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Virtual reality platform for teacher training on classroom climate management: evaluating user acceptance Virtual Real. (IF 4.2) Pub Date : 2024-03-16
Abstract Enhancing the educational experience through Immersive Virtual Reality (IVR) is a promising avenue, elevating the authenticity and responsiveness of simulations. Particularly in educational settings, IVR holds the potential to augment accessibility and engagement in learning. However, one pivotal aspect lies in assessing the learners' acceptance of such environments to ensure optimal and effective
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Investigating the influence of neck muscle vibration on illusory self-motion in virtual reality Virtual Real. (IF 4.2) Pub Date : 2024-03-15 Lars Kooijman, Houshyar Asadi, Camilo Gonzalez Arango, Shady Mohamed, Saeid Nahavandi
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Non-deterministic method for semi-automatic calibration of smartphone-based OST HMDs Virtual Real. (IF 4.2) Pub Date : 2024-03-15 João Pedro Mucheroni Covolan, Claiton Oliveira, Silvio Ricardo Rodrigues Sanches, Antonio Carlos Sementille
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Personal space invasion to prevent cyberbullying: design, development, and evaluation of an immersive prevention measure for children and adolescents Virtual Real. (IF 4.2) Pub Date : 2024-03-15
Abstract The previous work on cyberbullying has shown that the number of victims is increasing, and the need for prevention is exceptionally high among younger school students (5th–9th grade). Due to the omnipresence of cyberattacks, victims can hardly distance themselves psychologically, thus experience an intrusion in almost all areas of life. The perpetrators, on the other hand, feel the consequences
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Therapist perspectives on telehealth-based virtual reality exposure therapy Virtual Real. (IF 4.2) Pub Date : 2024-03-08 Triton Ong, Julia Ivanova, Hiral Soni, Hattie Wilczewski, Janelle Barrera, Mollie Cummins, Brandon M. Welch, Brian E. Bunnell
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A systematic review of wearable biosensor usage in immersive virtual reality experiences Virtual Real. (IF 4.2) Pub Date : 2024-03-08 Henar Guillen-Sanz, David Checa, Ines Miguel-Alonso, Andres Bustillo
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User experience model and design strategies for virtual reality-based cultural heritage exhibition Virtual Real. (IF 4.2) Pub Date : 2024-03-08 Qing Gong, Ning Zou, Wenjing Yang, Qi Zheng, Pengrui Chen
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Assessment of music performance anxiety in a virtual auditorium through the study of ambient lighting and audience distance Virtual Real. (IF 4.2) Pub Date : 2024-03-08 José L. Gómez-Sirvent, Alicia Fernández-Sotos, Antonio Fernández-Caballero, Desirée Fernández-Sotos
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VR Designer: enhancing fashion showcases through immersive virtual garment fitting Virtual Real. (IF 4.2) Pub Date : 2024-03-08 Orestis Sarakatsanos, Anastasios Papazoglou-Chalikias, Machi Boikou, Elisavet Chatzilari, Michaela Jauk, Ursina Hafliger, Spiros Nikolopoulos, Ioannis Kompatsiaris
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Enhancing weight perception in virtual reality: an analysis of kinematic features Virtual Real. (IF 4.2) Pub Date : 2024-03-08 Mahdiyeh Sadat Moosavi, Pierre Raimbaud, Christophe Guillet, Frédéric Mérienne
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A color Passthrough mixed reality application for learning piano Virtual Real. (IF 4.2) Pub Date : 2024-03-06 Mariano Banquiero, Gracia Valdeolivas, David Ramón, M.-Carmen Juan
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Augmented reality headsets for surgical guidance: the impact of holographic model positions on user localisation accuracy Virtual Real. (IF 4.2) Pub Date : 2024-03-06 Laura Pérez-Pachón, Parivrudh Sharma, Helena Brech, Jenny Gregory, Terry Lowe, Matthieu Poyade, Flora Gröning
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Long short-term memory prediction of user’s locomotion in virtual reality Virtual Real. (IF 4.2) Pub Date : 2024-03-05 Jesus Mayor, Pablo Calleja, Felix Fuentes-Hurtado
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Real-time safe validation of autonomous landing in populated areas: from virtual environments to Robot-In-The-Loop Virtual Real. (IF 4.2) Pub Date : 2024-03-05 Hector Tovanche-Picon, Javier González-Trejo, Ángel Flores-Abad, Miguel Ángel García-Terán, Diego Mercado-Ravell
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Impact of immersive virtual reality games or traditional physical exercise on cardiovascular and autonomic responses, enjoyment and sleep quality: a randomized crossover study Virtual Real. (IF 4.2) Pub Date : 2024-03-04
