当前位置: X-MOL 学术Journal of Broadcasting & Electronic Media › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Character Portrayals in Digital Games: A Systematic Review of More than Three Decades of Existing Research
Journal of Broadcasting & Electronic Media ( IF 2.985 ) Pub Date : 2022-07-19 , DOI: 10.1080/08838151.2022.2100376
T. Franklin Waddell 1 , Chelsea Elizabeth Moss 1 , Adrienne Holz 2 , James D. Ivory 2
Affiliation  

ABSTRACT

This article presents a synthesis and interpretation of research on character portrayals in digital game content using a systematic review of existing studies (N = 30) based on a larger database search (N = 1,127). Character sex and gender has been the most frequently studied dimension, followed by character sexualization and character race and ethnicity. Other characteristics studied include characters from the LGBTQ community, body size, age, and mental well-being, along with character behaviors such as violence, profanity, and gambling. Overall, studies consistently observe that portrayals under-represent female and nonwhite characters and include problematic depictions. Methodological recommendations are provided.



中文翻译:

数字游戏中的角色刻画:对现有研究超过 30 年的系统回顾

摘要

本文基于更大的数据库搜索 ( N = 1,127) ,通过对现有研究 ( N = 30) 的系统回顾,对数字游戏内容中角色刻画的研究进行了综合和解释。性格性别和性别一直是最常研究的维度,其次是性格性别化和性格种族和民族。研究的其他特征包括来自 LGBTQ 社区的人物、体型、年龄和心理健康,以及暴力、亵渎和赌博等性格行为。总体而言,研究一致观察到,对女性和非白人角色的描述不足,并且包含有问题的描述。提供了方法学建议。

更新日期:2022-07-19
down
wechat
bug