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A Multi-Perspective View on Immersive Virtual Environments (IVEs)
ISPRS International Journal of Geo-Information ( IF 3.4 ) Pub Date : 2021-07-31 , DOI: 10.3390/ijgi10080518
Olaf Kühne , Dennis Edler , Corinna Jenal

In recent years, the presence of immersive virtual reality (VR) in everyday life has increased, and VR is also being studied in research. However, this research is essentially limited to technical issues, while the social relevance of VR remains largely unconsidered. Current social science research on VR remains bound to an empiricist paradigm; a theoretical framing is only done in exceptions. This article presents current social science theories related to space and landscape research, describes their application and potentials, with regard to the investigation of virtual spaces, and discusses which theoretical positions are suitable for the investigation of particular immersive VR-related questions. This investigation presents a range of approaches such as essentialism, positivism, and constructivism; theories such as critical, conflict, and discourse; and more-than-representational theories such as Phenomenology, Assemblage, and Actor-Network-Theory.

中文翻译:

沉浸式虚拟环境 (IVE) 的多视角视图

近年来,沉浸式虚拟现实 (VR) 在日常生活中的存在越来越多,VR 也在研究中。然而,这项研究基本上仅限于技术问题,而 VR 的社会相关性在很大程度上仍未被考虑。当前关于 VR 的社会科学研究仍然受限于经验主义范式;理论框架仅在例外情况下进行。本文介绍了当前与空间和景观研究相关的社会科学理论,描述了它们在虚拟空间研究方面的应用和潜力,并讨论了哪些理论立场适合于研究特定的沉浸式 VR 相关问题。这项调查提出了一系列方法,例如本质主义、实证主义和建构主义;批判理论、冲突理论、和话语;以及超越代表性的理论,如现象学、组合和行动者网络理论。
更新日期:2021-08-01
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