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Technology acceptance and transparency demands for toxic language classification – interviews with moderators of public online discussion fora Hum. Comput. Interact. (IF 5.3) Pub Date : 2024-02-18 Lena Katharina Wilms, Katharina Gerl, Anke Stoll, Marc Ziegele
Many online discussion providers consider using algorithm-based moderation software to support their employees in moderating toxic communication. Such technology is also attractive for public discu...
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A comprehensive investigation of researchers’ shared file management practices in cloud storage Hum. Comput. Interact. (IF 5.3) Pub Date : 2024-02-09 Kyong Eun Oh
The use of cloud storage, which provides ubiquitous and simultaneous access to files, is prevalent among researchers for their collaborative projects. This study comprehensively examined researcher...
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Post-mortem information management: exploring contextual factors in appropriate personal data access after death Hum. Comput. Interact. (IF 5.3) Pub Date : 2024-01-21 Jack Holt, Jan David Smeddinck, James Nicholson, Vasilis Vlachokyriakos, Abigail C. Durrant
With the increasing size and complexity of personal information and data landscapes, there is a need for guidance and support in the appropriate management of a deceased person’s postmortem privacy...
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Pheno-data: using tomatoes to rethink data and data practice for ecological worlds Hum. Comput. Interact. (IF 5.3) Pub Date : 2024-01-21 Youngsil Lee, Chris Speed, Larissa Pschetz
Notions of data increasingly revolve around digital representations prioritizing the efficiency and productivity of global economic-systems, often side-lining tangible and local information that is...
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Attuning to care technologies Hum. Comput. Interact. (IF 5.3) Pub Date : 2024-01-05 Anna Vallgårda
This paper is a call to study how we attune differently to the care technologies (tech) we live with as a means to design them better. Care tech fiddles with our most intimate relations and vulnera...
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Digital hoarding and personal use digital data Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-12-21 Elizabeth Sillence, Jordan A. Dawson, Richard D. Brown, Kerry McKellar, Nick Neave
The problem of “Digital Hoarding” has been studied in a workplace context but less so in relation to personal use digital data. In this study, we examine the relationship between scores on a measur...
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Shit! Towards an experimental multiple-perspective approach to human-microbiome relations Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-12-05 Danielle Wilde, Tau Lenskjold
For HCI to move beyond human exceptionalism requires embracing more-than-humans, humans as parts of ecosystems, as multispecies assemblages and events. In short, decentering the human. Yet, human e...
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The everyday enactment of interfaces: a study of crises and conflicts in the more-than-human home Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-11-30 Evert van Beek, Elisa Giaccardi, Stella Boess, Alessandro Bozzon
By 2027 more than 530 M homes will likely adopt at least one type of automated system. This means that a growing number of residents will be living with automated technology in the home, everyday. ...
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Terms of entanglement: a posthumanist reading of Terms of Service Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-11-29 Seda Özçetin, Heather Wiltse
Contemporary connected things entail ongoing relations between producers, end users, and other actors characterized by ongoing updates and production of data about and through use. These relations ...
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Decentering Through Design: Bridging Posthuman Theory with More-than-Human Design Practices Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-11-27 Iohanna Nicenboim, Doenja Oogjes, Heidi Biggs, Seowoo Nam
While decentering the human has been a key approach in posthumanist HCI, there are still questions and tensions around it. To address them, we outline emergent notions of decentering, tracing it ba...
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‘Breathing-with’: a design tactic for the more-than-human Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-11-23 Jonas Fritsch, Vasiliki Tsaknaki, Karin Ryding, Stina Hasse Jørgensen
In this article, we present breathing-with as a contribution to cultivating concrete design tactics engaging with the more-than-human. We arrive at the concept based on an analysis of three distinc...
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Productive Oscillation as a strategy for doing more-than-human design research Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-11-10 Joseph Lindley, Jesse Josua Benjamin, David Philip Green, Glenn McGarry, Franziska Pilling, Laura Dudek, Andy Crabtree, Paul Coulton
Published in Human–Computer Interaction (Ahead of Print, 2023)
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The aesthetics of more-than-human design: speculative energy briefs for the Chthulucene Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-11-06 Alex Wilkie, Mike Michael
This paper is a theoretical contribution to HCI that considers the more-than-human (MTH) as an intrinsic part of human–computer interaction design. In particular, it focuses on MTH as central to re...
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Taking inspiration from becoming “one with a bike” to design human-computer integration Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-11-03 Florian ‘Floyd’ Mueller, Juerg von Kaenel, Jonathan Duckworth, Josh Andres
Published in Human–Computer Interaction (Ahead of Print, 2023)
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What mosses can teach us about design fabulations and feminist more-than-human care Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-11-02 Marie Louise Juul Søndergaard
Feminist theory is core to posthumanist HCI and can support more-than-human designers and researchers in questioning what human is being decentered and what marginalized voices are foregrounded. In...