Abstract Objectives: To assess the potential of immersive virtual reality (IVR) in achieving moderate exercise intensity, and 2) to examine the acute effects of two IVR exergame sessions (BOXVR and Beat Saber), comparing them with the impact of traditional exercise on heart rate variability (HRV), perceived effort, delayed onset muscle soreness, motivation, and sleep. Materials and methods: A crossover
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Text readability in augmented reality: a multivocal literature review Virtual Real. (IF 4.2) Pub Date : 2024-03-04 Maxime Cauz, Antoine Clarinval, Bruno Dumas
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Designing for collaborative learning in immersive virtual reality: a systematic literature review Virtual Real. (IF 4.2) Pub Date : 2024-03-04 Lucas Paulsen, Susanne Dau, Jacob Davidsen
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Non-photorealistic rendering as a feedback strategy in virtual reality for rehabilitation Virtual Real. (IF 4.2) Pub Date : 2024-03-04
Abstract Virtual reality (VR) rehabilitation has been proven to be a very promising method to increase the focus and attention of patients by immersing them in a virtual world, and through that, improve the effectiveness of the rehabilitation. One of the biggest challenges in designing VR Rehabilitation exercises is in choosing feedback strategies that guide the patient and give the appropriate success/failure
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Immersive virtual reality for complex skills training: content analysis of experienced challenges Virtual Real. (IF 4.2) Pub Date : 2024-03-04
Abstract This study aimed to examine the challenges that adult participants experienced in immersive virtual reality (I-VR). Practitioners have indicated that some challenges persist from trainee to trainee and scholars have called for the design and development of virtual reality (VR) applications based on learning theories. Thus, we examined challenges immersed learners experienced during self-discovery
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A Multi-user Cross-platform hands-on virtual lab within the Metaverse – the case of machining training Virtual Real. (IF 4.2) Pub Date : 2024-03-04 Tung-Jui Chuang, Shana Smith
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Examination of fire scene reconstructions using virtual reality to enhance forensic decision-making. A case study in Scotland. Virtual Real. (IF 4.2) Pub Date : 2024-03-01 Vincenzo Rinaldi, Karen Ann Robertson, Graham George Strong, Niamh Nic Daeid
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Like a human: The social facilitation/inhibition effect in presence of a virtual observer depends on arousal Virtual Real. (IF 4.2) Pub Date : 2024-02-28 Radosław Sterna, Jakub Szczugieł, Joanna Pilarczyk, Agnieszka Siry, Michał Kuniecki
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Using a virtual reality interview simulator to explore factors influencing people’s behavior Virtual Real. (IF 4.2) Pub Date : 2024-02-28 Xinyi Luo, Yuyang Wang, Lik-Hang Lee, Zihan Xing, Shan Jin, Boya Dong, Yuanyi Hu, Zeming Chen, Jing Yan, Pan Hui
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A virtual gym in your pocket: the influence of augmented reality exercise app characteristics on user’s continuance intention Virtual Real. (IF 4.2) Pub Date : 2024-02-28 Yi Sun, Zihao Yuan
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Virtual reality natural experiences for mental health: comparing the effects between different immersion levels Virtual Real. (IF 4.2) Pub Date : 2024-02-27 Hsin-Yen Yen, Hsuan Hsu, Wen-Hsin Huang
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The restorative and state enhancing potential of abstract fractal-like imagery and interactive mindfulness interventions in virtual reality Virtual Real. (IF 4.2) Pub Date : 2024-02-27 Adam C. Barton, Michael Do, Jade Sheen, Linda K. Byrne
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Virtual reality environments for stress reduction and management: a scoping review Virtual Real. (IF 4.2) Pub Date : 2024-02-27 Ioannis Ladakis, Dimitrios Filos, Ioanna Chouvarda
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Driving emotions: using virtual reality to explore the effect of low and high arousal on driver’s attention Virtual Real. (IF 4.2) Pub Date : 2024-02-27 Nicolò Dozio, Marco Bertoni, Francesco Ferrise
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Analysis of the user experience (On site vs. Virtual Reality) through biological markers and cognitive tests in museums: the case of Museo Cristo de la Sangre (Murcia, Spain) Virtual Real. (IF 4.2) Pub Date : 2024-02-26 Rafael Melendreras Ruiz, Paloma SánchezAllegue, María Teresa MarínTorres, Manuel PardoRíos, José Joaquín Cerón Madrigal, Damián Escribano Tortosa
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Quasi-3D: reducing convergence effort improves visual comfort of head-mounted stereoscopic displays Virtual Real. (IF 4.2) Pub Date : 2024-02-26 Vittorio Dalmasso, Michela Moretti, Claudio de’Sperati
