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Analysis of charisma, comfort and realism in CG characters from a gender perspective
The Visual Computer ( IF 3.5 ) Pub Date : 2021-07-03 , DOI: 10.1007/s00371-021-02214-2
Victor Araujo 1 , Bruna Dalmoro 1 , Soraia Raupp Musse 1
Affiliation  

Realistic characters from movies, games and simulations can make viewers feel strange (discomfort), an effect known as the Uncanny Valley (UV) theory. However, can the genders of CG characters and the genders of viewers change perceived comfort? In addition, can the genders (both characters and viewers) also influence the perceived charisma? Can the realism of a character also influence these aspects? This work aims to evaluate the perception of women and men about female and male characters, created using Computer Graphics (CG), presented in various media (movies, games, computer simulations, among others). Our goal is to answer the following questions: (i) How does the comfort perceived by people of both tested genders (female and male) relate to the genders of the characters? and (ii) Is the charisma influenced by the realism of the characters, considering the subjects and genders of the characters? We conducted perceptual studies on characters created using CG in images and videos through questionnaires. Our results indicated that the gender of the subjects and characters affected comfort, charisma and perceived realism. In addition, we also revisited the aspect of the UV theory (perception of comfort and human likeness) and found coherent curves compared to many works in the literature.



中文翻译:

从性别角度分析CG角色的魅力、舒适和现实主义

电影、游戏和模拟中的真实人物会让观众感到陌生(不舒服),这种效应被称为恐怖谷 (UV) 理论。然而,CG角色的性别和观众的性别能否改变感知舒适度?此外,性别(角色和观众)是否也会影响感知的魅力?角色的现实主义是否也会影响这些方面?这项工作旨在评估女性和男性对使用计算机图形 (CG) 创建、呈现在各种媒体(电影、游戏、计算机模拟等)中的女性和男性角色的看法。我们的目标是回答以下问题:(i) 被测性别(女性和男性)的人们所感受到的舒适度与角色的性别有何关系?(ii) 魅力是否受人物现实主义的影响,考虑角色的主题和性别?我们通过问卷调查对在图像和视频中使用 CG 创建的角色进行了感性研究。我们的结果表明,主体和角色的性别会影响舒适度、魅力和感知现实。此外,我们还重新审视了紫外线理论的方面(对舒适度和人类相似度的感知),并发现了与文献中的许多作品相比的连贯曲线。

更新日期:2021-07-04
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