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Doing responsibilities in entangled worlds Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-10-30 Verena Fuchsberger, Christopher Frauenberger
In this article, we locate and trace responsibility from a posthuman standpoint. We start by reviewing philosophical origins of responsibility and depict views of responsibility in HCI and Interact...
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Characterizing information access needs in gaze-adaptive augmented reality interfaces: implications for fast-paced and dynamic usage contexts Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-10-13 Aaron L. Gardony, Kana Okano, Gregory I. Hughes, Alex J. Kim, Kai T. Renshaw, Aldis Sipolins, Andrew B. Whitig, Feiyu Lu, Doug A. Bowman
Gaze-adaptive interfaces can enable intuitive hands-free augmented reality (AR) interaction but unintentional selection (i.e. “Midas Touch”) can have serious consequences during high-stakes real-wo...
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Introduction to this special issue on intelligent systems for people with diverse cognitive abilities Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-09-06 Noemi Mauro, Federica Cena, Cynthia Putnam, Maria Soledad Pera, David Roldán Álvarez
This special issue highlights state-of-the-art research in intelligent systems and technology for people with diverse abilities. To control scope, we pay particular attention to cognitive diversity...
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Reframing search and recommendation as opportunities for communication for people with intellectual disability Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-08-28 Laurianne Sitbon, Margot Brereton, Filip Bircanin
AI-driven commercial innovations and the digital disruptions they create, tend to accelerate faster than assistive technologies, and are rarely designed with inclusion and diversity in mind. We exp...
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Predicting developmental language disorders using artificial intelligence and a speech data analysis tool Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-08-16 Eleonora Aida Beccaluva, Fabio Catania, Fabrizio Arosio, Franca Garzotto
Developmental Language Disorder (DLD) affects children’s comprehension and production of spoken language without any known biomedical condition. The importance of early identification of DLD is wid...
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A systematic review of online personalized systems for the autonomous learning of people with cognitive disabilities Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-08-13 Nadia Hocine, Karim Sehaba
A lack of access to learning opportunities is among the main reasons for social exclusion of people with cognitive disabilities in the professional field. It has been accentuated in the last few ye...
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A survey on technological tools and systems for diagnosis and therapy of autism spectrum disorder Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-08-09 Mariasole Bondioli, Stefano Chessa, Alexander Kocian, Susanna Pelagatti
Progress in Information and Communication Technologies (ICT) can make a real difference in the quality-of-life of persons with Autism Spectrum Disorder (ASD) by acting on several aspects, from cust...
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Automatic planning in cognitive training: application to multiple sclerosis Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-08-09 Mauro Gaspari, Federica Pinardi, Dario Signorello, Franca Stablum, Sara Zuppiroli
Multiple sclerosis (MS) is the second-most common cause of neurological disability among young adults. Cognitive impairment, which typically worsens over time, is a major symptom of MS. Signs of co...
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‘I already forgot half of it’ – Interviewing people with dementia for co-designing an intelligent system Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-08-09 Sandra Suijkerbuijk, Henk Herman Nap, Wijnand A. Ijsselsteijn, Mirella M.N. Minkman, Yvonne A.W. de Kort
During the pre-design phase of supportive intelligent systems, interviews with future users, such as people with dementia, aim to explore the problems for which technology may present a solution. H...
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A sensemaking system for grouping and suggesting stories from multiple affective viewpoints in museums Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-08-09 Antonio Lieto, Manuel Striani, Cristina Gena, Enrico Dolza, Anna Maria Marras, Gian Luca Pozzato, Rossana Damiano
This article presents an affective-based sensemaking system for grouping and suggesting stories created by the users about the cultural artefacts in a museum. By relying on the TCL commonsense reas...
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Training work-related social skills in adults with Autism Spectrum Disorder using a tablet-based intervention Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-08-07 Séverine Estival, Virginie Demulier, Julie Renaud, Jean-Claude Martin
While multiple studies suggest that social skills are considered as essential in promoting employment, literature highlights a deficit in these skills among workers with Autism Spectrum Disorder (A...
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A serious web game for children with attentive disorders: design and experiences from two trials Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-08-06 Letizia Angileri, Marco Manca, Fabio Paternò, Carmen Santoro
Cognitive developmental disorders are common in children and can affect various abilities. Attention Deficit/Hyperactivity Disorder (ADHD) is the most prevalent childhood psychiatric condition. Thi...
