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Experience prototyping through virtual reality head-mounted displays: Design appraisals of automotive user interfaces
The Design Journal Pub Date : 2022-07-04 , DOI: 10.1080/14606925.2022.2082128
Güzin Şen 1, 2 , Bahar Şener 2
Affiliation  

Abstract

This paper investigates virtual reality head-mounted displays (VR-HMDs) as immersive and interactive media to simulate how new automotive user interfaces will contribute to passengers’ user experience (UX) through experience prototyping of a conceptual infotainment system for front-seat passengers. It first demonstrates the integration of VR-HMDs into experience prototypes through (1) identification of what to prototype by deconstructing the system into its aspects; (2) definition of the scope and fidelity of the prototype for each design aspect; and (3) elimination of challenges brought by VR-HMD (e.g. simulation sickness) through strategies like static presentation of car surroundings. Secondly, it confirms the strategies to exploit immersion safely with the results of the simulation sickness and presence questionnaires. Thirdly, it probes how using VR-HMD affects UX appraisals with content analysis of the follow-up interviews. The paper concludes with a discussion of how VR-HMDs enrich digital appraisals of (automotive) user interfaces at early design stages.



中文翻译:

通过虚拟现实头戴式显示器体验原型制作:汽车用户界面的设计评估

摘要

本文研究虚拟现实头戴式显示器 (VR-HMD) 作为沉浸式和交互式媒体,以模拟新的汽车用户界面将如何通过前座乘客的概念信息娱乐系统的体验原型来促进乘客的用户体验 (UX)。它首先通过以下方式演示了将 VR-HMD 集成到体验原型中:(1)通过将系统解构为各个方面来识别原型的内容;(2) 为每个设计方面定义原型的范围和保真度;(3)通过静态呈现汽车环境等策略消除VR-HMD带来的挑战(例如模拟病)。其次,它通过模拟病和存在问卷的结果证实了安全利用沉浸式的策略。第三,它通过后续访谈的内容分析探讨了使用 VR-HMD 如何影响用户体验评估。本文最后讨论了 VR-HMD 如何在早期设计阶段丰富(汽车)用户界面的数字评估。

更新日期:2022-07-04
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