样式: 排序: IF: - GO 导出 标记为已读
-
IT Skills of Young and Older People: A Qualitative Study Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-18 Manuela Haase, Michaelle Bosse, Stefan Sackmann, Gabriele Meyer
Both younger and older people have different ways of using and interacting with technical devices (smartphones, laptops and tablets). This study compares both user groups and explores how the techn...
-
Effect of 2D/3D Visual and Haptic Cues for Fine Operation Tasks With Varying Difficulties Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-18 Zhenghang Hou, Weiping He, Shuxia Wang
Fine operations exist in the form of teleoperation, human-machine cooperative work, and fine manual assembly. However, there is a lack of research that explores the characteristics of different ass...
-
Exploring the Cloud Storage Service Adoption Through the Dual Perspectives: Protection Motivation Theory (PMT) and the Extended Unified Theory of Technology Acceptance Model (UTAUT2) Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-18 Chi-Hoon Song, Ji-Hwan Lee, Taewoo Roh
Cloud computing is spreading rapidly, but little research has been conducted to understand the effects of the protective perspective on acceptance by individuals. The goal of this study was to expl...
-
Evaluating the Effectiveness of Contact-Analog and Bounding Box Prototypes in Augmented Reality Head-Up Display Warning for Chinese Novice Drivers Under Various Collision Types and Traffic Density Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-18 Wanting Chen, Liuqiucheng Niu, Shan Liu, Shu Ma, Hongting Li, Zhen Yang
Augmented Reality Head-Up Display (AR-HUD) is a promising solution to the current warning system distraction problem. However, how to effectively convey warnings through AR graphics is still unclea...
-
Assessing the Curvilinear Relationship in Employee Digital Performance: A Task-Technology Fit Perspective Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-18 Xin Zhang, Zhihao Qi, Liang Ma, Ge Zhang
In the context of the digital economy, one of the most important issues facing business managers is that of how to improve employee digital performance (EDP), however, extant studies exploring this...
-
Competing With Artificial Intelligence Or Other Fans: Effects of Making Predictions About Game Outcome on Fans’ Perceived Curiosity and Evaluations of Game Consumption Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-15 Wonseok Jang, Gong Zhuo, Hyunwoong Pyun, Gyemin Lee
This study focused on whether predicting the game outcome prior to watching the actual game results in more positive evaluations of game consumption from sports fans through heightened perceived cu...
-
Virtual Reality Technology for the Digital Dissemination of Traditional Chinese Opera Culture Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-15 Yu-Peng Jiang, Chen Su, Xin-Can Li
Traditional opera, vital to China’s intangible cultural heritage (ICH), is grappling with low dissemination efficiency and an inability to meet evolving aesthetic preferences in the era of new medi...
-
Wearables for Well-Being: A Longitudinal in Situ Study of Smartwatches to Understand and Enhance Line-Level Housekeeping Work Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-15 Aaron Necaise, Cynthia Mejia, Joseph T. Kider, Mindy Shoss, Mary Jean Amon
Increased strain on the hospitality industry following the COVID-19 pandemic and ensuing labor shortages has led to calls for new technologies such as smartwatches for understanding and improving w...
-
The Effects of Walk-in-Place and Overground Walking on the Acquisition of Spatial Information by People With Visual Impairment in Virtual Reality Wayfinding Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-13 Sangsun Han, Pilhyoun Yoon, Xiangshi Ren, Kibum Kim
Although virtual reality (VR) wayfinding systems are available for people with visual impairment, there is a lack of studies providing the choice of VR environments can affect their spatial informa...
-
Mitigating Viewer Impact From Disturbing Imagery Using AI Filters: A User-Study Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-13 Ioannis Sarridis, Jochen Spangenberg, Olga Papadopoulou, Symeon Papadopoulos
Exposure to disturbing imagery can significantly impact individuals, especially professionals who encounter such content as part of their work. This article presents a user study, involving 107 par...
-
Effects of Task Proficiency and Automation Reliability on Pilot-ePilot Teaming in Intelligent Aircraft Cockpits Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-12 Xia Zhang, Youchao Sun, Chuanqi Yan, Haoying Mao
Intelligence of aircraft cockpits can be improved by creating an electronic pilot (ePilot) to establish a Pilot-ePilot teaming relationship. Effects of task proficiency and automation reliability o...
