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  • Engagement by Design: An Empirical Study of the “Reactions” Feature on Facebook Business Pages
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-11-24
    Mochen Yang; Yuqing Ren; Gediminas Adomavicius

    We study the impact and interplay of social design features on the engagement behaviors toward user-generated content on Facebook business pages. By examining the introduction of the “Reactions” feature on Facebook, we aim to understand how the introduction of a new engagement feature affects the overall engagement activities and the use of existing engagement features. We found evidence of a positive

    更新日期:2020-11-27
  • Longer Delays in Rehearsal-based Interfaces Increase Expert Use
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-11-24
    Blaine Lewis; Daniel Vogel

    Rehearsal-based interfaces are designed to encourage a transition from novice to expert, but many users fail to make this transition. Most of these interfaces activate novice mode after a short delay, between 150 and 500 ms. We investigate the impact of delay time on expert usage and learning in three crowdsourced experiments. The first experiment examines an 8-item marking menu with delay times from

    更新日期:2020-11-27
  • Exploring How Persons with Dementia and Care Partners Collaboratively Appropriate Information and Communication Technologies
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-11-24
    Amy S. Hwang; Piper Jackson; Andrew Sixsmith; Louise Nygård; Arlene Astell; Khai N. Truong; Alex Mihailidis

    Persons with dementia and their care partners have been found to adapt their own technological arrangements using commercially available information and communication technologies (ICTs). Yet, little is known about these processes of technology appropriation and how care practices are impacted. Adopting a relational perspective of care, we longitudinally examined how four family care networks appropriated

    更新日期:2020-11-27
  • BodyWire-HCI: Enabling New Interaction Modalities by Communicating Strictly During Touch Using Electro-Quasistatic Human Body Communication
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-11-08
    Shovan Maity; David Yang; Scott Stanton Redford; Debayan Das; Baibhab Chatterjee; Shreyas Sen

    Communication during touch provides a seamless and natural way of interaction between humans and ambient intelligence. Current techniques that couple wireless transmission with touch detection suffer from the problem of selectivity and security, i.e., they cannot ensure communication only through direct touch and not through close proximity. We present BodyWire-HCI, which utilizes the human body as

    更新日期:2020-11-09
  • Privacy Risks, Emotions, and Social Media: A Coping Model of Online Privacy
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-11-08
    Hichang Cho; Pengxiang Li; Zhang Hao Goh

    This study proposes a novel coping model of privacy that extends prior privacy work in two important ways: first, the reconceptualization of privacy coping reflecting both problem- and emotion-focused strategies, and second, the incorporation of discrete emotions as a driver of privacy coping. Results from online survey data (N = 605) show that Facebook users’ adaptation to privacy risks consists of

    更新日期:2020-11-09
  • Rehabilitation Games in Real-World Clinical Settings: Practices, Challenges, and Opportunities
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-11-08
    Hee-Tae Jung; Taiwoo Park; Narges MAhyar; Sungji Park; Taekyeong Ryu; Yangsoo Kim; Sunghoon Ivan Lee

    Upper-limb impairments due to stroke can severely affect the quality of life in patients. Scientific evidence supports that repetitive rehabilitation exercises can improve motor ability in stroke patients. Rehabilitation games gained tremendous interest among researchers and clinicians because of their potential to make the seemingly mundane, enduring rehabilitation therapies more engaging. However

    更新日期:2020-11-09
  • Multimodal Coordination Measures to Understand Users and Tasks
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-11-08
    Siyuan Chen; Julien Epps

    Physiological and behavioral measures allow computing devices to augment user interaction experience by understanding their mental load. Current techniques often utilize complementary information between different modalities to index load level typically within a specific task. In this study, we propose a new approach utilizing the timing between physiology/behavior change events to index low and high

    更新日期:2020-11-09
  • Necessary and Unnecessary Distractor Avoidance Movements Affect User Behaviors in Crossing Operations
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-11-08
    Shota Yamanaka; Wolfgang Stuerzlinger

