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Touch Points: Co-Designing Tactile Exhibition Elements with User/Experts
Journal of Museum Education Pub Date : 2022-06-24 , DOI: 10.1080/10598650.2022.2071544
Shannon Baldioli, Shauna Edson, Ashley Grady, Nefertiti Matos

ABSTRACT

The development of accessible elements in museum exhibitions is an important pursuit that needs a well-defined process. Educators at the Smithsonian National Air and Space Museum, working with accessibility professionals and blind or low-vision user/experts, discovered the value of co-designing tactile models with the people who would eventually use them. The team conducted a series of interviews intended to tweak proposed designs for the tactile. However, based on the first user/expert’s valuable feedback, the process shifted into collaboratively revamping the overall design concepts. The results were two new tactile models that better fulfilled their intended purpose: empowerment of the blind and low-vision user/experts, and new insights for the exhibition educators. From this case study, the authors present recommendations for how museum educators might implement co-design with user/experts.



中文翻译:

接触点:与用户/专家共同设计触觉展览元素

摘要

博物馆展览中无障碍元素的开发是一项重要的追求,需要一个明确的过程。史密森尼国家航空航天博物馆的教育工作者与无障碍专业人士和盲人或低视力用户/专家合作,发现了与最终使用触觉模型的人共同设计触觉模型的价值。该团队进行了一系列采访,旨在调整触觉的拟议设计。然而,根据第一个用户/专家的宝贵反馈,该过程转变为协作修改整体设计概念。结果是两个新的触觉模型更好地实现了它们的预期目的:赋予盲人和弱视用户/专家的能力,以及为展览教育者提供新的见解。从这个案例研究中,

更新日期:2022-06-24
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