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Development and evaluation of a serious game to support learning among pharmacy and nursing students
Currents in Pharmacy Teaching and Learning Pub Date : 2021-06-24 , DOI: 10.1016/j.cptl.2021.06.023
Reem Kayyali 1 , Joshua Wells 1 , Najaah Rahmtullah 1 , Aniqa Tahsin 1 , Ash Gafoor 1 , Nicola Harrap 1 , Shereen Nabhani-Gebara 1
Affiliation  

Background and purpose

Serious games (SGs) are a digital method that promotes learning through playability. DOSE is a SG that aims to improve the use and navigation of the British National Formulary, a standard medicines reference source. This research aimed to design and examine the playability and perceptions of DOSE within healthcare curricula.

Educational activity and setting

The study used gaming psychology concepts to design DOSE and evaluated it across two cohorts of students from the undergraduate pharmacy and nursing courses at Kingston University. Pre- and post-game questionnaires were utilised to examine usability and student perceptions. SG playability and validity were measured against standard criteria using validated assessment frameworks. Cronbach's α was calculated to determine the internal reliability of the framework assessments.

Findings

The SG was validated for playability, functionality, and rationale (α ≥ 0.8). The majority (95%, n = 95) of pharmacy students reported they would use DOSE again with 58% (n = 58) indicating they would use the SG as a revision tool. DOSE was also perceived positively among the nursing cohort, with 84% (n = 118) indicating they would like to see DOSE embedded within the curriculum; 77% (n = 108) agreed DOSE had helped to improve their knowledge of pharmacology.

Summary

DOSE playability and validity was reported by pharmacy students. Nursing students reported a significant increase in confidence using the BNF and overall high acceptability of DOSE as a SG. DOSE was found to be a usable SG model across both cohorts.



中文翻译:

开发和评估一个严肃的游戏来支持药学和护理学生的学习

背景和目的

严肃游戏 (SG) 是一种通过可玩性促进学习的数字方法。DOSE 是一种 SG,旨在改进英国国家处方集(一种标准药物参考来源)的使用和导航。本研究旨在设计和检验医疗保健课程中 DOSE 的可玩性和认知度。

教育活动和环境

该研究使用游戏心理学概念来设计 DOSE,并在来自金斯顿大学本科药学和护理课程的两组学生中对其进行评估。赛前和赛后问卷被用来检查可用性和学生的看法。SG 的可玩性和有效性是根据标准标准使用经过验证的评估框架来衡量的。计算 Cronbach α 以确定框架评估的内部可靠性。

发现

SG 的可玩性、功能性和基本原理经过验证 (α ≥ 0.8)。大多数 (95%, n  = 95) 的药学学生表示他们将再次使用 DOSE,其中 58% ( n  = 58) 表示他们将使用 SG 作为修订工具。护理队列中也对 DOSE 持积极态度,84% ( n  = 118) 表示他们希望将 DOSE 纳入课程;77% ( n  = 108) 同意 DOSE 有助于提高他们的药理学知识。

概括

药学学生报告了 DOSE 的可玩性和有效性。护理专业的学生报告说使用 BNF 和 DOSE 作为 SG 的整体高可接受性显着增加了信心。发现 DOSE 在两个队列中都是可用的 SG 模型。

更新日期:2021-07-19
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