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State-of-the-Art in Automated Story Generation Systems Research
Journal of Experimental & Theoretical Artificial Intelligence ( IF 2.2 ) Pub Date : 2021-08-30 , DOI: 10.1080/0952813x.2021.1971777
Rebeca Amaya Ansag 1 , Avelino J. Gonzalez 1
Affiliation  

ABSTRACT

This paper presents a review of research works from the last several years in automated story generation systems. These systems are categorised into interactive story generation systems and non-Interactive story generation systems. Interactive systems are those that collaborate with a user/author during the process of creating and/or executing the story. The extent of user interaction varies across systems but remains an integral part of the creation and/or the unfolding of the story. Non-Interactive systems concentrate on complete automation of the creative process involved in narrative generation to create diverse and interesting stories. Interactive story generators specifically designed for video game narratives are reviewed as a separate sub-class of interactive story generation systems. Also reviewed are the methods used for evaluation of story generation systems as a way to explore the possibility of having standard methods of evaluation within the research community. The paper includes a discussion of trends and directions of the research discipline.



中文翻译:

最先进的自动故事生成系统研究

摘要

本文回顾了过去几年自动故事生成系统的研究工作。这些系统分为交互式故事生成系统和非交互式故事生成系统。交互式系统是在创建和/或执行故事的过程中与用户/作者协作的系统。用户交互的程度因系统而异,但仍然是故事创作和/或展开的一个组成部分。非交互式系统专注于叙事生成所涉及的创作过程的完全自动化,以创造多样化且有趣的故事。专门为视频游戏叙事设计的交互式故事生成器被视为交互式故事生成系统的单独子类。还回顾了用于评估故事生成系统的方法,以此探索研究界采用标准评估方法的可能性。本文包括对研究学科的趋势和方向的讨论。

更新日期:2021-08-30
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