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Human teleoperation - a haptically enabled mixed reality system for teleultrasound Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-06-30 David Black, Yas Oloumi Yazdi, Amir Hossein Hadi Hosseinabadi, Septimiu Salcudean
ABSTRACT Current teleultrasound methods include audiovisual guidance and robotic teleoperation, which constitute tradeoffs between precision and latency versus flexibility and cost. We present a novel concept of “human teleoperation” which bridges the gap between these two methods. In the concept, an expert remotely teloperates a person (the follower) wearing a mixed-reality headset by controlling
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Design and field trial of EmotionFrame: exploring self-journaling experiences in homes for archiving personal feelings about daily events Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-06-06 Sangsu Jang, Kyung-Ryong Lee, Geonil Goh, Dohee Kim, Gahui Yun, Nanum Kim, Byeol Kim Lux, Choong-Wan Woo, Hyungsook Kim, Young-Woo Park
ABSTRACT Capturing people’s spontaneous thoughts or daily emotions in their everyday living space can be difficult and can pose a psychological burden from a clinical standpoint. To address this issue, we have developed EmotionFrame, which allows users to archive their daily experiences by recording videos of their current thoughts and emotions at home. EmotionFrame serves as a journaling device, and
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Trigger motion and interface optimization of an eye-controlled human-computer interaction system based on voluntary eye blinks Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-04-24 Guo-Rui Ma, Jia-Xin He, Chun-Hsien Chen, Ya-Feng Niu, Lan Zhang, Tian-Yu Zhou
ABSTRACT Eye-controlled human-computer interaction (ECHCI) attracts attention for its human-centered, natural and direct operation characteristics. The most common ECHCI trigger motion is “gazing,” which causes Midas Touch problems, lowering usability and operation experience. This paper innovatively proposed using motion combinations based on blinking as the trigger of interactive objects (IOs). Trigger
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Understanding the impact and design of AI teammate etiquette Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-03-24 Christopher Flathmann, Nathan J. McNeese, Beau Schelble, Bart Knijnenburg, Guo Freeman
ABSTRACT Technical and practical advancements in Artificial Intelligence (AI) have led to AI teammates working alongside humans in an area known as human-agent teaming. While critical past research has shown the benefit to trust driven by the incorporation of interaction rules and structures (i.e. etiquette) in both AI tools and robotic teammates, research has yet to explicitly examine etiquette for
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Revisiting embodiment for brain–computer interfaces Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-02-13 Barış Serim, Michiel Spapé, Giulio Jacucci
ABSTRACT Researchers increasingly explore deploying brain–computer interfaces (BCIs) for able-bodied users, with the motivation of accessing mental states more directly than allowed by existing body-mediated interaction. This motivation seems to contradict the long-standing HCI emphasis on embodiment, namely the general claim that the body is crucial for cognition. This paper addresses this apparent
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Unobtrusive interaction: a systematic literature review and expert survey Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-02-01 Tiffany C.K. Kwok, Peter Kiefer, Martin Raubal
ABSTRACT Unobtrusiveness has been highlighted as an important design principle in Human-Computer Interaction (HCI). However, the understanding of unobtrusiveness in the literature varies. Researchers often claim unobtrusiveness for their interaction method based on their understanding of what unobtrusiveness means. This lack of a shared definition hinders effective communication in research and impedes
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Introduction to this special issue: guiding the conversation: new theory and design perspectives for conversational user interfaces Hum. Comput. Interact. (IF 5.3) Pub Date : 2023-01-05 Benjamin R. Cowan, Leigh Clark, Heloisa Candello, Janice Tsai
ABSTRACT The increased popularity of CUIs has motivated HCI work around specific approaches to research, design, and implementation, while also reflecting on these topics. However, current research is highly fragmented and lacks critical mass around topics such as theory, methods and design. Building this critical mass is a fundamentally multidisciplinary endeavour. CUIs involve language based interaction
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Emotional responses to human values in technology: The case of conversational agents Hum. Comput. Interact. (IF 5.3) Pub Date : 2022-11-11 Esther Görnemann, Sarah Spiekermann
Published in Human–Computer Interaction (Ahead of Print, 2022)
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“It took me back 25 years in one bound”: self-generated flavor-based cues for self-defining memories in later life Hum. Comput. Interact. (IF 5.3) Pub Date : 2022-09-09 Tom Gayler, Corina Sas, Vaiva Kalnikaite
