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Effects of first- and third-person perspectives created using a head-mounted display on dart-throwing accuracy
Virtual Reality ( IF 4.2 ) Pub Date : 2021-07-29 , DOI: 10.1007/s10055-021-00562-x
Yuki Ueyama 1 , Masanori Harada 1
Affiliation  

The first-person perspective (1PP) and third-person perspective (3PP) have both been adopted in video games. The 1PP can induce a strong sense of immersion, and the 3PP allows players to perceive distances easily. Virtual reality technologies have also adopted both perspectives to facilitate skill acquisition. However, how 1PP and 3PP views affect motor skills in the real world, as opposed to in games and virtual environments, remains unclear. This study examined the effects of the 1PP and 3PP on real-world dart-throwing accuracy after head-mounted display (HMD)-based practice tasks involving either the 1PP or 3PP. The 1PP group showed poorer dart-throwing performance, whereas the 3PP task had no effect on performance. Furthermore, while the effect of the 1PP task persisted for some time, that of task 3PP disappeared immediately. Therefore, the effects of 1PP HMD-based practice tasks on motor control transfer more readily to the real world than do those of 3PP tasks.



中文翻译:

使用头戴式显示器创建的第一人称和第三人称视角对飞镖精度的影响

第一人称视角(1PP)和第三人称视角(3PP)都被用于电子游戏。1PP可以产生强烈的沉浸感,3PP可以让玩家轻松感知距离。虚拟现实技术也采用了这两种观点来促进技能的获取。然而,与游戏和虚拟环境相比,1PP 和 3PP 视图如何影响现实世界中的运动技能仍不清楚。本研究检验了 1PP 和 3PP 对基于头戴式显示器 (HMD) 的练习任务(涉及 1PP 或 3PP)后真实世界的飞镖精度的影响。1PP 组表现出较差的飞镖性能,而 3PP 任务对性能没有影响。此外,虽然1PP任务的效果持续了一段时间,但任务3PP的效果立即消失了。所以,

更新日期:2021-07-29
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