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Perceptual Relations in Digital Environments
Foundations of Science ( IF 0.9 ) Pub Date : 2022-06-24 , DOI: 10.1007/s10699-022-09853-1
Floriana Ferro

The aim of the paper is to develop the concept of perceptual relation and to apply it to digital environments. First, the meaning of perceptual relation is phenomenologically analyzed and defined as the interaction between the whole and its parts, which is theorized by the founders of Gestalt psychology. However, this relation is not considered as an intrinsic, but as an extended one, implying also the relation with the surrounding world (Umwelt). Subsequently, this concept of extended relation is applied to a chosen object (a ball) as it is perceived in four different kinds of digital dimensions (on-screen, virtual, augmented, and hybrid). Through a phenomenological analysis, I argue that, whereas the whole-part configuration remains the same, some modes of appearance of the object (multisensoriality, figure-ground interaction, affordances, and persistence) are different. In order to define this dynamic, I have coined the concept of transdimensional analogy.



中文翻译:

数字环境中的感知关系

本文的目的是发展感知关系的概念并将其应用于数字环境。首先,感性关系的意义被现象学地分析并定义为整体与其部分之间的相互作用,这是格式塔心理学创始人理论化的。然而,这种关系并不是一种内在的关系,而是一种外延的关系,也暗示着与周围世界(Umwelt)的关系。随后,这种扩展关系的概念被应用于所选对象(球),因为它在四种不同的数字维度(屏幕、虚拟、增强和混合)中被感知。通过现象学分析,我认为,虽然整个部分的配置保持不变,但对象的某些外观模式(多感官性、图形-背景交互、可供​​性、和持久性)是不同的。为了定义这种动态,我创造了跨维度类比的概念。

更新日期:2022-06-27
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