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Designing and evaluating game-based learning for continuing pharmacy education using an “escape room” activity
Currents in Pharmacy Teaching and Learning Pub Date : 2021-07-26 , DOI: 10.1016/j.cptl.2021.07.007
Jaclyn D Cole 1 , Melissa J Ruble 1
Affiliation  

Introduction

Continuing education (CE) standards by the Accreditation Council for Pharmacy Education emphasize that educational methodologies should contribute to the development of participants' critical thinking and problem-solving skills. Employment of serious gaming can meet this expectation through motivation, timely feedback, and challenging all performance levels. Current literature is lacking regarding use of game-based learning, such as “escape rooms” in pharmacy CE programming.

Methods

This pilot study enrolled participants at a two-hour medication error CE presentation. Study investigators utilized the first hour for lecture and the second hour for application through an “escape room” activity. During this activity, participants used critical thinking and teamwork to unlock puzzles for root cause analysis (RCA) creation in a provided timeframe. An optional, online anonymous survey was emailed to attendees. Responses were rated on a five-point Likert scale; descriptive statistics were represented by percent distributions.

Results

A total of 40 pharmacists and seven technicians responded to the perception survey. Most respondents felt this activity emphasized critical thinking (87%) and was appropriate for the topic of medication errors (83%). The majority (63%) agreed this activity helped them to better understand a RCA, 48% felt the group sizes were appropriate, and 76% felt instructions for the activity were clear. Over 75% would like to see this type of activity utilized in another CE programs.

Conclusions

This activity was well received by participants and may emphasize critical thinking and understanding of topics presented. Further studies assessing pre−/post-program knowledge are needed to ensure adequate retention of information.



中文翻译:

使用“密室逃脱”活动设计和评估基于游戏的继续药学教育学习

介绍

药学教育认证委员会的继续教育 (CE) 标准强调教育方法应有助于培养参与者的批判性思维和解决问题的能力。认真玩游戏可以通过激励、及时反馈和挑战所有表现水平来满足这一期望。当前缺乏关于使用基于游戏的学习的文献,例如药房 CE 编程中的“密室逃脱”。

方法

这项试点研究在两小时的药物错误 CE 演示中招募了参与者。研究调查员利用第一个小时进行讲座,第二个小时通过“密室逃脱”活动进行申请。在此活动中,参与者使用批判性思维和团队合作在规定的时间范围内解开根本原因分析 (RCA) 创建的难题。可选的在线匿名调查已通过电子邮件发送给与会者。反应按李克特五点量表进行评分;描述性统计由百分比分布表示。

结果

共有 40 名药剂师和 7 名技术人员回答了感知调查。大多数受访者认为这项活动强调批判性思维 (87%) 并且适合于用药错误主题 (83%)。大多数人 (63%) 同意这项活动有助于他们更好地理解 RCA,48% 的人认为小组规模合适,76% 的人认为活动说明很明确。超过 75% 的人希望在其他 CE 计划中使用此类活动。

结论

这项活动受到参与者的好评,可以强调批判性思维和对所提出主题的理解。需要进一步研究评估计划前/计划后的知识,以确保充分保留信息。

更新日期:2021-09-12
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