-
Exploring Social Learning in Collaborative Augmented Reality With Pedagogical Agents as Learning Companions Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-11 Marjorie A. Zielke, Djakhangir Zakhidov, Tiffany Lo, Scotty D. Craig, Robert Rege, Hunter Pyle, Nina Velasco Meer, Nolan Kuo
Social learning, simply defined as learning from others, is valuable as a modality that provides quick, informal education. Augmented reality (AR) may provide a framework for human-machine teaming ...
-
Situation Awareness Oriented Design: Review and Future Directions Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-11 Mica R. Endsley, Debra G. Jones
Situation awareness (SA) is critical for decision making and performance in a wide variety of fields. It is quite challenging to achieve however, due to information overload, poorly integrated tech...
-
Social Media, Mobile Payment, and Mobile Gaming for Intentional and Behavioral Recommendations Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-11 Shu-Hsien Liao, Retno Widowati, Wei Tang
During the corona virus disease 2019 (COVID-19) pandemic, the Internet-based zero-contact economy model has increased people’s online social, entertainment, and business activities. Social media ar...
-
Effect of Pre-Training and Role of Working Memory Characteristics in Learning with Immersive Virtual Reality Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-11 Alyssa P. Lawson, Richard E. Mayer
Immersive virtual reality (IVR) is being incorporated into education, but not all learners have expertise in using this technology. As such, this research examined whether pre-training in IVR can r...
-
An Investigation of the Effectiveness of Augmented Reality Technology Supported English Language Learning Activities on Preschool Children Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-11 Merve Cosgun Demirdag, Sevda Kucuk, Adnan Tasgin
Early learners experience various difficulties when learning foreign languages. Augmented reality technology can support learning environments and foreign language vocabulary teaching by attracting...
-
Interpretability is in the Eye of the Beholder: Human Versus Artificial Classification of Image Segments Generated by Humans Versus XAI Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-06 Romy Müller, Marius Thoß, Julian Ullrich, Steffen Seitz, Carsten Knoll
The evaluation of explainable artificial intelligence is challenging, because automated and human-centred metrics of explanation quality may diverge. To clarify their relationship, we investigated ...
-
“It is Luring You to Click on the Link With False Advertising” - Mental Models of Clickbait and Its Impact on User’s Perceptions and Behavior Towards Clickbait Warnings Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-08 Ankit Shrestha, Arezou Behfar, Mahdi Nasrullah Al-Ameen
Clickbait, a social engineering attack performed through social media, tricks users through sensationalized or misleading posts into clicking on links that direct them to malicious websites. With t...
-
A Study on Factors Influencing Designers’ Behavioral Intention in Using AI-Generated Content for Assisted Design: Perceived Anxiety, Perceived Risk, and UTAUT Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-06 Weiyi Li
This study aims to comprehensively understand the intention to use Artificial Intelligence Generated Assistance in Design Tools (AIGC) among design students and practitioners, along with its influe...
-
Could AI Ethical Anxiety, Perceived Ethical Risks and Ethical Awareness About AI Influence University Students’ Use of Generative AI Products? An Ethical Perspective Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-08 Wenjuan Zhu, Lei Huang, Xinni Zhou, Xiaoya Li, Gaojun Shi, Jingxin Ying, Chaoyue Wang
The study aims to explore the factors that influence university students’ behavioral intention (BI) and use behavior (UB) of generative AI products from an ethical perspective. Referring to ethical...
-
Exploring Curiosity in Games: A Framework and Questionnaire Study of Player Perspectives Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-06 Ziao Tang, Ben Kirman
In game design, curiosity is often a critical driver of player engagement, yet its complex role in influencing player experience remains underexplored. The present study aims to delineate the categ...
-
Formal Mental Models for Human-Centered Cybersecurity Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-06 Adam M. Houser, Matthew L. Bolton
Human users are increasingly recognized as a vector of cybersecurity attack. One problem that contributes to this condition is the growing complexity of digital tools. Such complexity can make it d...
-
Correction Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-06
Published in International Journal of Human–Computer Interaction (Ahead of Print, 2024)
-
A Novel AI Approach for the Systematic Creation of Empathy Maps Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-06 Marta Higuera, José A. Macías
The utilization of Empathy Maps in User Experience and Design Thinking is becoming commonplace. They can be seen as a valuable tool to help developers better understand the user’s requirements. Dur...
