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Innovation in the British Video Game Industry since 1978
Business History Review ( IF 1.500 ) Pub Date : 2021-11-17 , DOI: 10.1017/s0007680521000398
Denise Tsang

This article examines the evolution of the video game industry in Britain from its start in 1978. The industry originated with passionate hobbyists and amateurs who benefited from the national broadcaster's campaign to expand computer literacy. Unlike the regional clustering of the industry in the United States and Japan, the British industry was dispersed geographically, consisting of mini-clusters with porous boundaries. During the 2000s, the fragmented British industry was largely acquired by U.S. and Japanese multinational companies and became part of global value chains, but the development of mobile gaming and digital distribution provided opportunities for a new generation of start-ups to emerge in Britain.



中文翻译:

1978 年以来英国电子游戏行业的创新

本文考察了英国电子游戏行业从 1978 年开始的演变。该行业起源于热情的爱好者和业余爱好者,他们从国家广播公司扩大计算机知识的运动中受益。与美国和日本工业的区域集群不同,英国工业在地理上是分散的,由边界多孔的微型集群组成。在 2000 年代,分散的英国产业大部分被美国和日本的跨国公司收购,成为全球价值链的一部分,但移动游戏和数字分销的发展为英国新一代初创企业提供了机会。

更新日期:2021-11-17
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