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Emotion Recognition and Inhibitory Control in Adolescent Players of Violent Video Games
Journal of Research on Adolescence ( IF 3.563 ) Pub Date : 2021-12-16 , DOI: 10.1111/jora.12704
Ewa Miedzobrodzka 1 , Elly A Konijn 1 , Lydia Krabbendam 1
Affiliation  

Developmental changes during adolescence may make youth susceptible to violent media effects. Two studies with male adolescents (N1 = 241; N2 = 161; aged 12–17) examined how habitual and short-term violent video gaming may affect emotion recognition and inhibitory control. We found that not habitual exposure to violent video games, but to antisocial media content predicted worse emotion recognition. Furthermore, higher habitual exposure to violent games predicted better inhibitory control over emotional stimuli in a stop signal task. However, short-term causal effects of violent gameplay on adolescents were not found. While these results do not indicate a negative impact of violent video games on young players, future research may further investigate possible effects of antisocial media content on adolescents.

中文翻译:

暴力电子游戏青少年玩家的情绪识别和抑制控制

青春期的发育变化可能使青少年容易受到暴力媒体的影响。两项针对男性青少年的研究(N 1  = 241;N 2 = 161; 12-17 岁)研究了习惯性和短期暴力视频游戏如何影响情绪识别和抑制控制。我们发现,不是习惯性接触暴力视频游戏,而是接触反社交媒体内容预示着更差的情绪识别。此外,较高的习惯性接触暴力游戏预示着停止信号任务中对情绪刺激的更好抑制控制。然而,没有发现暴力游戏对青少年的短期因果影响。虽然这些结果并不表明暴力视频游戏对年轻玩家有负面影响,但未来的研究可能会进一步调查反社交媒体内容对青少年的可能影响。
更新日期:2021-12-16
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