    The “crossing time” to pass between objects in lassoing tasks is predicted by Fitts’ law. When an unwanted object, or obstacle, intrudes into the user’s path, users curve the stroke to avoid hitting that obstacle. We empirically show that, in the presence of an obstacle, modified Fitts models for pointing with obstacle avoidance can significantly improve the prediction accuracy of movement time compared

    更新日期:2020-11-09
  • Use of Intelligent Voice Assistants by Older Adults with Low Technology Use
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-09-16
    Alisha Pradhan; Amanda Lazar; Leah Findlater

    Voice assistants embodied in smart speakers (e.g., Amazon Echo, Google Home) enable voice-based interaction that does not necessarily rely on expertise with mobile or desktop computing. Hence, these voice assistants offer new opportunities to different populations, including individuals who are not interested or able to use traditional computing devices such as computers and smartphones. To understand

    更新日期:2020-09-16
  • Multiples Over Models: Interrogating the Past and Collectively Reimagining the Future of Menstrual Sensemaking
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-09-12
    Sarah E. Fox; Amanda Menking; Jordan Eschler; Uba Backonja

    In this article, we describe our efforts to retrace and reimagine period tracking technology—or, mobile applications designed to support the documentation and quantification of menstrual cycle data. In their current form, these systems often encourage those who menstruate to extract intimate information about the body (e.g., consistency or color of menstrual flow, physical and emotional symptoms),

    更新日期:2020-09-13
  • The Fundamental Uncertainties of Mothering: Finding Ways to Honor Endurance, Struggle, and Contradiction
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-09-12
    Laura Devendorf; Kristina Andersen; Aisling Kelliher

    Present day ideals of good parenting are socio-technical constructs formed at the intersection of medical best practices, cultural norms, and technical innovation. These ideals take shape in relation to the fundamental uncertainty that parents/mothers face, an uncertainty that comes from not knowing how to do what is best for one's children, families, and selves. The growing body of parent-focused

    更新日期:2020-09-13
  • Woman-Centered Design through Humanity, Activism, and Inclusion
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-09-12
    Teresa Almeida; Madeline Balaam; Rob Comber

    Women account for over half of the global population, however, continue to be subject to systematic and systemic disadvantage, particularly in terms of access to health and education. At every intersection, where systemic inequality accounts for greater loss of life or limitations on full and healthy living, women are more greatly impacted by those inequalities. The design of technologies is no different

    更新日期:2020-09-13
  • Translations and Boundaries in the Gap Between HCI Theory and Design Practice
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-09-12
    Raphael Velt; Steve Benford; Stuart Reeves

    The gap between research and design practice has long been a concern for the HCI community. In this article, we explore how different translations of HCI knowledge might bridge this gap. A literature review characterizes the gap as having two key dimensions—one between general theory and particular artefacts and a second between academic HCI research and professional UX design practice. We report on

    更新日期:2020-09-13
  • The Menstruating Entrepreneur Kickstarting a New Politics of Women's Health
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-08-03
    Sarah Ng; Shaowen Bardzell; Jeffrey Bardzell

    This article addresses itself to two developments in recent HCI research. One is the rising emphasis on women's health, a topic that is often seen as at least partly political. The other development in HCI research is the ongoing interest in supporting democracy and political activism. We present the case of a menstrual cup design project in Taiwan, called the Formoonsa Cup, whose product development

    更新日期:2020-08-26
  • Taking the Long, Holistic, and Intersectional View to Women’s Wellbeing
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-07-20
    Neha Kumar; Naveena Karusala; Azra Ismail; Anupriya Tuli

    In this article, we present 6 cases (contained in 13 studies) variously connected with women’s health in a range of Indian contexts. Analyzing these cases, we highlight that “women’s health” is inextricably linked with extrinsic factors that also need addressing, to propose a broadened focus of “women’s wellbeing,” as defined through the lens of Martha Nussbaum’s central human capabilities. Drawing

    更新日期:2020-08-26
  • Troubling Design: A Design Program for Designing with Women's Health
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-08-25
    Marie Louise Juul Søndergaard

    The euphemism “female trouble” (discreetly referring to women's health experiences) suggests that trouble is linked to women and bodily transitions women can go through. However, trouble is not only a noun; it is also a verb with a strong feminist tradition. In this article, I present troubling design; a theoretically grounded and practice-oriented design program for designing with women's health.

