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Non-Normative Gender Performances Fat Video Game Characters
Acta Universitatis Sapientiae, Film and Media Studies Pub Date : 2021-11-01 , DOI: 10.2478/ausfm-2021-0020
Agata Waszkiewicz 1
Affiliation  

Abstract While video games unquestionably became more diverse and inclusive in the past decade, there is still a striking underrepresentation of characters whose bodies do not conform to the heterosexist concept of normativity, including those perceived as fat. My article begins with the introduction of fat studies as the interdisciplinary field concerned with the ways media construct fat people as unattractive, undesirable, and asexual. Next, it discusses how these prejudices are reflected in a medium in which fat has been historically coded as villainous and monstrous. The last part includes two case studies of positive fat representation: Ellie from the mainstream game Borderlands 2 (Gearbox Software 2012) and the eponymous character from the independent title Felix the Reaper (Kong Orange 2019). Their gender performances are coded equally as non-normative.

中文翻译:

非规范的性别表演胖视频游戏角色

摘要 尽管电子游戏在过去十年中无疑变得更加多样化和包容性更强,但身体不符合异性恋规范性概念的角色的代表性仍然显着不足,包括那些被认为是肥胖的角色。我的文章首先介绍了肥胖研究作为一个跨学科领域,关注媒体如何将肥胖者塑造为没有吸引力、不受欢迎和无性的。接下来,它讨论了这些偏见如何反映在一种媒体中,在这种媒体中,脂肪在历史上被编码为邪恶和可怕的。最后一部分包括两个正面脂肪表示的案例研究:来自主流游戏《无主之地 2》(Gearbox Software 2012)的艾莉和来自独立游戏《死神费利克斯》(Kong Orange 2019)的同名角色。
更新日期:2021-11-01
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