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Making public policy fun: How political aspects and policy issues are found in video games
Policy Futures in Education Pub Date : 2021-07-16 , DOI: 10.1177/14782103211033071
Fitrawan Akbar 1, 2 , Bevaola Kusumasari 2
Affiliation  

The study of video games can be fun, and it is interesting to see what players can explore inside video games. This paper explores public policy practice and its political content or aspects in video games. The very idea itself may sound vague and unclear; can such a thing be found inside a mere video game? To strengthen the argument of what kind of political aspects can be found in video games, the authors use a comparative case study, comparing two games: Animal Crossing: New Horizon and Genshin Impact. By comparing the two games, this paper forms an understanding of how political aspects are found inside each game and their influence on affairs and issues in certain countries. The result of this research shows that video games have become an election-winning strategic political marketing and communication policy. Video games have also used procedural rhetoric, which reveals how game producers promote certain ideologies through legislation and rules in their games.



中文翻译:

让公共政策变得有趣:如何在电子游戏中发现政治方面和政策问题

电子游戏的研究可以很有趣,看看玩家可以在电子游戏中探索什么也很有趣。本文探讨了视频游戏中的公共政策实践及其政治内容或方面。这个想法本身可能听起来含糊不清;这样的东西能在单纯的电子游戏中找到吗?为了加强在电子游戏中可以找到什么样的政治方面的论点,作者使用了一个比较案例研究,比较了两个游戏:动物穿越:新视野源神影响. 通过比较这两个游戏,本文形成了对每个游戏中如何发现政治因素以及它们对某些国家的事务和问题的影响的理解。该研究的结果表明,电子游戏已成为选举胜利的战略政治营销和沟通政策。电子游戏也使用了程序性修辞,它揭示了游戏制作者如何通过游戏中的立法和规则来宣传某些意识形态。

更新日期:2021-07-16
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