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An Easy-to-Use Pipeline for an RGBD Camera and an AR Headset
PRESENCE: Virtual and Augmented Reality ( IF 1.1 ) Pub Date : 2020-02-01 , DOI: 10.1162/pres_a_00326
Hanseul Jun 1 , Jeremy N. Bailenson 1 , Henry Fuchs 2 , Gordon Wetzstein 1
Affiliation  

The contribution of this article lies in providing the code for a working system running with off-theshelf hardware, but not in advancing theory in computer vision or graphics. The current work presents a system which uses one RGBD camera (Microsoft Kinect v2) to capture people in places, and an AR headset (Microsoft HoloLens) to display the scene. While the fidelity of the system is relatively low compared to others which utilize multiple cameras (i.e., Orts-Escolano et al., 2016), it displays with a high frame rate, has low latency, and is mobile in that it does not require a render computer.

中文翻译:

适用于 RGBD 相机和 AR 耳机的易于使用的流水线

本文的贡献在于为使用现成硬件运行的工作系统提供代码,而不是推进计算机视觉或图形学的理论。目前的工作提出了一个系统,该系统使用一个 RGBD 相机(Microsoft Kinect v2)来捕捉某个地方的人物,并使用一个 AR 耳机(Microsoft HoloLens)来显示场景。虽然与其他使用多个摄像头的系统(即 Orts-Escolano 等人,2016 年)相比,该系统的保真度相对较低,但它以高帧率显示,具有低延迟,并且是移动的,因为它不需要渲染计算机。
更新日期:2020-02-01
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