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Directions for 3D User Interface Research from Consumer VR Games
arXiv - CS - Graphics Pub Date : 2021-06-23 , DOI: arxiv-2106.12633
Anthony Steed, Tuukka M. Takala, Daniel Archer, Wallace Lages, Robert W. Lindeman

With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to the lab-based VR systems of the past 30 years: the primary input mechanism is a head-tracked display and one or two tracked hands with buttons and joysticks on hand-held controllers. Over those 30 years, a very diverse academic literature has emerged that covers design and ergonomics of 3D user interfaces (3DUIs). However, the growing consumer market has engaged a very broad range of creatives that have built a very diverse set of designs. Sometimes these designs adopt findings from the academic literature, but other times they experiment with completely novel or counter-intuitive mechanisms. In this paper and its online adjunct, we report on novel 3DUI design patterns that are interesting from both design and research perspectives: they are highly novel, potentially broadly re-usable and/or suggest interesting avenues for evaluation. The supplemental material, which is a living document, is a crowd-sourced repository of interesting patterns. This paper is a curated snapshot of those patterns that were considered to be the most fruitful for further elaboration.

中文翻译:

来自消费者 VR 游戏的 3D 用户界面研究方向

随着经济实惠的沉浸式虚拟现实 (VR) 系统的不断发展,现在消费内容市场不断增长。当前的消费系统形式与过去 30 年基于实验室的 VR 系统没有什么不同:主要的输入机制是一个头部追踪显示器和一个或两个追踪手,手持控制器上带有按钮和操纵杆。在这 30 年中,出现了非常多样化的学术文献,涵盖了 3D 用户界面 (3DUI) 的设计和人体工程学。然而,不断增长的消费市场吸引了非常广泛的创意人员,这些创意人员构建了一套非常多样化的设计。有时,这些设计采用学术文献中的发现,但有时他们会尝试全新或违反直觉的机制。在本文及其在线附件中,我们报告了从设计和研究角度都有趣的新颖 3DUI 设计模式:它们非常新颖,可能广泛重复使用和/或提出有趣的评估途径。补充材料是一个动态文档,是一个有趣模式的众包存储库。这篇论文是那些被认为对进一步阐述最有成效的模式的精选快照。
更新日期:2021-06-25
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