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The value of collision feedback in robotic surgical skills training Virtual Real. (IF 4.2) Pub Date : 2024-02-22 Roelf Postema, Hidde Hardon, A. Masie Rahimi, Roel Horeman, Felix Nickel, Jenny Dankelman, Alexander L. A. Bloemendaal, Maarten van der Elst, Donald L. van der Peet, Freek Daams, Sem F. Hardon, Tim Horeman
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Sensorimotor adaptation in virtual reality: Do instructions and body representation influence aftereffects? Virtual Real. (IF 4.2) Pub Date : 2024-02-22 Svetlana Wähnert, Ulrike Schäfer
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Social VR design features and experiential outcomes: narrative review and relationship map for dyadic agent conversations Virtual Real. (IF 4.2) Pub Date : 2024-02-22 Pat Mulvaney, Brendan Rooney, Maximilian A. Friehs, John Francis Leader
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A real-time wearable AR system for egocentric vision on the edge Virtual Real. (IF 4.2) Pub Date : 2024-02-19 Iason Karakostas, Aikaterini Valakou, Despoina Gavgiotaki, Zinovia Stefanidi, Ioannis Pastaltzidis, Grigorios Tsipouridis, Nikolaos Kilis, Konstantinos C. Apostolakis, Stavroula Ntoa, Nikolaos Dimitriou, George Margetis, Dimitrios Tzovaras
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Reaching interactions in virtual reality: the effect of movement direction, hand dominance, and hemispace on the kinematic properties of inward and outward reaches Virtual Real. (IF 4.2) Pub Date : 2024-02-14 Logan Clark, Mohamad El Iskandarani, Sara Riggs
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A collaborative AR application for education: from architecture design to user evaluation Virtual Real. (IF 4.2) Pub Date : 2024-02-13 Stefano Masneri, Ana Domínguez, Guillermo Pacho, Mikel Zorrilla, Mikel Larrañaga, Ana Arruarte
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A virtual reality data visualization tool for dimensionality reduction methods Virtual Real. (IF 4.2) Pub Date : 2024-02-12 Juan C. Morales-Vega, Laura Raya, Manuel Rubio-Sánchez, Alberto Sanchez
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A mixed reality application for total hip arthroplasty Virtual Real. (IF 4.2) Pub Date : 2024-02-09 M.-Carmen Juan, Cora Hidaldo, Damian Mifsut
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HoloGCS: mixed reality-based ground control station for unmanned aerial vehicle Virtual Real. (IF 4.2) Pub Date : 2024-02-09
Abstract Human–robot interaction (HRI), which studies the interaction between robots and humans, appears as a promising research idea for the future of smart factories. In this study, HoloLens as ground control station (HoloGCS) is implemented, and its performance is discussed. HoloGCS is a mixed reality-based system for controlling and monitoring unmanned aerial vehicles (UAV). The system incorporates
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Eye-tracking on virtual reality: a survey Virtual Real. (IF 4.2) Pub Date : 2024-02-05 Jesús Moreno-Arjonilla, Alfonso López-Ruiz, J. Roberto Jiménez-Pérez, José E. Callejas-Aguilera, Juan M. Jurado
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ARGo: augmented reality-based mobile Go stone collision game Virtual Real. (IF 4.2) Pub Date : 2024-02-02 Dohui Lee, Sohyun Won, Jiwon Kim, Hyuk-Yoon Kwon
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Virtual reality (VR) as a testing bench for consumer optical solutions: a machine learning approach (GBR) to visual comfort under simulated progressive addition lenses (PALs) distortions Virtual Real. (IF 4.2) Pub Date : 2024-01-30 Miguel García García, Yannick Sauer, Tamara Watson, Siegfried Wahl
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Effect of optical flow and user VR familiarity on curvature gain thresholds for redirected walking Virtual Real. (IF 4.2) Pub Date : 2024-01-29 Jieun Lee, Seokhyun Hwang, Aya Ataya, SeungJun Kim
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Using narrative 360° video as a tool to promote breast self-examination Virtual Real. (IF 4.2) Pub Date : 2024-01-25 H. Farmer, E. Skoulikari, C. Bevan, S. Gray, K. Cater, D. Stanton Fraser
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Fully immersive learning with virtual reality for assessing students in art history Virtual Real. (IF 4.2) Pub Date : 2024-01-24 Hubert Cecotti, Laura Huisinga, Luis Gordo Peláez
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Feasibility study to identify machine learning predictors for a Virtual Environment Grocery Store Virtual Real. (IF 4.2) Pub Date : 2024-01-23
Abstract Virtual reality-based assessment and training platforms proffer the potential for higher-dimensional stimulus presentations (dynamic; three dimensional) than those found with many low-dimensional stimulus presentations (static; two-dimensional) found in pen-and-paper measures of cognition. Studies have investigated the psychometric validity and reliability of a virtual reality-based multiple