-
Analysis and Research of Psychological Crisis Behavior Model Based on Improved Apriori Algorithm Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-06 Yiping Yan
A psychological crisis occurs when a person experiences extreme stress and finds traditional coping strategies inadequate. Apriori algorithms mining collections of frequently used goods and associa...
-
Designing a Virtual Learning Platform for Enhanced Campus Epidemic Prevention: A VR Technology Approach Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-06 Yongkang Xing, Ho Yan Kwan, Fanya Xu, Qing Chen
The global pandemic caused by COVID-19 has brought about severe adverse impacts on university campuses worldwide. Some universities have started using virtual reality (VR) technology to design a vi...
-
Correction Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-04
Published in International Journal of Human–Computer Interaction (Ahead of Print, 2024)
-
Practice With Less AI Makes Perfect: Partially Automated AI During Training Leads to Better Worker Motivation, Engagement, and Skill Acquisition Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-03 Mario Passalacqua, Robert Pellerin, Esma Yahia, Florian Magnani, Frédéric Rosin, Laurent Joblot, Pierre-Majorique Léger
The increased prevalence of human-AI collaboration is reshaping the manufacturing sector, fundamentally changing the nature of human work and training needs. While high automation improves performa...
-
How Service Robots Facilitate User Self-Disclosure: The Roles of Personality, Animacy, and Automated Social Presence Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-01 Xin Lei, Fengyuan Liu
This study investigates whether an extroverted personality of service robots can facilitate user self-disclosure and enhance human–robot intimacy. An experiment of 2 2 between-subjects factorial de...
-
Games as Cognitive Recreation: User Perspectives on Brain-Training Apps Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-01 Md Waseq Ur Rahman, Maxwell Foxman, David M. Markowitz
This article investigates the role of games in cognitive training through multimethod deductions from user references to the phenomenon, a consideration absent in the current literature. The result...
-
Embracing the Future: Perceived Value, Technology Optimism and VR Tourism Behavioral Outcomes Among Generation Z Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-01 Yonghan Zhu, Jie Li, Xiao Han, Rui Wang, Chunshun Wang, Chengyan Pu
Virtual reality (VR) tourism can become a game-changer in tourism industry. It has been recognized as an effective way to manage tourist load and preserve the ecological balance at environmentally ...
-
Can Your Smartphone Save A Life? A Systematic Review of Mobile-Based Interventions For Suicide Prevention Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-01 Smriti Jha, Seana Jewer, Vincent I. O. Agyapong, Rita Orji
Mobile health (mHealth) apps are handy tools for tackling stigmatized mental health issues, including suicide. Mobile-based interventions for suicide prevention are easily accessible, increase the ...
-
The Prospective Effect of Protective Gaming Beliefs and Behaviors on Problematic Gaming, Mental Health, and Well-Being of Video Game Players Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-01 Mu He, Yantao Ren, Yu Liu, Kwok Kit Tong
While most players enjoy video gaming, a minority suffer from problematic gaming. Existing studies focused on risk factors and proposed legislative and technological measures to contain the undesir...
-
Human-Centered Interaction in Virtual Worlds: A New Era of Generative Artificial Intelligence and Metaverse Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-27 Yuying Wang, Le Wang, Keng Leng Siau
The metaverse has emerged as an exciting new paradigm for human-computer interaction (HCI) and virtual collaboration. This paper presents a comprehensive review of the metaverse to address the gap ...
-
Data-Driven Design in the Design Process: A Systematic Literature Review on Challenges and Opportunities Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-28 Juan Carlos Quiñones-Gómez, Enric Mor, Jonathan Chacón
This systematic review critically evaluates the nexus between data-driven design (DDD) and design processes (DP), guided by PRISMA standards. It synthesises findings from 84 selected articles from ...
-
Coral Morph: An Artistic Shape-Changing Textile Installation for Mindful Emotion Regulation in the Wild Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-27 Xinyi Huang, Daniela M. Romano
Mindful human–computer interaction has been increasingly used to induce emotion regulation. The Coral Morph is an artistic shape-changing textile installation designed for mindful emotion regulatio...
