当前位置: X-MOL 学术Cyberpsychology, Behavior, and Social Networking › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Virtual Reality as a Pain Distraction Modality for Experimentally Induced Pain in a Chronic Pain Population: An Exploratory Study
Cyberpsychology, Behavior, and Social Networking ( IF 6.135 ) Pub Date : 2022-01-12 , DOI: 10.1089/cyber.2020.0823
Phillip Brown 1 , Wendy Powell 1 , Neil Dansey 2 , Miznah Al-Abbadey 3 , Brett Stevens 2 , Vaughan Powell 1
Affiliation  

Virtual reality (VR) has shown promising results as an adjunct therapy for pain management. Recent literature exploring the use of VR for pain management among a chronic pain (CP) population has produced encouraging results, although little has been done to explore what about a VR intervention is the provider of the analgesic response. Furthermore, as has been suggested in the literature previously, little has been said of the association between pain tolerance and presence. This study primarily aimed to investigate pain tolerance differentiation between VR-head-mounted display (HMD) active and control interventions. Secondarily, this study looked to report on whether presence correlates to pain tolerance, among a CP population. A repeated-measures study design was used. Twelve participants received two 5-minute interventions while being subjected to experimentally induced pain. The interventions were as follows: (a) “active intervention,” an immersive and interactive experience (b) “control intervention,” and a nonimmersive controlled experience with no interaction. Tolerance to pain was assessed via the total time the participant continued the intervention. Presence was assessed via the Witmer and Singer's presence questionnaire. Participants also completed the Simulator Sickness Questionnaire, the Presence Questionnaire, and the Brief Pain Inventory. Pain tolerance was significantly higher in the active intervention compared with the control intervention (p = 0.005). There was a positive correlation between pain tolerance and presence during the active VR intervention. The media as opposed to the medium was determined to be responsible for greater tolerance to pain, as well as greater sense of presence, which was positively correlated to an increase in pain tolerance.

中文翻译:

虚拟现实作为慢性疼痛人群实验性疼痛的疼痛分散方式:一项探索性研究

虚拟现实 (VR) 作为疼痛管理的辅助疗法已显示出可喜的结果。最近探索使用 VR 在慢性疼痛 (CP) 人群中进行疼痛管理的文献已经产生了令人鼓舞的结果,尽管几乎没有人探索 VR 干预是什么是镇痛反应的提供者。此外,正如之前文献中所暗示的,关于疼痛耐受性与存在之间的关联几乎没有提及。本研究主要旨在调查 VR 头戴式显示器 (HMD) 主动干预和控制干预之间的疼痛耐受性差异。其次,本研究旨在报告 CP 人群的存在是否与疼痛耐受性相关。使用了重复测量研究设计。12 名参与者在遭受实验性疼痛时接受了两次 5 分钟的干预。干预措施如下:(a)“主动干预”,一种身临其境的互动体验(b)“控制干预”,以及​​没有互动的非沉浸式受控体验。通过参与者继续干预的总时间来评估对疼痛的耐受性。通过 Witmer 和 Singer 的存在问卷评估存在。参与者还完成了模拟器疾病问卷、存在问卷和简要疼痛量表。与对照组相比,主动干预组的疼痛耐受性显着提高(” 沉浸式和交互式体验 (b) “控制干预”,以及​​没有交互的非沉浸式受控体验。通过参与者继续干预的总时间来评估对疼痛的耐受性。通过 Witmer 和 Singer 的存在问卷评估存在。参与者还完成了模拟器疾病问卷、存在问卷和简要疼痛量表。与对照组相比,主动干预组的疼痛耐受性显着提高(” 沉浸式和交互式体验 (b) “控制干预”,以及​​没有交互的非沉浸式受控体验。通过参与者继续干预的总时间来评估对疼痛的耐受性。通过 Witmer 和 Singer 的存在问卷评估存在。参与者还完成了模拟器疾病问卷、存在问卷和简要疼痛量表。与对照组相比,主动干预组的疼痛耐受性显着提高(存在问卷和简要疼痛量表。与对照组相比,主动干预组的疼痛耐受性显着提高(存在问卷和简要疼痛量表。与对照组相比,主动干预组的疼痛耐受性显着提高(p  = 0.005)。在主动 VR 干预期间,疼痛耐受性与存在感呈正相关。与媒介相反,媒介被确定为对疼痛具有更大的耐受性以及更大的存在感,这与疼痛耐受性的增加呈正相关。
更新日期:2022-01-13
down
wechat
bug