria Goy; Davide Colla; Diego Magro; Cristina Accornero; Fabrizio Loreto; Daniele Paolo Radicioni
Historical archives represent an immense wealth, the potential of which is endangered by the lack of effective management and access tools. We believe that this issue can be faced by providing archive catalogs with a semantic layer, containing rich semantic metadata, representing the content of documents in a full-fledged formal machine-readable format. In this article, we present the contribution
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Ambient Information Visualisation and Visitors’ Technology Acceptance of Mixed Reality in Museums ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-06-15 Ramy Hammady; Minhua Ma; Carl Strathearn
The visualisation of historical information and storytelling in museums is a crucial process for transferring knowledge by directly and simplistically engaging the museum audience. Until recently, technological limitations meant museums were limited to 2D and 3D screen-based information displays. However, advancements in Mixed Reality (MR) devices permit the propagation of a virtual overlay that amalgamates
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Technology-Enhanced Interaction with Cultural Heritage ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-05-30 Niccoló Pretto; Edoardo Micheloni; Silvia Gasparotto; Carlo Fantozzi; Giovanni De Poli; Sergio Canazza
Digital technology in museum practice provides new means of interaction with artifacts and collections. In particular, we need interactive installations in order to encourage and stimulate visitors to learn and understand archaeological musical instruments through engagement and active participation: these instruments (i.e., interactive artifacts per se) are de facto unplayable and inaccessible to
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Accurate Overlapping Method of Ultra-Long Interval Time-Lapse Images for World Heritage Site Investigation ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-05-30 Hidehiko Shishido; Emi Kawasaki; Youhei Kawamura; Toshiya Matsui; Itaru Kitahara
In this article, a method is proposed to accurately overlap multiple high-quality images with different shooting positions and intervals by combining corresponding point information between images and 3D shape information. In the proposed method, the correct feature matching of images obtained by rendering the 3D model of the subject is used. In this research, the subjects were the pillars of the Angkor
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Earthquake Simulation on Ancient Masonry Buildings ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-05-30 Josep Lluis Fita; Gonzalo Besuievsky; Gustavo Patow
Research on seismic simulations has focused mainly on methodologies specially tailored to civil engineering. However, we have detected a lack in the area of interactive cultural heritage applications, where speed and plausibility are the main requirements to satisfy. We designed a tool that allows setting up and recreating earthquakes in a simple way. We coupled our earthquake simulator with a structural
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Thresholds ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-05-30 Paul Tennent; Sarah Martindale; Steve Benford; Dimitrios Darzentas; Pat Brundell; Mat Collishaw
We examine the experience of Thresholds, a virtual reality (VR) recreation of the world's first photographic exhibition, which has toured to multiple museums. Following the method of performance-led research in the wild, we provide an account of the artist's design rationale and the experiences of visitors as the work toured. We reveal how the overlaying and juxtaposing of virtual and physical spaces
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Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-05-30 Elmedin Selmanović; Selma Rizvic; Carlo Harvey; Dusanka Boskovic; Vedad Hulusic; Malek Chahin; Sanda Sljivo
Presentations of virtual cultural heritage artifacts are often communicated via the medium of interactive digital storytelling. The synergy of a storied narrative embedded within a 3D virtual reconstruction context has high consumer appeal and edutainment value. We investigate if 360° videos presented through virtual reality further contribute to user immersion for the application of preserving intangible
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Damage Assessment of Earthen Sites of the Ming Great Wall in Qinghai Province ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-05-30 Yumin Du; Wenwu Chen; Kai Cui; Jingke Zhang; Zhuo Chen; Qiyong Zhang
Being a world-renowned heritage site, the Ming Great Wall, located in Qinghai Province, China, mainly has existed as the form of earthen sites with high historical, artistic, and scientific values. However, exposed under environmental impacts for about 500 years, these sites have been seriously threatened. The study on their damage assessment using reasonable methods is the key premise for further
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A Data-driven Approach for Architectural History Knowledge. Capturing Buildings’ Construction Events for Historical Research Collaboration ACM J. Comput. Cult. Herit. (IF 1.727) Pub Date : 2020-05-30 Prof. Patricia Ferreira-Lopes
The increase of multidisciplinary research in the field of architectural history has led to the need to set up new experiences and solutions for the handling and integration of the information extracted from historical documents. These solutions seek to support diverse users of the research community with the aim of solving challenges directly related with the digitalisation, structuring, standardisation