Computers & Electrical Engineering ( IF 4.3 ) Pub Date : 2021-06-26 , DOI: 10.1016/j.compeleceng.2021.107283 Belinda Carrion , Carlos A Gonzalez-Delgado , Aniela Mendez-Reguera , Irma Elisa Erana-Rojas , Mildred Lopez
Immersion in virtual settings allows participants to perceive, understand, and feel present in a computer-generated environment. User experience in a virtual setting is highly dependent on the fidelity of represented objects and surroundings, and the degree of interaction it provides. Understanding the users’ perception and acceptance of virtual settings is a priority to predict the potential of its incorporation in the curriculum. An instrument was applied to 85 university students measuring ease of use, enjoyment, and emotional immersion on a 1 to 7 Likert scale where 7 represents the highest score. The ease of use acceptance achieved a mean of 6.61, enjoyment 7, and emotional immersion 6.81. The results emphasize that users were enthusiastic and participative; these positive emotions reassure the high potential of virtuality in educational settings.
中文翻译:
拥抱虚拟性:用户接受虚拟设置进行学习
沉浸在虚拟环境中使参与者能够感知、理解并感受到计算机生成的环境中的存在。虚拟环境中的用户体验高度依赖于所代表对象和环境的保真度,以及它提供的交互程度。了解用户对虚拟环境的感知和接受程度是预测其融入课程的潜力的优先事项。一种工具被应用于 85 名大学生,以 1 到 7 的李克特量表衡量易用性、享受和情感沉浸,其中 7 代表最高分。在使用易于接受达到6.61平均值,享受7和情绪浸泡6.81. 结果强调用户是热情和参与的;这些积极的情绪确保了虚拟性在教育环境中的巨大潜力。