-
Impression Management to Extended-Self: Effect of WhatsApp Stickers Usage among Young Adults Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-25 Akash Saharan, Anjuman Antil, Satyam
Digital objects, such as graphicons, have been increasingly used to facilitate communication across social media (SM) networks among young adults. This study investigates the usage of stickers, a t...
-
A Quasi Experiment on the Effectiveness of Social Media Literacy Skills Training for Combating Fake News Proliferation Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-25 Xiao Xu, Yinan Huang, Oberiri Destiny Apuke
This study experimented the effect of social media literacy skills training as an intervention strategy for combating fake news. We carried out a quasi-experiment in one public university in Nigeri...
-
Exploring User Adoption of ChatGPT: A Technology Acceptance Model Perspective Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-22 Jiaojiao Ma, Pengcheng Wang, Benqian Li, Tian Wang, Xiang Shan Pang, Dake Wang
In the rapidly evolving landscape of technology, the emergence of Chat Generative Pre-trained Transformer (ChatGPT) marks a pivotal milestone in the realm of Artificial Intelligence (AI). However, ...
-
How Depth of Field in Screen Images Affects Egocentric Distance Perception Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-22 Yunchen Pu, Dadi An
In virtual environments (VEs) presented on flat screens, accurate egocentric distance perception is crucial for enhancing immersion. This study investigated depth of field-induced blur, typically p...
-
A Study on View Sharing AR Interface for Improving Situation Awareness during Military Operations Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-22 Gi Sung Yoo, Yong Gu Ji
The purpose of this article is to propose a View Sharing Augmented Reality (AR) interface aimed at improving situation awareness (SA) during military operations. Battlefield Augmented Reality Syste...
-
Human Motivation in Competition against Artificial Intelligence: Using One-to-One Games Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-22 Ryosuke Yokoi, Kazuya Nakayachi
With significant advancements in artificial intelligence (AI), research has examined human-AI interaction. However, little is known about humans’ psychological reactions in competitions against AI....
-
Deciphering Deception: How Different Rhetoric of AI Language Impacts Users’ Sense of Truth in LLMs Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-22 Dahey Yoo, Hyunmin Kang, Changhoon Oh
Users are increasingly exposed to AI-generated language, presenting potential deception and communication risks. This study delved into the rhetorical aspect of AI-generated language influencing us...
-
Acceptance of Highly Automated Vehicles: The Role of Facilitating Condition, Technology Anxiety, Social Influence and Trust Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-20 Siu Shing Man, Mengqi Ding, Xiaoyu Li, Alan Hoi Shou Chan, Tingru Zhang
Highly automated vehicles (level 4) will be launched soon. This study explored factors affecting the acceptance of level 4 automated vehicles (AV) amongst the public. The technology acceptance mode...
-
Employee Technostress: Analyzing the Influence of Sociodemographic Characteristics on Techno-Stressors and Their Consequences Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-20 Pilar Ficapal-Cusí, Vicente Peñarroja, Mihaela Enache-Zegheru, Cristian Salazar-Concha
Technostress has garnered increasing interest in recent times due to the pervasive role of technology and its impact on well-being and overall quality of life. Understanding and addressing technost...
-
A Structured Approach to the Development and Evaluation of a Virtual Reality Eye Examination Simulation Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-22 Abhishek Rao, Sara Hassan, Deborah Evans, Rasheed Nassr, David Carruthers, Andrew Sean Wilson
Ophthalmoscopy is a required clinical skill which is difficult to learn. This paper describes the development of a VR ophthalmoscopy app to support learning of this skill. It was developed using th...
-
AI Health Counselor’s Self-Disclosure: Its Impact on User Responses Based on Individual and Cultural Variation Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-22 Yunju Kim
This research extends the literature by showing that the positive effects of self-disclosure by an AI voice bot (AVB) vary depending on the identity perception of the bot (human or machine) and the...
-
Evaluation of an Internet of Things Device-Based Educational Approach to Engage a More Diverse Cybersecurity Workforce Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-20 Maureen Namukasa, Maria Chaparro Osman, Cherrise Ficke, Isabella Piasecki, TJ OConnor, Meredith Carroll
Cybersecurity education heavily utilizes competition-based approaches, such as capture-the-flag (CTF) games to support the need for a skilled cybersecurity workforce. Although CTFs expose students ...