    更新日期:2020-08-26
  • Reimagining (Women’s) Health: HCI, Gender and Essentialised Embodiment
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-08-25
    Os Keyes; Burren Peil; Rua M. Williams; Katta Spiel

    An ever-increasing body of work within HCI investigates questions of around “Women’s Health” with the aim to disrupt the status quo of defaulting to an implicit norm of cis-male bodies. This laudable and feminist project has the potential to drastically improve the inclusivity and availability of health care. To explore how this research attends to gender, embodiment and identity, we conducted a critical

    更新日期:2020-08-26
  • Commanding and Re-Dictation: Developing Eyes-Free Voice-Based Interaction for Editing Dictated Text
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-08-03
    Debjyoti Ghosh; Can Liu; Shengdong Zhao; Kotaro Hara

    Existing voice-based interfaces have limited support for text editing, especially when seeing the text is difficult, e.g., while walking or cooking. This research develops voice interaction techniques for eyes-free text editing. First, with a Wizard-of-Oz study, we identified two primary user strategies: using commands, e.g., “replace go with goes” and re-dictating over an erroneous portion, e.g.,

    更新日期:2020-08-26
  • Privacy Norms and Preferences for Photos Posted Online
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-08-03
    Roberto Hoyle; Luke Stark; Qatrunnada Ismail; David Crandall; Apu Kapadia; Denise Anthony

    We are surrounded by digital images of personal lives posted online. Changes in information and communications technology have enabled widespread sharing of personal photos, increasing access to aspects of private life previously less observable. Most studies of privacy online explore differences in individual privacy preferences. Here we examine privacy perceptions of online photos considering both

    更新日期:2020-08-26
  • TimeToFocus: Feedback on Interruption Durations Discourages Distractions and Shortens Interruptions
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-08-17
    Judith Borghouts; Duncan P. Brumby; Anna L. Cox

    Many computer tasks involve looking up information from different sources, and these self-interruptions can be disruptive. In this article, we investigate whether giving people feedback on how long they are away from their task influences their self-interruption behaviour. We conducted a contextual inquiry on self-interruption behaviour in an office workplace. Participants were observed to postpone

    更新日期:2020-08-18
  • Shortcut Gestures for Mobile Text Editing on Fully Touch Sensitive Smartphones
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-08-17
    Huy Viet Le; Sven Mayer; Maximilian Weiß; Jonas Vogelsang; Henrike Weingärtner; Niels Henze

    While advances in mobile text entry enable smartphone users to type almost as fast as on hardware keyboards, text-heavy activities are still not widely adopted. One reason is the lack of shortcut mechanisms. In this article, we determine shortcuts for text-heavy activities, elicit shortcut gestures, implement them for a fully touch-sensitive smartphone, and conduct an evaluation with potential users

    更新日期:2020-08-18
  • Machine Learning in Mental Health: A Systematic Review of the HCI Literature to Support the Development of Effective and Implementable ML Systems
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-08-17
    Anja Thieme; Danielle Belgrave; Gavin Doherty

    High prevalence of mental illness and the need for effective mental health care, combined with recent advances in AI, has led to an increase in explorations of how the field of machine learning (ML) can assist in the detection, diagnosis and treatment of mental health problems. ML techniques can potentially offer new routes for learning patterns of human behavior; identifying mental health symptoms

