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Designing multi-purpose devices to enhance users’ perception of haptics
Journal on Multimodal User Interfaces ( IF 2.9 ) Pub Date : 2022-07-23 , DOI: 10.1007/s12193-022-00391-5
Riccardo Galdieri, Cristian Camardella, Marcello Carrozzino, Antonio Frisoli

While Virtual Reality has slowly become a common sight, haptics is still struggling to appeal to the general public. We argue that one of the possible reasons is that while VR is designed to be as easily adaptable as possible to many different contexts, haptics is often designed to fulfil a specific purpose and fails to present itself as a tool that can be exploited by designers. To test our hypothesis, we created a VR game where a wrist exoskeleton was used to interact with the environment. The game was composed of multiple levels, some of which also featured a metaphorical interaction through the same haptic device, and was tested by expert haptics scholars during a conference. Preliminary results suggest that by showing multiple potential usages of an exoskeleton, it was possible to enhance users’ interest towards the haptic device and the game.



中文翻译:

设计多功能设备以增强用户对触觉的感知

虽然虚拟现实已经慢慢成为一种普遍的景象,但触觉仍然在努力吸引公众。我们认为,其中一个可能的原因是,虽然 VR 被设计为尽可能容易地适应许多不同的环境,但触觉通常是为了实现特定目的而设计的,并且未能将自己展示为可供设计师利用的工具。为了验证我们的假设,我们创建了一个 VR 游戏,其中手腕外骨骼用于与环境交互。该游戏由多个关卡组成,其中一些关卡还通过相同的触觉设备进行隐喻交互,并在一次会议上由触觉专家学者进行了测试。初步结果表明,通过展示外骨骼的多种潜在用途,可以提高用户对触觉设备和游戏的兴趣。

更新日期:2022-07-24
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