-
Global Digital Compact: A Mechanism for the Governance of Online Discriminatory and Misleading Content Generation Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-18 Zhi Li, Wenyi Zhang, Hengtian Zhang, Ran Gao, Xingdong Fang
With the continuous development of artificial intelligence (AI), algorithmic discrimination and discriminatory and misleading content (DMC) generated by AI have given rise to many negative effects ...
-
Character Alive: Designing and Evaluating a Tangible System to Support Children’s Chinese Radical and Character Learning Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-18 Min Fan, Yichen Wu, Jianyu Fan, Xinyue Cui, Sitong Lin
Learning to read Chinese characters poses a considerable challenge for children, particularly those with dyslexia. We designed a tangible system, named Character Alive, to assist children aged 5 to...
-
How Should the Learning Environment Change Entrepreneurship Education in the Era of the Fourth Industrial Revolution? Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-20 Linshuo Xiao, Dong Han
The article examines the influence of the learning environment on the development of key competencies among students in the era of the Fourth Industrial Revolution. The simple random sample include...
-
OdorCarousel: A Design Tool for Customizing Smell-Enhanced Virtual Experiences Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-20 Xiang Fei, Yanan Wang, Yucheng Li, Zhengyu Lou, Yifan Yan, Yujing Tian, Qingjun Chen
This work aims to explore the application potential of utilizing the rich medium of olfaction in Immersive Virtual Experiences (IVEs) by engaging a broader range of non-expert users. Considering th...
-
The Shape of Mobile Health: A Systematic Review of Health Visualization on Mobile Devices Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-20 Gerry Chan, Chukwuemeka Nwagu, Ifeanyi Odenigbo, Alaa Alslaity, Rita Orji
mHealth apps and tracking technology are becoming popular because they help people adopt a healthier lifestyle and form healthy habits. One way mHealth apps can help users is by presenting visuals ...
-
The Adoption of Occupational Exoskeletons: From Acceptability to Situated Acceptance, Questionnaire Surveys Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-19 Liên Wioland, Jean-Jacques Atain Kouadio, Hugo Bréard, Isabelle Clerc-Urmès, Benjamin Paty
The objective of this study was to better understand the process of adopting occupational exoskeletons and the phases of acceptability and acceptance in particular. The studies focused mainly on ac...
-
Breaking Barriers: A Dual-Factor Model Unraveling Ageism in Socially Assistive Robot Adoption among Older Chinese Adults Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-18 Lianshan Zhang
Despite the promising potential of socially assistive robots (SARs) in serving the aging population, older adults demonstrate lower uptake rates and motivation to use SARs compared to other technol...
-
Acceptability and Usability of a Digital Platform Promoting Mental Health at Work: A Qualitative Evaluation Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-18 Marco De Angelis, Lucia Volpi, Davide Giusino, Luca Pietrantoni, Federico Fraboni
The increase of digital health solutions to mitigate work-related mental health issues has been marked, and the COVID-19 pandemic has further reinforced this trend. This paper evaluates the usabili...
-
AVICol: Adaptive Visual Instruction for Remote Collaboration Using Mixed Reality Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-18 Lili Wang, Xiangyu Li, Jian Wu, Dong Zhou, Im Sio Kei, Voicu Popescu
This article describes a mixed reality visual instruction approach for remote collaboration between a trainee and an expert. The expert authors the visual instructions through a virtual reality int...
-
Investigating the Effectiveness of Augmented Reality Technology in Science Education in Terms of Environmental Literacy, Self-Regulation, and Motivation to Learn Science Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-18 Faruk Arici
Augmented Reality (AR) is a technology that provides users with an engaging learning experience by placing interactive virtual 3D models in natural environments. It is known that the use of AR tech...
-
Designing for Trust: How Human-Machine Interface Can Shape the Future of Urban Air Mobility Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-14 Young Woo Kim, Yong Gu Ji
This study investigates the influence of human-machine interface (HMI) design on passenger trust in autonomous electric vertical take-off and landing (eVTOL) vehicles. An immersive simulator-based ...
-
The Mediation Role of Convenience in Mobile Wallet Adoption Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-02-15 Norman Shaw, Brenda Eschenbrenner
Completing purchases more efficiently is appealing to many individuals. Mobile wallets can enhance efficiency as well as provide greater conveniences. For example, individuals can pay with their sm...