    更新日期:2020-08-18
  • Supporting the Analysis of Safety Critical User Interfaces: An Exploration of Three Formal Tools
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-08-03
    José Creissac Campos; Camille Fayollas; Michael D. Harrison; Célia Martinie; Paolo Masci; Philippe Palanque

    Use error due to user interface design defects is a major concern in many safety critical domains, for example avionics and health care. Early detection of latent user interface problems can be facilitated by user-centered design methods that integrate formal verification technologies. This article considers the role that formal verification technologies can play in the context of user-centered design

    更新日期:2020-08-18
  • SMELL SPACE: Mapping out the Olfactory Design Space for Novel Interactions
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-08-03
    Emanuela Maggioni; Robert Cobden; Dmitrijs Dmitrenko; Kasper Hornbæk; Marianna Obrist

    The human sense of smell is powerful. However, the way we use smell as an interaction modality in human–computer interaction (HCI) is limited. We lack a common reference point to guide designers’ choices when using smell. Here, we map out an olfactory design space to provide designers with such guidance. We identified four key design features: (i) chemical, (ii) emotional, (iii) spatial, and (iv) temporal

    更新日期:2020-08-18
  • Designing Hybrid Gifts
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-08-03
    Boriana Koleva; Jocelyn Spence; Steve Benford; Hyosun Kwon; Holger Schnädelbach; Emily Thorn; William Preston; Adrian Hazzard; Chris Greenhalgh; Matt Adams; Ju Row Farr; Nick Tandavanitj; Alice Angus; Giles Lane

    Hybrid gifting combines physical artefacts and experiences with digital interactivity to generate new kinds of gifts. Our review details how gifting is a complex social phenomenon and how digital gifting is less engaging than physical gifting for both givers and receivers. Employing a Research Through Design approach, we developed a portfolio of four hybrid gifting experiences: an augmented advent

    更新日期:2020-08-18
  • “I Cannot Do All of This Alone„:: Exploring Instrumental and Prayer Support in Online Health Communities
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-08-17
    C. Estelle Smith; Zachary Levonian; Haiwei Ma; Robert Giaquinto; Gemma Lein-Mcdonough; Zixuan Li; Susan O’conner-Von; Svetlana Yarosh

    Instrumental support is critical for patients and family caregivers facing life-threatening illnesses, injuries, or chronic conditions (e.g., cancer). We partner with CaringBridge.org—a prominent online health community for journaling about health crises—to conduct a study of instrumental support in the following two phases: a content analysis of 641 journal updates; and a survey of 991 users. Quantitative

    更新日期:2020-08-18
  • Tell Me About Yourself
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-06-13
    Ziang Xiao; Michelle X. Zhou; Q. Vera Liao; Gloria Mark; Changyan Chi; Wenxi Chen; Huahai Yang

    The rise of increasingly more powerful chatbots offers a new way to collect information through conversational surveys, where a chatbot asks open-ended questions, interprets a user’s free-text responses, and probes answers whenever needed. To investigate the effectiveness and limitations of such a chatbot in conducting surveys, we conducted a field study involving about 600 participants. In this study

    更新日期:2020-06-13
  • Ordinary User Experiences at Work
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-06-13
    Torkil Clemmensen; Morten Hertzum; Jose Abdelnour-Nocera

    We investigate professional greenhouse growers’ user experience (UX) when using climate-management systems in their daily work. We build on the literature on UX, in particular UX at work, and extend it to ordinary UX at work. In a 10-day diary study, we collected data with a general UX instrument (AttrakDiff), a domain-specific instrument, and interviews. We find that AttrakDiff is valid at work; its

    更新日期:2020-06-13
  • Expanding the Bounds of Seated Virtual Workspaces
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-05-31
    Mark Mcgill; Aidan Kehoe; Euan Freeman; Stephen Brewster

    Mixed Reality (MR), Augmented Reality (AR) and Virtual Reality (VR) headsets can improve upon existing physical multi-display environments by rendering large, ergonomic virtual display spaces whenever and wherever they are needed. However, given the physical and ergonomic limitations of neck movement, users may need assistance to view these display spaces comfortably. Through two studies, we developed

