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Game studies, futurity, and necessity (or the game studies regarded as still to come)
Critical Studies in Media Communication ( IF 1.328 ) Pub Date : 2022-06-03 , DOI: 10.1080/15295036.2022.2080845
Amanda L. L. Cullen 1 , Rainforest Scully-Blaker 1 , Ian R. Larson 1 , Kat Brewster 1 , Ryan Rose Aceae 2 , William Dunkel 1
Affiliation  

ABSTRACT

As members of the Critical Approaches to Technology and the Social (CATS) Lab at UC Irvine, we are particularly motivated by this special issue’s call to action. As a collective of interdisciplinary students at various stages in relevant degrees, we are the future of game studies. As such, this question strikes us not as one for speculation, but as a space to commit a set of shared values necessary for game studies to have a future—one that is more equitable, more sustainable, and more transparent. We argue that working towards this future will require an increased commitment to critiquing the relationship between industry and game-making practice; examining the sociopolitical landscape of both game culture and the world; and an attention to the institution of the university itself. Imagining the future in this way is a necessary practice, and a core component to scholarly critique. When we imagine the future, we can work both towards and against it. We do this work as researchers, but also as streamers, makers, critics, and players, each of whom brings our perspective to this special issue to articulate our vision of a critical game studies that strives for equity, sustainability, and self-reflexivity.



中文翻译:

博弈研究、未来性和必要性(或被视为尚未到来的博弈研究)

摘要

作为加州大学欧文分校的关键技术方法和社会 (CATS) 实验室的成员,我们特别受到本期特刊号召性用语的激励。作为相关学位各个阶段的跨学科学生的集体,我们游戏研究的未来。因此,这个问题给我们的印象不是用来投机的,而是作为一个空间来提交一套共享价值观,这些价值观是博弈研究拥有未来所必需的——一个更公平、更可持续和更透明的未来。我们认为,为实现这一未来而努力,需要更多地致力于批判行业与游戏制作实践之间的关系;检查游戏文化和世界的社会政治格局;并关注大学本身的机构。以这种方式想象未来是一种必要的实践,也是学术批判的核心组成部分。当我们想象未来时,我们可以朝它努力,也可以反对它。我们以研究人员的身份开展这项工作,同时也以主播、制作人、评论家和玩家的身份开展这项工作,

更新日期:2022-06-03
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