Published in Human–Computer Interaction (Vol. 38, No. 5-6, 2023)
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Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect Hum. Comput. Interact. (IF 5.3) Pub Date : 2022-08-10 Kim Szolin, Daria J. Kuss, Filip M. Nuyens, Mark D. Griffiths
Published in Human–Computer Interaction (Vol. 38, No. 5-6, 2023)
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Supporting personal preferences and different levels of need in online help-seeking: a comparative study of help-seeking technologies for mental health Hum. Comput. Interact. (IF 5.3) Pub Date : 2022-08-05 Claudette Pretorius, Darragh McCashin, David Coyle
ABSTRACT The Internet offers help-seekers an abundance of resources that can potentially support their mental health. However, people often have trouble in finding personally relevant resources. Very few specialized mental health help-seeking technologies currently address this need. Instead, help-seeking typically begins with a known website or web-search. To understand how help-seeking technologies
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Toward a design theory for virtual companionship Hum. Comput. Interact. (IF 5.3) Pub Date : 2022-07-18 Timo Strohmann, Dominik Siemon, Bijan Khosrawi-Rad, Susanne Robra-Bissantz
Published in Human–Computer Interaction (Vol. 38, No. 3-4, 2023)
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Avoiding mixed messages: research-based fact-checking the media portrayals of voice user interfaces for older adults Hum. Comput. Interact. (IF 5.3) Pub Date : 2022-07-14 Jaisie Sin, Cosmin Munteanu, Dongqing Chen, Jalena Threatt
Published in Human–Computer Interaction (Vol. 38, No. 3-4, 2023)
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The IBM natural conversation framework: a new paradigm for conversational UX design Hum. Comput. Interact. (IF 5.3) Pub Date : 2022-06-13 Robert J. Moore, Sungeun An, Guang-Jie Ren
Published in Human–Computer Interaction (Vol. 38, No. 3-4, 2023)
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Can you count on a calculator? The role of agency and affect in judgments of robots as moral agents Hum. Comput. Interact. (IF 5.3) Pub Date : 2022-06-13 Sari R.R. Nijssen, Barbara C. N. Müller, Tibor Bosse, Markus Paulus
ABSTRACT Robots are becoming an integral part of society, and might soon take on roles involving making morally relevant decisions. In a pre-registered experiment (n = 184), we investigated which factors modulate the extent to which we trust a robot to make a moral choice. Specifically, the effects of anthropomorphic appearance and anthropomorphic agency and affect attributions were assessed. Participants
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The task-attention theory of game learning: a theory and research agenda Hum. Comput. Interact. (IF 5.3) Pub Date : 2022-04-19 Joe Cutting, Sebastian Deterding
(2022). The task-attention theory of game learning: a theory and research agenda. Human–Computer Interaction. Ahead of Print.
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Exploring the effectiveness of persuasive games for disease prevention and awareness and the impact of tailoring to the stages of change Hum. Comput. Interact. (IF 5.3) Pub Date : 2022-04-08 Dinesh Mulchandani, Alaa Alslaity, Rita Orji
ABSTRACT Persuasive games are widely implemented in the healthcare domain to promote behaviour change among individuals. Previous research shows that using persuasive games increases motivation and awareness, leading to a positive change in behaviour. However, there is little knowledge on which persuasive strategies will motivate people at different Stages of Behaviour Change and whether tailoring
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Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemic Hum. Comput. Interact. (IF 5.3) Pub Date : 2022-03-30 Arianna Boldi, Amon Rapp, Maurizio Tirassa
ABSTRACT The COVID-19 pandemic led to dramatic changes in people’s lives. The Human-Computer Interaction (HCI) community widely investigated technology use during crises. However, commercial video games received minor attention. In this article, we describe how video game play impacted the life transformations engendered by the pandemic. We administered a qualitative online survey to 330 video game
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Toward Standard Guidelines to Design the Sense of Embodiment in Teleoperation Applications: A Review and Toolbox Hum. Comput. Interact. (IF 5.3) Pub Date : 2022-03-18 Sara Falcone, Gwenn Englebienne, Jan Van Erp, Dirk Heylen
ABSTRACT We present a literature review and a toolbox to help the reader find the best method to design for and assess Sense of Embodiment (SoE) in several application scenarios. The main examples are based on teleoperation applications, due the challenges that these applications present. The three embodiment components that we consider to describe SoE are sense of ownership, sense of agency, and sense
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Advisory adumbrations about autonomy’s acceptability Hum. Comput. Interact. (IF 5.3) Pub Date : 2022-02-25 P.A. Hancock
(2022). Advisory adumbrations about autonomy’s acceptability. Human–Computer Interaction: Vol. 37, No. 3, pp. 263-280.