    更新日期:2020-05-31
  • Shelfie
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-05-31
    Rohit Ashok Khot; Larissa Hjorth; Florian Mueller

    Self-monitoring devices are becoming increasingly popular in the support of physical activity experiences. These devices mostly represent on-screen data using numbers and graphs and in doing so, they may miss multi-sensorial methods for engaging with data. Embracing the opportunity for pleasurable interactions with one's own data through the use of different materials and digital fabrication technology

    更新日期:2020-05-31
  • It’s All in the Timing
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-05-31
    Christopher L. Asplund; Takashi Obana; Parag Bhatnagar; Xun Quan Koh; Simon T. Perrault

    Vibration is an efficient way of conveying information from a device to its user, and it is increasingly used for wrist or finger-worn devices such as smart rings. Unexpected vibrations or sounds from the environment may disrupt the perception of such information. Although disruptive effects have been systematically explored in vision and audition, they have been less thoroughly examined in the haptic

    更新日期:2020-05-31
  • Disclosure, Privacy, and Stigma on Social Media
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-05-31
    Nazanin Andalibi

    Disclosures of distress and stigma on identified social media can be beneficial. Yet, many who may benefit from such disclosures do not engage in them. I examine factors that inform decisions to not disclose stigmatized experiences on identified social media. I conducted in-depth interviews with women in the US who used social media, had experienced pregnancy loss, and had not disclosed about their

    更新日期:2020-05-31
  • Designing Digital Vertigo Experiences
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-05-31
    Richard Byrne; Joe Marshall; Florian ‘Floyd’ Mueller

    Many people enjoy “vertigo” sensations caused by intense playful bodily activities such as spinning in circles, and riding fairground rides. Game scholar Caillois calls such experiences “vertigo play,” elucidating that these enjoyable activities are a result of confusion between sensory channels.

    更新日期:2020-05-31
  • The Unexpected Downside of Paying or Sending Messages to People to Make Them Walk
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-04-02
    Mauro Cherubini; Gabriela Villalobos-Zuñiga; Marc-Olivier Boldi; Riccardo Bonazzi

    People do not exercise as much and as regularly as they should. To support users in adopting healthy exercise routines, app designers integrate persuasive techniques in their apps. In this study, we focus on two of these techniques, i.e., offering tangible rewards and sending motivational messages to users. Past research has demonstrated the effects of these techniques in nudging recipients to increase

    更新日期:2020-04-02
  • Voices of the Social Sector
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-04-02
    Chris Bopp; Amy Voida

    The prevalence of HCI research carried out with nonprofit organizations has increased dramatically over the past 35 years. Despite this history and our accumulating understanding of social sector organizations and their diverse stakeholders’ use of technology, there have not yet been any systematic reviews of this body of research. Before making more holistic claims about what this body of knowledge

    更新日期:2020-04-02
  • Countdown Timer Speed
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-04-02
    Moojan Ghafurian; David Reitter; Frank E. Ritter

    We face delays in a variety of situations. They are either inevitable, e.g., due to system limits, or are intentionally added, e.g., advertisements. In many situations, a visual feedback is provided during the delay to manage expectations. This feedback is usually provided through progress bars, percentages, or countdowns, depending on design limitations such as screen size. In this article, we use

    更新日期:2020-04-02
  • The Five Strands of Living Lab
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-04-02
    Hamed S. Alavi; Denis Lalanne; Yvonne Rogers

    Since the introduction of the iconic Aware Home project [39] in 1999, the notion of “living laboratory” has been taken up and developed in HCI research. Many of the underpinning assumptions have evolved over the past two decades in various directions, while the same nomenclature is employed—inevitably in ambiguous ways. This contribution seeks to elicit an organized understanding of what we talk about

    更新日期:2020-04-02
  • How Interaction Designers Use Tools to Manage Ideas
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-04-02
    Nanna Inie; Peter Dalsgaard

