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Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools
arXiv - CS - Artificial Intelligence Pub Date : 2021-07-29 , DOI: arxiv-2107.13738
Nathan Partlan, Erica Kleinman, Jim Howe, Sabbir Ahmad, Stacy Marsella, Magy Seif El-Nasr

Game AI designers must manage complex interactions between the AI character, the game world, and the player, while achieving their design visions. Computational co-creativity tools can aid them, but first, AI and HCI researchers must gather requirements and determine design heuristics to build effective co-creative tools. In this work, we present a participatory design study that categorizes and analyzes game AI designers' workflows, goals, and expectations for such tools. We evince deep connections between game AI design and the design of co-creative tools, and present implications for future co-creativity tool research and development.

中文翻译:

计算共创游戏 AI 设计工具的设计驱动要求

游戏 AI 设计师必须管理 AI 角色、游戏世界和玩家之间的复杂交互,同时实现他们的设计愿景。计算共创工具可以帮助他们,但首先,人工智能和 HCI 研究人员必须收集需求并确定设计启发法,以构建有效的共创工具。在这项工作中,我们提出了一项参与式设计研究,对游戏 AI 设计师的工作流程、目标和对此类工具的期望进行分类和分析。我们展示了游戏 AI 设计与共创工具设计之间的深层联系,并提出了对未来共创工具研发的影响。
更新日期:2021-07-30
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