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A serious game to design integrated crop-livestock system and facilitate change in mindset toward system thinking
Agronomy for Sustainable Development ( IF 7.3 ) Pub Date : 2022-05-16 , DOI: 10.1007/s13593-022-00777-5
Fernanda Gomes Moojen , Paulo César de Faccio Carvalho , Davi Teixeira dos Santos , Armindo Barth Neto , Paulo Cardozo Vieira , Julie Ryschawy

In integrated crop-livestock systems (ICLS), crops and animals interact in space-time, generating synergistic properties. ICLS design and implementation are more complex than specialized systems design due to their multiple interactions. Hence, appropriate and innovative methods and tools are required to facilitate design of sustainable ICLS systems. We created a serious game (named SIPA game) as part of a thematic workshop (Farm Coaching) in which gaming fosters participants to attempt ICLS design strategies and experience farm-performance-related consequences. The game was built to provide experiential learning, as the farmers assume the role of farm designers. Besides, researchers and advisors act as mediators of the final scenarios, contributing to reflections on the concepts mobilized and the related technical challenges. We ran four workshops with 90 players in southern Brazil and interviewed 12 ICLS farmers to evaluate their perceptions. The interviews showed that the SIPA game allowed farmers to associate what they had learned in Farm Coaching with their practical experience. The SIPA game encouraged farmers to rethink their performance criteria, shifting from a focus on each component (either crops or livestock) to focusing on the whole system integrated. The game allowed analyzing contrasting scenarios according to their decisions on the groups. Regarding the farmers’ perceptions of peer participants, they indicated crop or livestock backgrounds as an important point of debate. Overall, the game served as a platform for exchanging knowledge and perspectives on ICLS farm design among farmers, researchers, and advisors. Newer versions and scale-up of the game to reach many farmers are expected to be developed, as the game seems to be a promising learning tool for inspiring the adoption of ICLS. The SIPA game is the first tool specific to ICLS farm design that employs system thinking and budget planning associated with temporal soil space use.



中文翻译:

设计综合农牧系统并促进思维方式转变为系统思维的严肃游戏

在综合农牧系统 (ICLS) 中,农作物和动物在时空中相互作用,产生协同特性。ICLS 的设计和实现由于其多重交互作用而比专门的系统设计更复杂。因此,需要适当和创新的方法和工具来促进可持续 ICLS 系统的设计。我们创建了一个严肃的游戏(名为 SIPA 游戏)作为主题研讨会(农场教练)的一部分,其中游戏鼓励参与者尝试 ICLS 设计策略并体验与农场绩效相关的后果。该游戏旨在提供体验式学习,因为农民扮演农场设计师的角色。此外,研究人员和顾问充当最终情景的调解人,有助于反思所动员的概念和相关的技术挑战。我们在巴西南部与 90 名玩家一起举办了四场研讨会,并采访了 12 名 ICLS 农民以评估他们的看法。采访表明,SIPA 游戏让农民能够将他们在农场教练中学到的知识与他们的实践经验联系起来。SIPA 游戏鼓励农民重新考虑他们的绩效标准,从关注每个组成部分(作物或牲畜)转向关注整个系统的集成。该游戏允许根据他们对组的决定分析对比场景。关于农民对同行参与者的看法,他们表示作物或牲畜背景是一个重要的争论点。总体而言,该游戏是农民、研究人员和顾问之间交流 ICLS 农场设计知识和观点的平台。预计将开发更新版本和扩大游戏以覆盖许多农民,因为该游戏似乎是鼓励采用 ICLS 的有前途的学习工具。SIPA 游戏是第一个专门针对 ICLS 农场设计的工具,它采用与时间土壤空间使用相关的系统思维和预算规划。

更新日期:2022-05-17
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