    This article presents a grounded theory analysis based on a qualitative study of professional interaction designers (n = 20) with a focus on how they use tools to manage design ideas. Idea management can be understood as a subcategory of the field personal information management, which includes the activities around the capture, organization, retrieval, and use of information. Idea management pertains

    更新日期:2020-04-02
  • An Activity Centered Approach to Nonvisual Computer Interaction
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-04-02
    Mark S. Baldwin; Jennifer Mankoff; Bonnie Nardi; Gillian Hayes

    In this work, we apply an activity theory lens to analyze nonvisual computing for blind and low-vision computer users. Our analysis indicates major challenges for users in translating the activities they are working towards into specific tasks to be completed in a system comprehensible manner. Specifically, blind and low-vision students learning to use accessible technologies struggled with organizing

    更新日期:2020-04-02
  • Confident Privacy Decision-Making in IoT Environments
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-01-23
    Hosub Lee; Alfred Kobsa

    Researchers are building Internet of Things (IoT) systems that aim to raise users’ privacy awareness, so that these users can make informed privacy decisions. However, there is a lack of empirical research on the practical implications of informed privacy decision-making in IoT. To gain deeper insights into this question, we conducted an online study (N = 488) of people’s privacy decision-making as

    更新日期:2020-01-23
  • Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-01-23
    Fabio Zambetta; William Raffe; Marco Tamassia; Florian ’Floyd‚ Mueller; Xiaodong Li; Niels Quinten; Rakesh Patibanda; Daniel Dang; Jon Satterley

    Theme parks visits can be very playful events for families, however, waiting in the ride’s queues can often be the cause of great frustration. We developed a novel augmented reality game to be played in the theme park’s queue, and an in-the-wild study with X participants using log data and interviews demonstrated that every minute playing was perceived to the same extent of about 5 minutes of not playing

    更新日期:2020-01-23
  • PIV
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-01-23
    Pardis Miri; Robert Flory; Andero Uusberg; Heather Culbertson; Richard H. Harvey; Agata Kelman; Davis Erik Peper; James J. Gross; Katherine Isbister; Keith Marzullo

    We describe the design and evaluation of PIV, a personalizable and inconspicuous vibrotactile breathing pacer. Given the prevalence and adverse impact of anxiety and anxiety disorders, our goal is to develop a technology that helps people regulate their anxiety through paced breathing. We examined two previously unstudied questions: What is an effective vibrotactile pattern for paced breathing, and

    更新日期:2020-01-23
  • Performing the Digital Self
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-01-23
    Konstantinos Papangelis; Alan Chamberlain; Ioanna Lykourentzou; Vassilis-Javed Khan; Michael Saker; Hai-Ning Liang; Irwyn Sadien; Ting Cao

    Expressions of territoriality have been positioned as one of the main reasons users alter their behaviors and perceptions of spatiality and sociality while engaging with location-based social networks (LBSN). Despite the potential for this interplay to further our understanding of LBSN usage in the context of identity, very little work has actually been done toward this. Addressing this gap in the

    更新日期:2020-01-23
  • Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-01-23
    Ludwig Sidenmark; Hans Gellersen

    Humans perform gaze shifts naturally through a combination of eye, head and body movements. Although gaze has been long studied as input modality for interaction, this has previously ignored the coordination of the eyes, head and body. This article reports a study of gaze shifts in virtual reality aimed to address the gap and inform design. We identify general eye, head and torso coordination patterns

    更新日期:2020-01-23
  • Entanglement HCI The Next Wave?
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2020-01-23
    Christopher Frauenberger

    This article argues that our intimate entanglement with digital technologies is challenging the foundations of current HCI research and practice. Our relationships to virtual realities, artificial intelligence, neuro-implants or pervasive, cyberphysical systems generate ontological uncertainties, epistemological diffusion and ethical conundrums that require us to consider evolving the current research

