当前位置: X-MOL 学术PRESENCE Virtual Augment. Real. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
The Effects of Cinematic Virtual Reality on Viewing Experience and the Recollection of Narrative Elements
PRESENCE: Virtual and Augmented Reality ( IF 1.1 ) Pub Date : 2021-07-29 , DOI: 10.1162/pres_a_00338
Kata Szita 1 , Pierre Gander 2 , David Wallstén 2
Affiliation  

Cinematic virtual reality offers 360-degree moving image experiences that engage a viewer's body as its position defines the momentary perspective over the surrounding simulated space. While a 360-degree narrative space has been demonstrated to provide highly immersive experiences, it may also affect information intake and the recollection of narrative events. The present study hypothesizes that the immersive quality of cinematic VR induces a viewer's first-person perspective in observing a narrative in contrast to a camera perspective. A first-person perspective is associated with increase in emotional engagement, sensation of presence, and a more vivid and accurate recollection of information. To determine these effects, we measured viewing experiences, memory characteristics, and recollection accuracy of participants watching an animated movie either using a VR headset or a stationary screen. The comparison revealed that VR viewers experience a higher level of presence in the displayed environment than screen viewers and that their memories of the movie are more vivid, evoke stronger emotions, and are more likely to be recalled from a first-person perspective. Yet, VR participants can recall fewer details than screen viewers. Overall, these results show that while cinematic virtual reality viewing involves more immersive and intense experiences, the 360-degree composition can negatively impact comprehension and recollection.



中文翻译:

电影虚拟现实对观看体验和叙事元素回忆的影响

电影虚拟现实提供 360 度移动图像体验,吸引观众的身体,因为它的位置定义了周围模拟空间的瞬时视角。虽然 360 度叙事空间已被证明可以提供高度身临其境的体验,但它也可能影响信息的摄入和对叙事事件的回忆。本研究假设,与摄像机视角相比,电影 VR 的沉浸式质量在观察叙事时会诱发观众的第一人称视角。第一人称视角与情感参与度、临场感以及对信息的更生动和准确回忆的增加有关。为了确定这些影响,我们测量了观看体验、记忆特征、以及使用 VR 耳机或固定屏幕观看动画电影的参与者的回忆准确性。比较显示,VR 观众在显示环境中体验到的临场感比屏幕观众更高,他们对电影的记忆更生动,更能唤起更强烈的情感,更容易从第一人称视角回忆起。然而,与屏幕浏览器相比,VR 参与者可以回忆的细节更少。总体而言,这些结果表明,虽然电影虚拟现实观看涉及更多身临其境和强烈的体验,但 360 度的构图会对理解和回忆产生负面影响。比较显示,VR 观众在显示环境中体验到的临场感比屏幕观众更高,他们对电影的记忆更生动,更能唤起更强烈的情感,更容易从第一人称视角回忆起。然而,与屏幕浏览器相比,VR 参与者可以回忆的细节更少。总体而言,这些结果表明,虽然电影虚拟现实观看涉及更多身临其境和强烈的体验,但 360 度的构图会对理解和回忆产生负面影响。比较显示,VR 观众在显示环境中体验到的临场感比屏幕观众更高,他们对电影的记忆更生动,更能唤起更强烈的情感,更容易从第一人称视角回忆起。然而,与屏幕浏览器相比,VR 参与者可以回忆的细节更少。总体而言,这些结果表明,虽然电影虚拟现实观看涉及更多身临其境和强烈的体验,但 360 度的构图会对理解和回忆产生负面影响。

更新日期:2021-09-12
down
wechat
bug