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Pretend play with objects: an ecological approach
Phenomenology and the Cognitive Sciences Pub Date : 2021-07-24 , DOI: 10.1007/s11097-021-09755-w
Agnes Szokolszky 1 , Catherine Read 2, 3
Affiliation  

The ecological approach to object pretend play, developed from the ecological perspective, suggests an action- and affordance based perspective to account for pretend object play. Theoretical, as well as empirical reasons, support the view that children in pretense incorporate objects into their play in a resourceful and functionally appropriate way based on the perception of affordances. Therefore, in pretense children are not distorting reality but rather, they are perceiving and acting upon action possibilities. In this paper, we argue for the viability of an ecological theoretical framework to pretend object play which has been traditionally understood as a representational and metarepresentational ability. We discuss the origins and basic assumptions of the ecological approach to pretense. We layout details by presenting a qualitative analysis of a pretend play episode and discuss the results of an experimental study inspired by the ecological assumptions. We discuss pretend object play in the context of ecological work on tool use. We address the relationship between the enactive and the ecological approaches to pretend play, pointing out similarities as well as differences. We conclude that ecological and enactive approaches have shown that it is possible to challenge accepted interpretations and seek explanatory frameworks that could move the field in new directions



中文翻译:

假装玩物:一种生态方法

从生态角度发展起来的物体假装游戏的生态方法提出了一种基于行动和可供性的视角来解释假装物体游戏。理论和经验的理由都支持这样一种观点,即假装的儿童基于对可供性的感知,以一种足智多谋和功能上适当的方式将物体融入他们的游戏中。因此,假装的孩子不是在扭曲现实,而是在感知行动的可能性并采取行动。在本文中,我们论证了生态理论框架的可行性,以假装物体游戏,传统上将其理解为表征和元表征能力。我们讨论伪装的生态方法的起源和基本假设。我们通过对假装剧集进行定性分析来安排细节,并讨论受生态假设启发的实验研究的结果。我们在工具使用的生态工作背景下讨论假装对象游戏。我们解决了假装游戏的生成方法和生态方法之间的关系,指出了相似之处和不同之处。我们得出的结论是,生态和积极的方法表明,有可能挑战公认的解释并寻求可以将该领域推向新方向的解释性框架 我们解决了假装游戏的生成方法和生态方法之间的关系,指出了相似之处和不同之处。我们得出的结论是,生态和积极的方法表明,有可能挑战公认的解释并寻求可以将该领域推向新方向的解释性框架 我们解决了假装游戏的生成方法和生态方法之间的关系,指出了相似之处和不同之处。我们得出的结论是,生态和积极的方法表明,有可能挑战公认的解释并寻求可以将该领域推向新方向的解释性框架

更新日期:2021-07-24
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