    更新日期:2020-01-23
  • Rebuilding Social Capital in Refugees and Asylum Seekers
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2019-12-05
    Asam Almohamed; Dhaval Vyas

    Displacement caused by war, conflict and persecution affects refugees and asylum seekers in more ways than we can imagine. This article investigates refugees and asylum seekers’ experiences associated with displacement and the effects it has on their social capital. We present findings from a qualitative study that involved a mix of 24 participants, including refugees, asylum seekers, community workers

    更新日期:2019-12-05
  • The Struggle for Recognition in Advanced Dementia
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2019-12-05
    Sarah Foley; John McCarthy; Nadia Pantidi

    Focusing on the person with advanced dementia as a social being presents a new opportunity for Experience-Centered Design (ECD), opening design to appreciate the agency and intentional actions of the person with advanced dementia. If Human-Computer Interaction is to shift from the predominantly assistive approach to a focus on experience, a theoretical framing that emphasizes the relational nature

    更新日期:2019-12-05
  • Attention Regulation Framework
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2019-12-05
    Kavous Salehzadeh Niksirat; Chaklam Silpasuwanchai; Peng Cheng; Xiangshi Ren

    Mindfulness practices are well-known for their benefits to mental and physical well-being. Given the prevalence of smartphones, mindfulness applications have attracted growing global interest. However, the majority of existing applications use guided meditation that is not adaptable to each user's unique needs or pace. This article proposes a novel framework called Attention Regulation Framework (ARF)

    更新日期:2019-12-05
  • Improving User Experience of Eye Tracking-Based Interaction
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2019-12-05
    Raphael Menges; Chandan Kumar; Steffen Staab

    Eye tracking systems have greatly improved in recent years, being a viable and affordable option as digital communication channel, especially for people lacking fine motor skills. Using eye tracking as an input method is challenging due to accuracy and ambiguity issues, and therefore research in eye gaze interaction is mainly focused on better pointing and typing methods. However, these methods eventually

    更新日期:2019-12-05
  • Designing for Awareness in Interactions with Shared Systems
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2019-12-05
    Karin Niemantsverdriet; Harm Van Essen; Minna Pakanen; Berry Eggen

    Most systems that we use in everyday life are shared—because multiple people can interact or because an interaction by one person can affect other people. However, everyday Internet of Things systems are often designed for individual use. Prior research on collaboration technologies (Computer Supported Collaborative Work) has shown that to coordinate system sharing people require awareness of the social

    更新日期:2019-12-05
  • Agency of Autistic Children in Technology Research—A Critical Literature Review
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2019-12-05
    Katta Spiel; Christopher Frauenberger; Os Keyes; Geraldine Fitzpatrick

    Autistic children are increasingly a focus of technology research within the Human-Computer Interaction (HCI) community. We provide a critical review of the purposes of these technologies and how they discursively conceptualise the agency of autistic children. Through our analysis, we establish six categories of these purposes: behaviour analysis, assistive technologies, education, social skills, therapy

    更新日期:2019-12-05
  • Lessons from Practice: Designing Tools to Facilitate Individualized Support for Quitting Smoking.
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2017-11-11
    Arpita Bhattacharya,Roger Vilardaga,Julie A Kientz,Sean A Munson

    Many health care providers, with a variety of trainings, counsel clients on quitting smoking on a day-to-day basis. In their clinical practice, they draw from and adapt guidelines and research-based strategies to fit individual client situations and challenges. Designers of technologies to support quitting smoking can learn from these real world practices to create tools that better adapt to individual

    更新日期:2019-11-01
  • Investigating the Heart Pump Implant Decision Process: Opportunities for Decision Support Tools to Help.
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2016-11-12
    Qian Yang,John Zimmerman,Aaron Steinfeld,Lisa Carey,James F Antaki