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Designing a 3D gestural interface to support user interaction with time-oriented data as immersive 3D radar charts Virtual Real. (IF 4.2) Pub Date : 2024-01-23 Nico Reski, Aris Alissandrakis, Andreas Kerren
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Augmented reality for sailing: a comparative study of head stabilized vs boat stabilized visualization data for wind and bearing angle Virtual Real. (IF 4.2) Pub Date : 2024-01-23 Francesco Laera, Mario Massimo Foglia, Michele Fiorentino
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Local geometric edge features based registration for textureless object in augmented reality assisted assembly Virtual Real. (IF 4.2) Pub Date : 2024-01-22 Wang Li, Junfeng Wang, Ming Wei
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The impact of visual and auditory distractions on the performance of neurodiverse students in virtual reality (VR) environments Virtual Real. (IF 4.2) Pub Date : 2024-01-22 Ibrahim Dahlstrom-Hakki, Zachary Alstad, Jodi Asbell-Clarke, Teon Edwards
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Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects Virtual Real. (IF 4.2) Pub Date : 2024-01-21 Manca Ogrizek, Michael Mortimer, Kaja Antlej, Tiziana C. Callari, Hans Stefan, Ben Horan
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Evaluation of the novelty effect in immersive Virtual Reality learning experiences Virtual Real. (IF 4.2) Pub Date : 2024-01-21
Abstract In this study, the novelty effect or initial fascination with new technology is addressed in the context of an immersive Virtual Reality (iVR) experience. The novelty effect is a significant factor contributing to low learning outcomes during initial VR learning experiences. The aim of this research is to measure the effectiveness of a tutorial at mitigating the novelty effect of iVR learning
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Holograms for seamless integration of remote students in the classroom Virtual Real. (IF 4.2) Pub Date : 2024-01-19 Bessie Dominguez-Dager, Francisco Gomez-Donoso, Rosabel Roig-Vila, Felix Escalona, Miguel Cazorla
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Individualized foveated rendering with eye-tracking head-mounted display Virtual Real. (IF 4.2) Pub Date : 2024-01-19 Jihwan Kim, Jejoong Kim, Myeongul Jung, Taesoo Kwon, Kwanguk Kenny Kim
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Deep encoder–decoder network based data-driven method for impact feedback rendering on head during earthquake Virtual Real. (IF 4.2) Pub Date : 2024-01-18
Abstract In safety training simulators, realistic haptic feedback is essential to make people construct accurate situation awareness through experiencing. In this regard, this paper presents a new and innovative system that provides the haptic experience of falling objects on user’s head during an earthquake. Special focus was on the accurate reproduction of impact feedback when various objects fall
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Testing the ‘differences in virtual and physical head pose’ and ‘subjective vertical conflict’ accounts of cybersickness Virtual Real. (IF 4.2) Pub Date : 2024-01-17
Abstract When we move our head while in virtual reality, display lag will generate differences in our virtual and physical head pose (known as DVP). While DVP are a major trigger for cybersickness, theories differ as to exactly how they constitute a provocative sensory conflict. Here, we test two competing theories: the subjective vertical conflict theory and the DVP hypothesis. Thirty-two HMD users
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Mixed reality holograms for percutaneous lead extraction of cardiac implantable electronic devices Virtual Real. (IF 4.2) Pub Date : 2024-01-17 Israel Valverde, Gorka Gomez, Arístides de Alarcón González, Antonio Sierra, Adriano Perez, Tarique Hussain, Kuberan Pushparajah, Antonio Ordoñez, Encarnación Gutiérrez Carretero
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Not just a game: the effect of active versus passive virtual reality experiences on anxiety and sadness Virtual Real. (IF 4.2) Pub Date : 2024-01-16 Sal`it Shchory, Keren Nitzan, Gal Harpaz, Ravid Doron
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Augmented reality in delivering experiential values: moderating role of task complexity Virtual Real. (IF 4.2) Pub Date : 2024-01-14 Jung-Hwan Kim, Minjeong Kim, Jungmin Yoo, Minjung Park
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A scope of presence-related feelings in AR studies Virtual Real. (IF 4.2) Pub Date : 2024-01-13
Abstract The idiosyncrasies of augmented reality bring us advantages, as shown in literature, and a great assortment of options. On the other hand, due to its relationship with the real surroundings, it may be a challenge to deal with when evaluating these systems, especially if the intention is to understand feelings of presence-like: There are a lot of variables in the equation. This study aims to