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Impact of Visual and Sound Orchestration on Physiological Arousal and Tension in a Horror Game
IEEE Transactions on Games ( IF 2.3 ) Pub Date : 2020-06-30 , DOI: 10.1109/tg.2020.3006053
Sarra Graja , Phil Lopes , Guillaume Chanel

Horror games represent a very specific genre specifically designed to elicit fear. These games provide a tremendous emotional experience balanced between stress and satisfaction. Yet, over time, the player acquires further insight of the mechanisms of the game, dissipating the creepy climate that reduces the emotional impact intended. This article hypothesises that exploring existing facets within a game such as visuals and sounds might establish a good approach to renew the gaming experience. To understand the players’ emotional reactions toward context alteration, an adaptation of a published game ( P.T. by Konami 2014) was used. This context refers mainly to light effects, sounds, and in-game events. To learn which game effects induce the strongest physiological reactions, an experiment was conducted, and correlation between the physiological data, collected through the measure of the galvanic skin response, and that of the perceived emotion provided by participants, was investigated. Results show that the order in which effects are arranged can produce extensive emotional responses. They also suggest that psychological impact can be increased not only by the visual horror itself, but also through the process that slowly builds up to it, in particular the usage of sounds.

中文翻译:

视觉和声音编排对恐怖游戏中生理唤醒和紧张的影响

恐怖游戏代表了一种非常特殊的类型,专门设计用于引发恐惧。这些游戏提供了在压力和满足之间平衡的巨大情感体验。然而,随着时间的推移,玩家对游戏机制有了进一步的了解,消除了减少预期情绪影响的令人毛骨悚然的气氛。本文假设探索游戏中现有的方面(例如视觉和声音)可能会建立一种很好的方法来更新游戏体验。为了了解玩家对环境变化的情绪反应,改编了已发布的游戏( PT by Konami 2014) 被使用。此上下文主要指灯光效果、声音和游戏内事件。为了了解哪些游戏效果会引起最强烈的生理反应,我们进行了一项实验,并研究了通过测量皮肤电反应收集的生理数据与参与者提供的感知情绪之间的相关性。结果表明,效果排列的顺序可以产生广泛的情绪反应。他们还表明,心理影响不仅可以通过视觉恐怖本身来增加,而且还可以通过逐渐形成的过程,特别是声音的使用来增加。
更新日期:2020-06-30
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