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Introduction to this special issue: the future of remote work: responses to the pandemic Hum. Comput. Interact. (IF 5.3) Pub Date : 2022-02-23 Gloria Mark, Andrew L. Kun, Sean Rintel, Abigail Sellen
Published in Human–Computer Interaction (Vol. 37, No. 5, 2022)
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Commentary: human-centred AI: the new zeitgeist Hum. Comput. Interact. (IF 5.3) Pub Date : 2022-01-31 Yvonne Rogers
(2022). Commentary: human-centred AI: the new zeitgeist. Human–Computer Interaction: Vol. 37, No. 3, pp. 254-255.
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The social production of technological autonomy Hum. Comput. Interact. (IF 5.3) Pub Date : 2022-01-31 Victor Kaptelinin
(2022). The social production of technological autonomy. Human–Computer Interaction: Vol. 37, No. 3, pp. 256-258.
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A “beyond being there” for VR meetings: envisioning the future of remote work Hum. Comput. Interact. (IF 5.3) Pub Date : 2021-12-14 Joshua McVeigh-Schultz, Katherine Isbister
Published in Human–Computer Interaction (Vol. 37, No. 5, 2022)
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Toward truly accessible MOOCs for persons with cognitive impairments: a field study Hum. Comput. Interact. (IF 5.3) Pub Date : 2021-12-07 Pierre-Antoine Cinquin, Pascal Guitton, Hélène Sauzéon
Published in Human–Computer Interaction (Vol. 38, No. 5-6, 2023)
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How does working from home during COVID-19 affect what managers do? Evidence from time-Use studies Hum. Comput. Interact. (IF 5.3) Pub Date : 2021-11-28 Thomaz Teodorovicz, Raffaella Sadun, Andrew L. Kun, Orit Shaer
Published in Human–Computer Interaction (Vol. 37, No. 6, 2022)
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Commentary: Societal Reactions to Hopes and Threats of Autonomous Agent Actions: Reflections about Public Opinion and Technology Implementations Hum. Comput. Interact. (IF 5.3) Pub Date : 2021-11-24 Kimon Kieslich
(2022). Commentary: Societal Reactions to Hopes and Threats of Autonomous Agent Actions: Reflections about Public Opinion and Technology Implementations. Human–Computer Interaction: Vol. 37, No. 3, pp. 259-262.
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“Can’t think of anything more to do”: Public displays of power, privilege, and surrender in social media disaster monologues Hum. Comput. Interact. (IF 5.3) Pub Date : 2021-11-24 Melissa Bica, Leysia Palen, Jennifer Henderson, Jennifer Spinney, Joy Weinberg, Erik R. Nielsen
Published in Human–Computer Interaction (Vol. 38, No. 5-6, 2023)
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Remote work mindsets predict emotions and productivity in home office: A longitudinal study of knowledge workers during the Covid-19 pandemic Hum. Comput. Interact. (IF 5.3) Pub Date : 2021-11-24 Lauren C. Howe, Jochen I. Menges
Published in Human–Computer Interaction (Vol. 37, No. 6, 2022)
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Commentary: absent logic-based precision, Hancock’s desired avoidance is just wishful thinking Hum. Comput. Interact. (IF 5.3) Pub Date : 2021-11-24 Selmer Bringsjord
(2022). Commentary: absent logic-based precision, Hancock’s desired avoidance is just wishful thinking. Human–Computer Interaction: Vol. 37, No. 3, pp. 237-239.
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The new normals of work: a framework for understanding responses to disruptions created by new futures of work Hum. Comput. Interact. (IF 5.3) Pub Date : 2021-11-23 Joseph W. Newbold, Anna Rudnicka, David Cook, Marta E. Cecchinato, Sandy J.J. Gould, Anna L. Cox
Published in Human–Computer Interaction (Vol. 37, No. 6, 2022)
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Commentary: “Autonomous” agents? What should we worry about? What should we do? Hum. Comput. Interact. (IF 5.3) Pub Date : 2021-11-23 Loren Terveen
(2022). Commentary: “Autonomous” agents? What should we worry about? What should we do? Human–Computer Interaction: Vol. 37, No. 3, pp. 240-242.
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Automation and redistribution of work: the impact of social distancing on live TV production Hum. Comput. Interact. (IF 5.3) Pub Date : 2021-11-23 Pavel Okopnyi, Frode Guribye, Valentina Caruso, Oskar Juhlin
ABSTRACT The TV industry has long been under pressure to adapt its workflows to use advanced Internet technologies. It also must face competition from social media, video blogs, and livestreaming platforms, which are enabled by lightweight production tools and new distribution channels. The social-distancing regulations introduced due to the COVID-19 pandemic added to the list of challenging adaptations