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Synchronizing multi-perspectival data of children’s digital play at home
Digital Creativity Pub Date : 2022-06-02 , DOI: 10.1080/14626268.2022.2083640
Jane Mavoa 1 , Bjørn Nansen 2 , Marcus Carter 3 , Martin Gibbs 1
Affiliation  

ABSTRACT

Studying digitally mediated play presents challenges in terms of how to view and record both the on-screen action and player’s bodies in physical space. Carrying out this research in a socially and technologically diverse range of family households poses further challenges, common to ethnographic media research in general. In this paper, we describe a method for generating richly detailed views of 6–8 year old children’s digital play with the game Minecraft, on a range of devices and in a range of household configurations. We explain the process undertaken in our own research, highlighting the need for flexibility and a collaborative approach between participants and researchers. We argue that collecting multi-perspectival recordings of digital play provides data that has the potential to greatly aid understanding of digital playworlds.



中文翻译:

儿童在家数字游戏多视角数据同步

摘要

研究以数字为媒介的游戏对如何在物理空间中查看和记录屏幕上的动作和玩家的身体提出了挑战。在社会和技术多样化的家庭中开展这项研究提出了进一步的挑战,这对一般的民族志媒体研究来说是常见的。在本文中,我们描述了一种方法,用于在一系列设备和一系列家庭配置中生成 6-8 岁儿童数字游戏 Minecraft 的丰富详细视图。我们解释了在我们自己的研究中进行的过程,强调参与者和研究人员之间需要灵活性和协作方法。我们认为,收集数字游戏的多视角记录提供的数据有可能极大地帮助理解数字游戏世界。

更新日期:2022-06-02
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