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Evaluation of a VR prototype for neuropsychological rehabilitation of attentional functions
Virtual Reality ( IF 4.2 ) Pub Date : 2021-06-19 , DOI: 10.1007/s10055-021-00534-1
Lukas Lorentz , Mariella Simone , Marcel Zimmermann , Bettina Studer , Boris Suchan , Anita Althausen , Jana Estocinova , Kristina Müller , Michael Lendt

Background

Recent research has established virtual reality (VR) applications as a valid and viable tool for neuropsychological assessment. In contrast, there are only a few studies on its potential as a therapeutic program. To examine the prospects of VR as a tool for functional rehabilitation, a VR training program of attentional functions was conceptualized during a Hackathon in 2018. The prototype of the immersive VR training program takes the patient on a virtual journey around the world (VR Traveller). In different locations around the globe, patients exercise different subcomponents of attention in a visually appealing and ecologically valid environment.

Objective

To evaluate the feasibility, acceptability and tolerability of the newly developed VR Traveller prototype for neurorehabilitation training.

Method

Thirty-five patients with acquired brain injury and mild to moderate attention deficits were instructed to complete the VR Traveller training program in a 20–30 min session during inpatient neurorehabilitation. Feasibility and acceptability were assessed with the user experience questionnaire (UEQ) and a self-constructed feasibility questionnaire, and tolerability was assessed with the virtual reality sickness questionnaire (VRSQ).

Results

Analyses of the UEQ and the feasibility questionnaire yield evidence for a high acceptance among most patients. The VRSQ data suggest that symptoms of VR sickness were hardly experienced.

Conclusion

Patients’ ratings of the VR training in terms of acceptability and feasibility were positive, suggesting that VR programs represent an accepted, feasible, and well-received alternative to traditional cognitive rehabilitation approaches.



中文翻译:

评估用于注意力功能神经心理康复的 VR 原型

背景

最近的研究已将虚拟现实 (VR) 应用程序确立为神经心理学评估的有效且可行的工具。相比之下,关于其作为治疗计划的潜力的研究很少。为了检验 VR 作为功能康复工具的前景,在 2018 年的 Hackathon 期间,概念化了注意力功能的 VR 训练计划。 沉浸式 VR 训练计划的原型是让患者进行世界各地的虚拟旅行(VR  Traveler) . 在全球不同的地方,患者在视觉上吸引人且生态有效的环境中锻炼不同的注意力子成分。

客观的

评估新开发的用于神经康复训练的 VR Traveler 原型的可行性、可接受性和耐受性。

方法

35 名患有获得性脑损伤和轻度至中度注意力缺陷的患者被指示在住院神经康复期间以 20-30 分钟的时间完成 VR Traveler 训练计划。可行性和可接受性通过用户体验问卷(UEQ)和自建可行性问卷进行评估,耐受性通过虚拟现实疾病问卷(VRSQ)进行评估。

结果

对 UEQ 和可行性问卷的分析得出大多数患者接受度高的证据。VRSQ 数据表明几乎没有经历过 VR 病的症状。

结论

患者对 VR 培训在可接受性和可行性方面的评价是积极的,这表明 VR 计划代表了传统认知康复方法的可接受、可行和广受欢迎的替代方案。

更新日期:2021-06-19
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