    Clinical decision support tools (DSTs) are computational systems that aid healthcare decision-making. While effective in labs, almost all these systems failed when they moved into clinical practice. Healthcare researchers speculated it is most likely due to a lack of user-centered HCI considerations in the design of these systems. This paper describes a field study investigating how clinicians make

    更新日期:2019-11-01
  • Designing Meaningful Products in the Digital Age
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2019-09-18
    Daniel Orth; Clementine Thurgood; Elise Van Den Hoven

    Devices such as phones, laptops and tablets have become central to the ways in which many people communicate with others, conduct business and spend their leisure time. This type of product uniquely contains both physical and digital components that affect how they are perceived and valued by users. This article investigates the nature of attachment in the context of technological possessions to better

    更新日期:2019-09-18
  • Diversifying Future-Making Through Itinerative Design
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2019-09-18
    Jennifer Pearson; Simon Robinson; Thomas Reitmaier; Matt Jones; Anirudha Joshi

    “Designed in California” is a brand statement used by high-tech manufacturers to denote provenance and cachet of digital innovation and modernity. In this paper, we explore philosophically alternate design perspectives to those this statement embodies, reporting and reflecting on a long-term multi-sited project that seeks to diversify future-making by engaging communities of “emergent” users in “developing”

    更新日期:2019-09-18
  • Human-Machine Collaboration for Content Regulation
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2019-09-18
    Shagun Jhaver; Iris Birman; Eric Gilbert; Amy Bruckman

    What one may say on the internet is increasingly controlled by a mix of automated programs, and decisions made by paid and volunteer human moderators. On the popular social media site Reddit, moderators heavily rely on a configurable, automated program called “Automoderator” (or “Automod”). How do moderators use Automod? What advantages and challenges does the use of Automod present? We participated

    更新日期:2019-09-18
  • Making Maps Available for Play
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2019-09-18
    Z O. Toups; Nicolas Lalone; Sultan A. Alharthi; Hitesh Nidhi Sharma; Andrew M. Webb

    Maps in video games have grown into complex interactive systems alongside video games themselves. What map systems have done and currently do have not been cataloged or evaluated. We trace the history of game map interfaces from their paper-based inspiration to their current smart phone-like appearance. Read-only map interfaces enable players to consume maps, which is sufficient for wayfinding. Game

    更新日期:2019-09-18
  • Susceptibility to Spear-Phishing Emails
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2019-09-18
    Tian Lin; Daniel E. Capecci; Donovan M. Ellis; Harold A. Rocha; Sandeep Dommaraju; Daniela S. Oliveira; Natalie C. Ebner

    Phishing is fundamental to cyber attacks. This research determined the effect of Internet user age and email content such as weapons of influence (persuasive techniques that attackers can use to lure individuals to fall for an attack) and life domains (a specific topic or aspect of an individual's life that attackers can focus an email on) on spear-phishing (targeted phishing) susceptibility. In total

    更新日期:2019-09-18
  • “It’s a girl thing”
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2019-09-18
    Anupriya Tuli; Shruti Dalvi; Neha Kumar; Pushpendra Singh

    Cultural taboos and limiting social norms make it challenging to communicate and teach about menstrual health in India. We present findings from an inquiry of current approaches used to educate adolescents about menstruation, examining the perspectives of young adults, parents, teachers, social workers, and health professionals for identifying design opportunities and potential for impact. Our findings

    更新日期:2019-09-18
  • The Reality of Reality-Based Interaction
    ACM Trans. Comput. Hum. Interact. (IF 3.147) Pub Date : 2019-09-18
    Audrey Girouard; Orit Shaer; Erin T. Solovey; G. Michael Poor; Robert J. K. Jacob

    Frameworks such as Direct Manipulation or Instrumental Interaction have been an important force in HCI research. Evaluating the impact of frameworks can identify whether and how a framework was used, how it has evolved, and what trends have developed over time. However, studying the impact of such theoretical contributions requires consideration of various perspectives and level of impact. As a case

    更新日期:2019-09-18
Contents have been reproduced by permission of the publishers.
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